Baldur's Gate 3

I'm 40 hours in and I'm just past the goblin bit. I think this is going to be a long play through :D Think I cheesed the goblin encampment and I missed quite a bit of dialogue:
I basically sneaked into the goblin camp through the top then let loose the iron flask, I think that was mistake number one as it might actually be an important item. As a result of that I killed everything inside the camp including npcs I now realise (after going back and loading a save and going through the front door) I may have missed a load of dialogue from the goblins and opportunities for approval with my team mates. Oh, I can't get that healing ring as the vendor turned hostile :(
i quicked saved before & pulled the entire fort through the front door, used gale to setup grease trap & set the entire fort on fire, Then repeated so as they run after me they died in fire. then it was just the big guy to kill
 
Yup, Gale is a human and all humans get light armour proficiency and as per D&D5e rules you can cast spells in armour if you have the proficiency. So yuppers, you can armour him up :)
Well he's got a shield for the mo
This must be my favorite game of all time, I love everything about it.
Camera angles annoy me. Some times I wont to look up the stairs/cliff, not at the floor.
 
Rogue Stealth seems massively OP, unless it's just me. I can stealth, and attack (ranged/melee) and do some pretty large numbers - then hide again. And this is every round; granted other characters have spells/abilities that can do similar but rely on a long rest after a single use...

Also, lots here using Shadowheart... granted she's support character but finding that she's too reliant on abilities that have a long rest cooldown, and past that her HP/Hit chance is incredibly low. Are people dual-classing her or...?
 
Some good tips in here thanks. I actually managed to kill the boss on the ship, but then got defeated by two more bad guys who showed up mid fight. Will carry on tonight and have a good explore around :)
 
Patch notes for todays patch :

Hello everyone,

Over the weekend, Baldur’s Gate 3 hit over 800,000 concurrent players on Steam – a number that surpassed our wildest expectations. Thank you for getting BG3 in the 10 most popular games of all time on Steam! It means the world to us, and we’ll continue to read and watch everything over the coming weeks.

That said, there’s work to be done on the road to the PlayStation 5 launch on September 6, and we’re busy working away on squashing some of the remaining bugs and issues that have come up since launch. We’ve got a new hotfix for you this week, addressing almost 300 crashes, blockers, and bugs. We saw a video floating around on the internet this week of… an unintentional gnome sorcerer wardrobe malfunction, and have kindly asked them to cover up while descending into the Underdark.

As ever, thank you to everyone who has taken the time to report these issues to us. Please reach out to our support team if you run into trouble.

CRASHES AND BLOCKERS
  • Fixed an issue causing you to get stuck in dialogue.
  • Fixed a potential crash when reloading a savegame made mid-dialogue.
  • Fixed being unable to enter the Shadowfell if you saved while the prompt was on screen.
  • Fixed a crash caused by the UI.
  • Fixed a potential crash when saving while standing on a surface during combat or in Turn-Based Mode.
  • Fixed a rare blocker when loading a savegame made in camp that would cause a party member to spawn outside of camp.
  • Fixed a potential crash when choosing to stop listening in on a dialogue.
  • Fixed a potential crash when applying dye to an item outside of the inventory or through non-conventional means, such as the Reward panel.
  • Fixed a potential multiplayer crash when the client touches the transponder on the nautiloid and leaves the party, and then the host tries to open Party View.
  • Fixed a potential crash caused by the game trying to load the Character Creation UI when you are no longer in Character Creation.
  • Fixed a potential crash related to the tooltips of items that grant skill advantages but don't have an owner.
  • Fixed a rare PhysX crash.
  • Fixed a rare crash related to moving items.

MULTIPLAYER
  • Fixed long fade-outs when listening in on dialogues in multiplayer.

GAMEPLAY
  • Penises C and D no longer clip through some githyanki clothing.
  • Male gnome sorcerers are no longer missing their undies.
  • Fixed an infinite loop that could occur with spells like Minor Illusion, where the enemy and the illusion would repeatedly enter and leave combat.
  • Fixed necromites not joining the combat with Ketheric.
  • Fixed enemies on the upper floor of Moonrise entering combat with those on the lower floor.
  • Fixed Voss' dragon reappearing after the githyanki scene near the Mountain Pass.
  • Fixed a book in Moonrise Towers showing an internal variable name instead of the correct content.
  • Fixed an issue preventing the boss fight with Ketheric from progressing.

