You can listen in and vote on options to take.
Ah ok. Well it's good they cater for how we all prefer to play the game
Though I'd be miffed if my vote to kick the squirrel didn't go through.You can listen in and vote on options to take.
Though I'd be miffed if my vote to kick the squirrel didn't go through.Ah ok. Well it's good they cater for how we all prefer to play the gameThough I'd be miffed if my vote to kick the squirrel didn't go through.
Seems good so far, proper nerdy though. Throwing saves, 1d+4, dice rolls...Whhaaat. Anyway, went with tactician because Divinity just got so easy toward the end and I couldn't even be bothered to do Act 4.
Just got to the grove after exploring the ancient crypt on the beach.
Oh I have karmic dice off too, I know that contradicts my annoyance but it just felt right to have it off.Found my first bug yesterday, nearly caused my entire team to be wiped out! In fact I won the game with one character being 3% health and the final hit on the enemy boss at 7%.
I couldn't cast any spells or use a bow against an enemy boss as there was a dead spider in the way, even though I had the high ground on both characters. The boss was unselectable as a target unless I was in touching distance :/
The creature's AC, level ( vs your level ) and environmental factors all affect your chance to hit. So, with a creature that's "higher" level than you are, or has a high armour class ( AC ), the chance to hit will never be that high. Spells, magical weapons, special feats or potions can help improve your chance to hit.Took me a few goes to clear that battle in the crypt with the skellies.
Is it just stats (AC) and positioning that affects hit chance? My chance to hit a harpy atm is 65% no matter if I am behind her or in front. Wondering the same with spells, my 'eldritch blast' doesn't seem to get more than 65% in this fight, no wonder it is just a 'miss' festOh I have karmic dice off too, I know that contradicts my annoyance but it just felt right to have it off.
20m currently against 4 harpies due to everyone missing.
@Tombstone I just realised my message could be taken as I was looking down on a different subset of nerding, just to clarify I absolutely was not!
Yup, camera can be a bit awkward at times. But that's an issue in Larian's previous games, too, so I was expecting that.It can be picky with the camera. I couldn't target an explosive barrel in my normal view, but when I zoomed right in and adjusted the camera, I was able to target it.
oh no need to worry about that. I could only take offence if I, myself, thought that there was something negative in being a nerd and as I think being a nerd is great I wouldnt take offence at any subset of nerdism@Tombstone I just realised my message could be taken as I was looking down on a different subset of nerding, just to clarify I absolutely was not!

In instances like that, I click on the mob in the initiative bar instead of clicking on their character modelFound my first bug yesterday, nearly caused my entire team to be wiped out! In fact I won the game with one character being 3% health and the final hit on the enemy boss at 7%.
I couldn't cast any spells or use a bow against an enemy boss as there was a dead spider in the way, even though I had the high ground on both characters. The boss was unselectable as a target unless I was in touching distance :/
Hm there are no shadowlands in act 1? Do you mean act 2? I've covered most of the map in 2 and haven't seen this yet (apart from the guy that makes ya drink but then this area is tied to a side quest) and in act 1 I don't remember this at all, I'm sure I covered everything.Yes, it’s in the shadowlands.
Thought the tearoom was aunty ethel? Damn if not I must have missed it, oh well.There is a tearoom/inn type place in the swamp area in the south/act 1, might mean that one.
Thought the tearoom was aunty ethel? Damn if not I must have missed it, oh well.
There is a tearoom/inn type place in the swamp area in the south/act 1, might mean that one.
I haven't tried it on the highest one yet, but if the highest one makes it harder to hit/easier to be hit that is less interesting than boosting enemy hp/damage whilst keeping the chance to hit the same.
I thought that is Act II (when I went up the elevator in grymforge, I got achievement "leave act one"). But thanks, I will be on the lookout for it.Yes, it’s in the shadowlands.