Man of Honour
- Joined
- 21 Nov 2004
- Posts
- 46,107
so that's 4 hours that just evaporated!
Little confused with things but I must be having fun, because it didn;t feel like it!
I am still confused hours later. Time does disappear!
so that's 4 hours that just evaporated!
Little confused with things but I must be having fun, because it didn;t feel like it!
So when I came off at 8 last night I'd just got my first artisans unlocked.
I've noticed you can;t grow everything on one island. Now before I start buying peppers and hops - Can I move to other islands now, or is this something the campaign will guide me to do?
In the sandbox I am setting up a second island to supply my first. Surely the campaign must allow this?
In the sandbox I am setting up a second island to supply my first. Surely the campaign must allow this?
I assumed it would - but I'm not sure how to yet. Most things so far in the campaign have had some kind of hint. I've not yet had a person pop up and day, oh you need to grow elsewhere, or anything to that effect. I don;t know if I pushed to artisans too early or not :/
In the campaign I am transporting Hops from my second island to my first to complete the beer production. To do that I set up a trade route but set as a "Charter" route. That charges 50 to do that and it seems that only one item at a time can be transported. So doing so can ramp up the costs. I also think that unlike trade routes you can't seem to change the path that the allotted ship will use on that charter route. Meaning that if it sails through hostile waters then it is open for attack.
I pushed the level 3 (Artisans) too early my first go and found that I had a real budget issue as I hadn't got a strong enough economy or provisions ready for them without rioting. If your citizens riot your income tanks.
In the campaign I am transporting Hops from my second island to my first to complete the beer production. To do that I set up a trade route but set as a "Charter" route. That charges 50 to do that and it seems that only one item at a time can be transported. So doing so can ramp up the costs. I also think that unlike trade routes you can't seem to change the path that the allotted ship will use on that charter route. Meaning that if it sails through hostile waters then it is open for attack.
I pushed the level 3 (Artisans) too early my first go and found that I had a real budget issue as I hadn't got a strong enough economy or provisions ready for them without rioting. If your citizens riot your income tanks.
It seems like a real balancing act. Too many houses and I get slammed by royal taxes.
Selling ships, that seems to be a real money maker right now. I need to increase ship production output.
How easy is it to move to a second island? Is it just a case of taking a boat over? Not playing Anno before I'm not 100% certain.
I'm trying to stay away from strategy guides as I do like to learn as I go, usually doing campaigns which tend to guide you through things.
I only have 3 artisan houses, so I'll slow down a bit. I've made a tonne of farmer houses and have upgrade to a lot of workmen for there better paying taxes.
Agree. For me perhaps the sandbox might have been the game of choice over the campaign, still I'm enjoying it. I have not tried selling ships to make cash, just concentrated on my regular income from trade, happiness and doing quests. Ship building for me seeems kinda slow.
To claim another island, take too many and the other AI soon complain, it is a matter of getting 8 steel, 10 planks of wood and 2500 in cash and then you can build a port. I did that to grab the second island which had hops on it pretty quick, but didn't build on it for a while.
I have kept away from reading too much on how to optimally play this game, you could probably tell that if you saw what I've built so far, lol. As long as I save often I can go back if a strategy proves to be flawed.
Yeah I try to stay away from optimal building strats online and I've avoided youtubers playing (even though I like Keralis and watch his other stuff) as I want to find them on my own.
Same here with Paradox games, all this min maxing just ruins games for me. I don't want to know how to squeeze every last drop of benefit out of everything and win as quickly as possible or conquer the entire world. I like vids that explain how systems work though.
Agreed, or for there to be a shorter campaign in game that covers the basic concepts, opening up for your own lightbulb moment
To claim another island, take too many and the other AI soon complain, it is a matter of getting 8 steel, 10 planks of wood and 2500 in cash and then you can build a port. I did that to grab the second island which had hops on it pretty quick, but didn't build on it for a while.
I have kept away from reading too much on how to optimally play this game, you could probably tell that if you saw what I've built so far, lol. As long as I save often I can go back if a strategy proves to be flawed.
well I overstreched, lots of riots. Oops!
Happy to start a fresh now I've hada go at things
well I overstreched, lots of riots. Oops!
Happy to start a fresh now I've hada go at things