Assetto Corsa

No I meant the clunky FFB on the G27 because of the gears it uses, on the T300 it is not clunky.

I have owned a G27 and a T300 and the G27 was clunky in every game except project cars, because it has gear based FFB unlike the belt and dual motors in the T300. By clunky I mean you can easily feel the steps of the gears and also because it does not have a separate FFB motor, things like road effects and gravel on dirt rally interfere with steering.
That doesn't explain why Project Cars was good with your G27, but Assetto Corsa wasn't. That just shouldn't be the case and is almost definitely something settings-related.

It's especially strange because Assetto Corsa tends to be one of the better 'out-of-the-box' sims in terms of good FFB, whereas Project Cars typically takes some tweaking.
 
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Yeah, that's the only real reason that pcars doesn't get much playtime here. Having to tweak loads of ffb settings for each car, on every track to get the best (or decent) feel is just a mission.
Usually pretty good when you do get it dialled in though...

AC is pretty much a case of raising/lowering general ffb to suit your tastes and that's that for me at least.
 
That doesn't explain why Project Cars was good with your G27, but Assetto Corsa wasn't. That just shouldn't be the case and is almost definitely something settings-related.

It's especially strange because Assetto Corsa tends to be one of the better 'out-of-the-box' sims in terms of good FFB, whereas Project Cars typically takes some tweaking.

No its definitely not settings, its because the FFB in project cars is different, it has constant tension on the wheel, so the deadzone is not anywhere near as noticeable, (AC is quite loose) also the clunky gears are not as noticeable and there are no obvious road vibrations etc. (like dirt rally for example) to interfere with the steering FFB, just different FFB in different games and the FFB in pcars seems to work well with the G27 (the problems of clunky feedback, no second FFB motor, and deadzone are not obvious in pcars). When I first got a G27 and was playing mainly pcars on it, I thought it was great (G27), then I played more dirt rally and assetto corsa, which show up the weaknesses of the G27 a lot more.
 
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No its definitely not settings, its because the FFB in project cars is different, it has constant tension on the wheel, so the deadzone is not anywhere near as noticeable, (AC is quite loose) also the clunky gears are not as noticeable and there are no obvious road vibrations etc. (like dirt rally for example) to interfere with the steering FFB, just different FFB in different games and the FFB in pcars seems to work well with the G27 (the problems of clunky feedback, no second FFB motor, and deadzone are not obvious in pcars). When I first got a G27 and was playing mainly pcars on it, I thought it was great (G27), then I played more dirt rally and assetto corsa, which show up the weaknesses of the G27 a lot more.
I can only say that your definition of what 'clunky FFB' is, and what makes for good feeling FFB is very different to the majority.

Either that, or you have some settings that are working against you somehow. Which I feel is probably more likely, given that AC's FFB is top tier and was developed on G27's.
 
I can only say that your definition of what 'clunky FFB' is, and what makes for good feeling FFB is very different to the majority.

Either that, or you have some settings that are working against you somehow. Which I feel is probably more likely, given that AC's FFB is top tier and was developed on G27's.

Basically the T300 has smoother feedback than the G27, the G27 is decent enough, but is not great compared to more expensive / better wheels, they probably used the G27 for testing, because that is the most common wheel. Its not a bad wheel, just the gears are clunky, notchy, rough, whatever you want to call it, and the deadzone is very big / obvious, compared to belt driven FFB with dual FFB motors. If you look online for T300 vs G27 you will see that 90% of people think the T300 is smoother and better, but more people own a G27 because it has been around a long time and is cheaper. The G27 is responsive and has good input lag, but the gears are old technology compared to belt driven wheels. I never said AC has bad FFB at all... Its very good (better than pcars)... But it shows up the weaknesses of the G27 more than Pcars. AC has probably the best FFB of any game I have played, I was talking about problems with the G27 not AC.
 
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Basically the T300 has smoother feedback than the G27, the G27 is decent enough, but is not great compared to more expensive / better wheels, they probably used the G27 for testing, because that is the most common wheel. Its not a bad wheel, just the gears are clunky, notchy, rough, whatever you want to call it... compared to belt driven FFB with dual FFB motors. If you look online for T300 vs G27 you will see that 90% of people think the T300 is smoother and better, but more people own a G27 because it has been around a long time and is cheaper. The G27 is responsive and has good input lag, but the gears are old technology compared to belt driven wheels.
Once again, this does not explain why Project Cars feels better than Assetto Corsa with a G27.
 
