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When Nvidia pull there finger out and actually help gamers instead of restricting them then you may see this sorta thing
From everything I've read to date, nV do a lot more to help developers than ATI ever did. Not sure how else you want them to "help gamers"?
they do...?
All i have seen is the Stupid How its ment to be played yet on All there games they reduce game quility for ATI card owners and in some cases compleatly crippled the games and removed stuff that would work perfectly fine with ATI cards because the felt like it.
AA in batman and Physx for CPU's for one.
I still swear by my Hercules 3D Prophet 4500, best graphics card I've ever bought. Ah she was a beaut.I for one, think 3DFX is better.
AMD! Nvidia! AMD! Nvidia! AMD! Nvidia!
I for one, think 3DFX is better.
That's how it works, it essentially blurs areas of high contrast so text will get smudged too:Just got MLAA up and running on my 5850. Haven't seen it in action yet but I have to say I'm not impressed by how it smudges text up on CSS server browser/menus. Maybe I've done something wrong? I'll get a screenie up later
Just got MLAA up and running on my 5850. Haven't seen it in action yet but I have to say I'm not impressed by how it smudges text up on CSS server browser/menus. Maybe I've done something wrong? I'll get a screenie up later
That's how it works the whole image gets the MLAA treatment, textures, text ect. It's equivalent to looking at your screen slightly out of focus.
Or a thin coating of Vaseline across your monitorAbout the same effect as 8 pints of mid strength larger in my estimations. I'll go back to proper AA me thinks
I think some people are just being too picky. If you don't like it, don't use it, simple really!If your game doesn't contain lots of text, I think it's a fantastic additional option. I'd certainly try it out if I had the option![]()
I think it looks like it works well myself, I'm sure with things moving it will look a lot better compared to a static zoomed in or resized screenshot.
One draw-back of MLAA is its potential for 'snap to pixel' because it lacks sub-pixel precision. This means still shots and slow moving/still scenes will look great, especially for close up action, but moving scenes and detail far from the camera may not look as good. Single pixel width text may become unrecognizable, for example an in-game background computer screen in a scene with terminal commands becomes a mushy mess.
http://www.rage3d.com/reviews/video/amd_hd6870_hd6850_launch_review/index.php?p=4