UI
  • Removed the version number that was below the minimap.
  • Improved UI stability by preventing possible crashes and possible savegame corruption.

ENGINE
  • Fixed issues with rendering on Vulkan when minimising the game.
  • Added additional multiplayer servers and server scaling support.
  • Fixed an issue causing the wrong refresh rates to be applied if the game was not running in fullscreen.

CINEMATICS
  • Fixed pauses and long silences in over 200 dialogues.
  • Companions no longer block the camera in some dialogs.
  • Fixed a camera issue where you see the back of Gale's head when he asks you to place your hand over his chest.
  • Fixed a pop on Shadowheart when she hears the voice of Shar.
  • Fixed Gale's paddle hands in one of his dialogues.
  • Fixed Guex looking at the floor in his dialogue in the Emerald Grove.
  • Fixed a blocked camera in the dialogue with Benryn at Waukeen's Rest.
  • Fixed clipping and other issues in the scene where you hear the voice of the Absolute when approaching the Goblin Camp.
  • Fixed a camera issue and a pop in the dialogue with the owlbear in its cave.
  • Fixed players' feet sliding around in the dialogue with Jaheira after combat at Last Light.
  • Fixed one of Astarion's lines getting cut off in a camp dialogue.
  • Fixed several animation issues in the dialogue after some acquaintances of Astarion visit camp.
  • Fixed a pop for players using Body Type 4 in the scene with poor Liam at the Goblin Camp.
  • Fixed a camera issue in the dialogue with Edowin, Andrick and Brynna in the forest.
  • Fixed Kagha's eyes rolling backwards à la Exorcist after the goblin leaders are defeated.
  • Fixed a positioning issue with Lorin in the hag's lair.
  • Cleaned up some mocap in conversations with Astarion.
  • Fixed a head pop in the scene with the ogres in the Blighted Village.
  • Fixed Wyll's head animation in the dialogue with Florrick at Last Light.
  • Fixed Sceleritas Fel standing a little too close for comfort when he tells the Dark Urge to commit a certain misdeed.
  • Fixed a camera issue in the scene with Radija at Moonrise.
  • Fixed a minor pop when rescuing Zariel's asset for Mizora.
  • Fixed a clipping issue with a certain hag's arms and leaves in the Blushing Mermaid.
  • Fixed some character placement issues in an endgame scene.
  • Fixed a camera issue for female gnomes in a dialogue at Moonrise involving something coming through a wall.
  • Fixed a pop for the flesh golem when speaking to Balthazar.
  • Fixed a camera issue when talking to one of Therezzyn's dire wolves in Crèche Y'llek.
  • Fixed character placement issues in the lanceboard scene with Mol and Raphael at Last Light.
  • Fixed a character placement issue that caused Lae'zel to float off the edge of the nautiloid.
  • Fixed several issues in the dialogue with Bernard at the Arcane Tower.
  • Fixed a camera issue in the boat scene where you're heading to a particular pool.
  • Fixed a minor mocap issue with Fist Rowan at Wyrm's Crossing.
  • Fixed Minthara looking to the side with suspicion the night after the celebration at camp.
  • Fixed characters' heads popping downward when throwing a coin into the well in the Blighted Village.
  • Fixed a minor pop when Shadowheart tries to convince you that you need her at the Goblin Camp.
  • Adjusted Astarion's expression in dialogue with Gandrel in the Sunlit Wetlands.
  • Fixed Blurg being invisible and Astarion being stuck in the wrong animation in the Myconid Circle.
  • Fixed several issues in the dialogue with the monk's amulet.
  • Fixed several issues in the dialogue with Dammon and Karlach about her heart.
  • Fixed several issues in the dialogue with Fortuno Dibbs at Wyrm's Crossing.
  • Fixed several animation issues in the dialogue with Kansif and Warrior Vez in the Shadow-Cursed Lands.
  • Fixed a minor timing issue with a Dream Visitor line when talking to Therezzyn in the crèche.
  • Fixed issues with several voice-over lines.
  • Fixed characters' eyes looking in the wrong direction in the ambush scene in the Shadow-Cursed Lands if you side with the Harpers.
  • Cleaned up some mocap in conversations with Gale.
  • Cleaned up some mocap in the dialogue with Astarion about illithid powers.
  • Added some pained grunts for the player in a scene about Wyll in the Colony.
  • Added grunts in a scene for Dark Urge players after they resisted the allure of their Urges.
  • Drenn is no longer invisible in the scene at Moonrise when Minthara has to defend herself.
  • Fixed a very long pause in a dialogue with Halsin after the endgame fight.
 