Once again, this does not explain why Project Cars feels better than Assetto Corsa with a G27.

If you read my previous posts, I explained exactly why....

I also did not say "project cars is better FFB than AC"

I said "g27 works better with pcars, because the problems on the G27 are less obvious on pcars / more obvious on AC (deadzone, no seperate FFB motor, notchy feedback due to gears)"

Deadzone = because pcars has constant tension on wheel and AC is looser, which makes it more obvious.

no seperate FFB motor = road effects on G27 interfere with the steering.

notchy FFB = noticeable on pcars, but more noticeable on assetto corsa.
 
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You must have some seriously messed up config to say that :)
Here's mine g27 set:
71a46eff014e3c73ca12098fef1ec8cc.jpg


34cc161471f174b08b9f8b5ce0a0f616.jpg

PS On frst boot into AC, press all the pedals fully once to calibrate them, otherwise you will have maximum braking from 30% pedal travel etc. Do that always in the first race you play, subsequent races do not need that.

Thanks for that,it has helped slightly.i think my problem is just imstill treating it as a arcade racer .which its not. im used to heavy braking at the corners and drifting round at speed:D with other racers .but im starting to get the hang of the settings. thanks for that :)
 
Oh, its certainly not an average arcade racer. AC code is used for inhouse Ferrari simulations in road car development and also by official Italian racing schools for their racing simulators.

 
From AC's Facebook page regarding 1.3 & Dream Pack 2:

Dear AC followers,

We are completing the final phase of betatesting, and we are glad to announce that Assetto Corsa 1.3 and Dream Pack 2 will be available for download by October 8th!
With Assetto Corsa 1.3 the process of improvement of all aspects of our simulation continues to progress properly. Here's following just few highlights of what you can expect to find in Assetto Corsa next week:

Assetto Corsa Dream Pack 2
The new Dream Pack 2 will include the Circuit of Catalunya, based on Laserscan point cloud, featuring GP and MotoGP layouts, as well as 7+2 new awesome and legendary cars:
Lamborghini Countach 5000 Quattro Valvole
Lamborghini Huracan GT3
Ford GT40 MK1
Scuderia Cameron Glickenhaus SCG003
AUDI R8 ULTRA 2014
RUF RT12R AWD
RUF RT12R RWD
BMW M4 Coupe
BMW M4 Coupe Akrapovic Edition

The Assetto Corsa Dream Pack 2 will be available on Steam by October 8th, at 7,99 EUR.

Assetto Corsa 1.3

Physics

64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We'll be back with more details on physics updates when the new build will be released next week.

Graphics
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sound
Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.
Get ready to experience the most advanced driving experience!

---------

Drool. Day 1 buy from me - these guys do stellar work and deserve the cash IMO.
 
The 1.3 update (and I assume all subsequent core game/engine updates) is free, but Dream Pack 2 (and 1 also) are paid DLC.

DP1 is £10.99 on Steam at the moment so I assume DP2 will be around that, or it might be slightly discounted for the first week or so.
 
"The Assetto Corsa Dream Pack 2 will be available on Steam by October 8th, at 7,99 EUR."

So like £6-7?

Won't be getting it anyway I don't think, nothing in there takes my fancy apart from the M4
 
Tried AC with headtracker (Freetrack2.2, but TrackIr should be similar) for the first time yesterday and it is crazy good fun :)

I'll tweak it a bit more but will only be playing with the tracker from now on. Spotting apexes, looking at side-by-side rivals... I never thought headtracker would be useful outside of flight sims, but boy, was I wrong :)

 
Dreampack 2 is worth it for the track alone. For me, at least.

Isn't necessarily one of my favorite tracks to watch real life motorsports on, but to actually drive and race in a sim, it's top tier. Loads of fast, challenging corners, and they even have the MotoGP layout(that doesn't use the chicanery at the end). Having a laser scanned version will be immense.
 
I'm looking forward to the cars:) Although it is no match for Dream Pack 1 (I cant imagine anything will ever match it - £10 for laserscanned Nords, Maclarens P1 and F1, Nismo GTR, etc etc), its still great value and breathes new life in my favourite race sim :)

eg:


PS Roll on tomorrow!
 
I have 500 hours in AC and it's a great sim but right now I'm having much more fun in Dirt Rally so not sure wether to get this pack or not. I'm sure the Nords pack was cheaper than £10 for the first few days. edit yep I paid £7.33 so worth getting it early if at all.
 
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