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AMD's FSR3 possibly next month ?

Anti lag has been added back to CS2, 7 months after AMD first released anti lag which caused gamers to get banned in some online games for cheating, leading to AMD to withdraw anti lag to work with developers on integration without triggering anti cheat systems.


Its weird but Anti Lag actually does something, i can feel the difference with it on, the connection between my mind and the mouse inputs is almost telepathic. I could never tell the difference with Nvidia Reflex, its like a fake button with a marketing slogan that doesn't actually do anything.
 
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Its weird but Anti Lag actually does something, i can feel the difference with it on, the connection between my mind and the mouse inputs is almost telepathic. I could never tell the difference with Nvidia Reflex, its like a fake button with a marketing slogan that doesn't actually do anything.

Thankfully we have actual evidence and figures for this (it includes reflex figures for comparison):


Hopefully he does an updated video.
 
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The drivers and Riva Tuner have FPS limiters but he has a point in that unless you're limiting the FPS below your lowest GPU rendering capabilities it doesn't really work.

The point was to show that reflex does do something and is one of the best methods for reducing latency in games i.e. this isn't true:

I could never tell the difference with Nvidia Reflex, its like a fake button with a marketing slogan that doesn't actually do anything.

Reflex acts as a fps limiter too btw so you don't need to use fps caps via rivatuner etc.
 
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Frame Generation is on Consoles Now!!! FSR 3 FG tested on PS5!​



Hopefully devs start using FSR3 FG in more games. A game changer for console owners who have VRR displays.
 
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Did AMD identify decoupling upscaling would get devs to prioritise FSR3 FG support over DLSS3 due to available user base?

Certainly makes it interesting to see how FG support plays out in the long run.

I don't get the hype about FG. I've tried FG on my 6950XT several times now and I find it to be a useless feature. Even though I get roughly double the FPS, there is a hit to the responsive feel that makes it crap in my honest opinion. Now I don't know if this is specific to my setup(a bug perhaps?) or maybe this is the way it is suppose to work but either way it stinks. I'd rather play something like CP2077 @ 90-100fps and ultra low latency/instant mouse response than 200fps but the mouse feels like its stuck in mud/glue. If I remember right the added latency was either 8 or 16ms but it's very noticeable on my system.
 
I don't get the hype about FG. I've tried FG on my 6950XT several times now and I find it to be a useless feature. Even though I get roughly double the FPS, there is a hit to the responsive feel that makes it crap in my honest opinion. Now I don't know if this is specific to my setup(a bug perhaps?) or maybe this is the way it is suppose to work but either way it stinks. I'd rather play something like CP2077 @ 90-100fps and ultra low latency/instant mouse response than 200fps but the mouse feels like its stuck in mud/glue. If I remember right the added latency was either 8 or 16ms but it's very noticeable on my system.

I play with a controller and have used FG in quite a few games using FSR3 mods. I haven't really noticed any lag unless the base framerate is below 40fps.
 
Frame generation a game changer for consoles

Consoles have such high base latency, that turning on FG actually has a tiny impact on end to end latency, but the 50-70% higher framerate benefits more than negligible latency

For example: in Immortals of Aveum, base end to end latency on Xbox Series X is 130ms. Then you turn on FG and it increases to 138ms, just a 6% increase in latency, but the average framerate goes up by 70% resulting in a better visual and smoother feeling experience

 
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Frame generation a game changer for consoles

Consoles have such high base latency, that turning on FG actually has a tiny impact on end to end latency, but the 50-70% higher framerate benefits more than negligible latency

For example: in Immortals of Aveum, base end to end latency on Xbox Series X is 130ms. Then you turn on FG and it increases to 138ms, just a 6% increase in latency, but the average framerate goes up by 70% resulting in a better visual and smoother feeling experience


Grim you was so close to giving AMD some credit with this post.

It's nice to actually see that AMDs tech is now starting to show their vision that nothing should be locked down to the end user.

It's also nice to see that exclusive titles are even becoming less important these days.

PC for me is an open platform and it should always be that way.
 


 
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I don't get the hype about FG. I've tried FG on my 6950XT several times now and I find it to be a useless feature. Even though I get roughly double the FPS, there is a hit to the responsive feel
It's only a feature that makes most sense on a high end card capable of pre-FG framerates that are well above 60fps, like 70-80fps . if the card cannot get that fps range before FG is enabled, then you will notice input latency on mouse camera movement especially.

This is why it's always laughable when NV markets FG to lower tier cards on high end game releases using stuff like path tracing or high levels of full RT such as that on AVATAR. There's really only one or two cards that can manage the >60fps baseline requirement to get good FG performance, and that's a 4080 or above.

In non-ray traced games it's a different matter and that GPU req can then include many other cards lower down the model line.But the need for a baseline of 70-80fps still stands.

The only way to get around this is to play with a controller. We already know consoles don't have the latency issue even at 30fps locked, it's because with a controller you don't have the noticeable delay that you do with a mouse on PC. Play with a controller and you'll never know you had high latency Frame Gen if your GPU isn't up to the task when using a mouse in that situation.



Horizon FW has now had a patch to add FSR 3 Frame Gen, not tried that yet but did try out FSR3 Native AA and it seems to work very well. Performance is also high:


Was so close on that boss before breakfast too, cba to try it again after the infuriating way I was killed :/
 
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Horizon FW has now had a patch to add FSR 3 Frame Gen, not tried that yet but did try out FSR3 Native AA and it seems to work very well.
I have tried both FSR 3.1 native AA Vs DLAA and AMD FG Vs DLSS FG. I get lower FPS with AMD tech (few % on average) but quality wise I couldn't really tell a difference, even when trying to break both FG techs with fast movements - they have pretty much the same artefacts to me in such case. As in, neither FG tech is perfect but they both work well enough to use and not be distracting in 3440x1440 on OLED on 4090 (so FPS with FG around 150+). I haven't tried upscaling though (not something I usually use anyway).

Some voices in the internet are pondering if game devs wouldn't stick to just AMD tech in coming games, as it works on all vendors and is now good enough - personally I wouldn't really complain if they did but I highly doubt that will happen, considering it takes same effort these days to implement them all.
 
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