Permabanned
- Joined
- 23 Apr 2014
- Posts
- 23,552
- Location
- Hertfordshire
Both options would be great. There were often times when you just let your group just do its thing and smash stuff.
This is pretty much how Pillars 2 turned out for me. My builds were all OP and the scripts very efficient so I would just fire and forget every fight except the super bossesBoth options would be great. There were often times when you just let your group just do its thing and smash stuff.
Do we know roughly how many hours of gameplay we'll get out of the first chapter (what is available currently)? On the fence with this one, really want to get stuck in to it but if there isn't enough available now i'll end up dropping it and struggling to motivate myself to play again.
Had a couple of hours on this today. It's ok but tbh nothing amazing had a few crashes and oddities whilst playing. I really do not like the turn based combat.
It takes time to get used too.
Dunno if you've played DOS2 but when I first started playing it I didn't like the way the game played and the turn based combat but once I had played a good few hours in the game it started to get addictive and turned out out be a brilliant rpg.
Yeah that's kinda dumb. "You can tell there's something here, but also you can't"I'd quite like them to remove the overhead indicator for the Passive Perception checks or allow us to toggle it off, even when you fail it makes it fairly obvious where the traps are.
In the part where you're exploring the Jergal crypt behind that door where you meet Shadowheart, after killing the raised scribes. Did anyone else lose sound for a moment when they spoke to the guy who climbs out of the tomb?
That implies you have to buy it again when 1.0 is deployedpay £50 to beta test a game sign me up lol