Finished the game yesterday and so finally had a look at what the internet has all said about it. I'm really very surprised at all the negative comments, especially about the ending.
Don't read on if you haven't finished.
For me, the game finally got rid of loads of niggles I had about the previous installments.
- Climbing is now much smoother and faster. Whereas in previous games you would have to shimmy sideways quite often, in this one he'll just jump diagonally.
- Combat is now much more challenging. You don't have endless supplies of medicine and increasing health like in the previous ones.
- They haven't shoehorned an economy in. This time it's more meaningful and personal (I'm talking about taking on the quests to bring people in to your town and build it up).
- There's less sci-fi effects that take you out of the immersion of being in that historic world.
Talking about immerssion, I found this game to be really atmospheric. I was amazed the first time I entered Boston and saw the foggy haze and soft light upon people everywhere sawing lumber and constructing things. To top it off, they had addressed a big issue I had with Revelations, which was that they used generic action game music. This time they've added instruments and notes from the culture of the time.
The story I thought was easier to follow (just by nature of the names being English really). They still have too many characters, but I like the fact that each one has a personality - especially the recruits and the homestead people. I thought Connor was great. Tbh, by the end of Revelations I was sick of Ezio. He had
too much personality for a game and world that's supposed to be shrouded with mysteries. Connor has an inner struggle, but in the end overcomes them and has a resolve. His character grows (albeit into an *******).
The modern-day stuff was exellent. However I do think this is where they started biting off more than they could chew. All the environments looked really low-res compared to colonial stuff. In fact, even the gods' models were really poorly done. However the story itself definitely took me in with its great amount of intrigue and drama.
Desmond finally got a personality, so I'm really dissapointed that they've suddenly killed him off. Strangely, the only thing I thought was over the top was that Juno/Minerva was sending me really angry emails
Definitely a 9/10 game for me. I can't say whether it's game of the year because thinking about it.. I think it's the only release of this year that I've played
To end, I'm just gonna rattle off a list of issues that hopefully someone in Ubi will see (but probably won't).
- The screen flashes every time you skin an animal, enter/exit a dialogue, start/end a cutscene... pretty much everything. It's immersion breaking and extremely bad for my eyes!
- The animus database texts are too personal. I just want information, I don't want snide comments and bad jokes! This game was especially bad because I was being talking to as if I was an American. And yes, I know technically it's Shaun talking to Desmond.
- There needs to be a display in the start menu that tells you what month and/or year you're in.
- Personally I absolutely love the animations in this game, but I would be happier if the combat was more akin to Ninja Gaiden, where the rolling about and dodging were done by the player.
- I don't want motion video effects every time I open the weapon selection and assassin options. It's too much.
- The trade system was silly. Why does a raw bear pelt fetch way more money on its own than if it were crafted into something else first?