Need more people to post bad reviews so I'm less tempted to buy it, I've got too many other games to play first. :cry:
Negative review of iron : for not already having it :P
wahts keeping your interest other wise?

took a while for it to come down but looking forward to getting some time on the weekend for it. Character creation sounds interesting :D
 
Negative review of iron : for not already having it :p
wahts keeping your interest other wise?

took a while for it to come down but looking forward to getting some time on the weekend for it. Character creation sounds interesting :D
I've just built a new system so I've got several years of games to catch up on, hogwarts and elden ring installed atm
 
Nvidia Baldurs Gate 3 drivers just dropped too

Game Ready for Baldur’s Gate 3

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 2 technology including Baldur’s Gate 3, The Texas Chain Saw Massacre, and Gord.

Fixed Gaming Bugs
  • [Control][DX12] Cut scenes and videos show tearing and partial jitter [4084000]
  • [Battlefield 2042] Game stability can decrease when applying GeForce Experience Freestyle filters. [4170804]
  • [GeForce Experience] Game stability can decrease when applying a GeForce Experience Freestyle filter in certain games while using DLSS 3 Frame Generation [4171660]
  • [Dead Space] Game stability issues [4140545]
Fixed General Bugs
  • [Elgato Wave Link] Potential audio issues with NVIDIA Broadcast effects [3752618]
Open Issues:
  • [Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. [4052711]
  • [DaVinci Resolve] This driver implements a fix for creative application stability issues seen during heavy memory usage. We’ve observed some situations where this fix has resulted in performance degradation when running DaVinci Resolve. This will be addressed in an upcoming driver release. [4172676]
  • Small checkerboard like pattern may randomly appear in Chromium based applications [3992875]
  • Some monitors may display random black screen flicker when in Display Stream Compression mode when using R530 drivers [4034096]
  • [GeForce RTX 4060] 3rd party GPU monitoring utilities reporting incorrect idle power usage [4186490]
  • Event Viewer logs nvlddmkm error at the end of the OCCT video ram test when memory is full [4049182]
  • [Ratchet & Clank: Rift Apart] Game may display fluctuations in frame rate when using Reflex with DirectStorage [4212649]
  • [GeForce GTX 10/RTX 20 series] PC may randomly freeze/bugcheck when Windows Hardware-Accelerated GPU Scheduling and NVIDIA SLI are both enabled [4009884]
Game Ready
https://us.download.nvidia.com/Wind...-win10-win11-64bit-international-dch-whql.exe
Studio
https://us.download.nvidia.com/Wind...10-win11-64bit-international-nsd-dch-whql.exe

Cheers dude!
 
I've just built a new system so I've got several years of games to catch up on, hogwarts and elden ring installed atm
ow yer know that feeling.
with BG3 being 100+hrs that a good chunck of time, let alone Cyberpunk Hogwarts Elden Ring amd others ect
not sure how much time i'll manage on this one, i cant see more than 40hrs for me at the momen.
partly the story continuity of story over the 4months.
 
I didn't love DOS, DOS2 or even (sadly) the original Baldur's Gate games.

But BG3 is amazing. Seriously fun, lots of room for experimentation, great dungeons, great characters (if a little cliched), great quests, great combat.

It's gotta be the #1 game that's come out this year, unless Starfield can nudge it.
 
elden ring is brilliant play that and if you get into it you just signed your live away :)
Im just not very good at finishing these long games, still not completed rdr2,gtav,dark souls 3, witcher3,skyrim, i get about half way and lose interest, i do sometimes come back and play a bit more, i never finished Div 2 either haha.
 
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