Baldur's Gate 3

Btw if you choose to enter the shadowlands via the underdark make sure you go back and do the creche quests, don't miss them out! Made me want to use laezel more than karlach so I've now switched them. Also take the game seriously when it states you are at a point of no return and try to do all your side quests.
 
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Very much enjoying the game, but combat is still a bit hit and miss. Every time I try to sneak into combat so I get two turns, it never seems to work. Then other times I can be running through an area full of friendly people, and suddenly the next group decide to attack, and get two turns!
 
I'm finding this difficult already, got to the part where you drop the stone block through the cracked floor then jump in but those guys in the dungeon or whatever you call it seem quite tough.
 
I'm finding this difficult already, got to the part where you drop the stone block through the cracked floor then jump in but those guys in the dungeon or whatever you call it seem quite tough.
Try to funnel them through a doorway and shoot the explosive barrels near them, time those barrels right and you will wipe most of them out in 1 hit
 
I'm finding this difficult already, got to the part where you drop the stone block through the cracked floor then jump in but those guys in the dungeon or whatever you call it seem quite tough.

There is a couple of alternate ways into that bit as well that avoid fighting them all at once, there is a locked door near the beach I think, and round the side of that bit there is like a cliff edge coastal path with another way in as well.
 
i ended up dropping the difficuilty to easy mode as i was starting to get my ass kicked a lot :P

what mode do you guys think works best? i have been using vulkan and not tried dx 11 yet.

deffo game of the year so far for me :)
 
I'm using DX11.

For people that want to sneak into combat if you go into real time mode first it can be easier, some fights I can almost win out of sneaking that otherwise would be tougher fights.

Shift-C to put all characters into stealth at once, creep up to edge of where LOS ends, and then go into real-time mode with Shift-Space.

This lets you cast spells or begin combat with advantage, typically I'll do this with ranged attacks (give every character a ranged weapon that they are proficient with).
 
i ended up dropping the difficuilty to easy mode as i was starting to get my ass kicked a lot :p

what mode do you guys think works best? i have been using vulkan and not tried dx 11 yet.

deffo game of the year so far for me :)
Which act are you in? The game starts to get hard after the first few hours which are easy (or perhaps I'm just not very good). I am playing on normal difficulty.

I switched to Vulkan because although the average framerate was a bit higher under DX11 there was significantly less stuttering and shorter loading times using Vulkan on my PC. I also haven't had any crashes so far on an RTX 3080 and AMD Ryzen 3900X (however, others have reported crashes when using Vulkan so YMMV).
 
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Sneaking and throwing explosive barrels has been working well for me. Booting people into bottomless pits helps as well, although you won't get loot that way. Getting the jump on enemies and making full use of your surroundings can really turn the tide of battle, but I've had to reload a few times to work out the best way to win.
 
This is easily GOTY so far for me and I can see myself playing it multiple times. I often find myself skipping dialogue in a lot of games as it doesn't hold my attention but I am enthralled by the writing in this. Its also refreshing to play an rpg with no grinding or farming at all. Just pure exploration and experimentation in ways to approach combat.

I love how there are multiple ways to complete objectives depending on the choices you make and its not always obvious which way to go about it or what the consequences will be...

For example in the prison in Moonrise. I got round the back of the cells where there are destructible walls and some weapons lay around on the floor, thought "Ha! Easy way to get the prisoners out and arm them" Blew the wall up in the gnome cell and out they came, but they then ran to the wall of the Tieflings cell, completely ignoring the weapons, and proceeded to try and punch the wall. Then out came the guards and started a fight with me so the gnomes then ran back to get the weapons and join in the fight. So I sent Gale round to blow the Tieflings wall up but they decided a better option was to run out of the now open cell and start unarmed combat with the guards.

Of course they all died while I finished off the guards. I'd seen an achievement to keep them all alive so reloaded and tried various ways of breaking them out without them dying (dropped the weapons near Tiefling cell wall then broke gnomes out first and vice versa, still ended up losing some. Killed guards first then opened the cells, they all ran Iin to the main lobby and got slaughtered. Managed to kill the guards while the gnomes broke the tieflings out with weapons I'd chucked into their cell but then when they were breaking the chains on the boat a gnome must have hit a tiefling and they started killing each other :D

Had a lot of fun just trying different things out to get the achievement.

Its just superb stuff in my opinion and I'm loving every minute of it
 
Which act are you in? The game starts to get hard after the first few hours which are easy (or perhaps I'm just not very good). I am playing on normal difficulty.

I switched to Vulkan because although the average framerate was a bit higher under DX11 there was significantly less stuttering and shorter loading times using Vulkan on my PC. I also haven't had any crashes so far on an RTX 3080 and AMD Ryzen 3900X (however, others have reported crashes when using Vulkan so YMMV).

i have a amd rig ryzen 5700x and a radeon 5700, not had a single crash yet on vulkan, my fps dips to 40 odd at times but other times its on 70 odd maxxed out on 2560x1440p, feels nice and smooth though even at the lower framerates.

not sure what act im in probably 1 :P
 
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This is easily GOTY so far for me and I can see myself playing it multiple times. I often find myself skipping dialogue in a lot of games as it doesn't hold my attention but I am enthralled by the writing in this. Its also refreshing to play an rpg with no grinding or farming at all. Just pure exploration and experimentation in ways to approach combat.

I love how there are multiple ways to complete objectives depending on the choices you make and its not always obvious which way to go about it or what the consequences will be...

For example in the prison in Moonrise. I got round the back of the cells where there are destructible walls and some weapons lay around on the floor, thought "Ha! Easy way to get the prisoners out and arm them" Blew the wall up in the gnome cell and out they came, but they then ran to the wall of the Tieflings cell, completely ignoring the weapons, and proceeded to try and punch the wall. Then out came the guards and started a fight with me so the gnomes then ran back to get the weapons and join in the fight. So I sent Gale round to blow the Tieflings wall up but they decided a better option was to run out of the now open cell and start unarmed combat with the guards.

Of course they all died while I finished off the guards. I'd seen an achievement to keep them all alive so reloaded and tried various ways of breaking them out without them dying (dropped the weapons near Tiefling cell wall then broke gnomes out first and vice versa, still ended up losing some. Killed guards first then opened the cells, they all ran Iin to the main lobby and got slaughtered. Managed to kill the guards while the gnomes broke the tieflings out with weapons I'd chucked into their cell but then when they were breaking the chains on the boat a gnome must have hit a tiefling and they started killing each other :D

Had a lot of fun just trying different things out to get the achievement.

Its just superb stuff in my opinion and I'm loving every minute of it

That particular scenario went differently for me
I came in the front gate of the prison and went to speak with the warden. Then went up the outside of the wardens office/tower and found a hammer in a locked chest but promptly dropped it as it was seemingly useless. I then made my way to the cell area and talked to the dwarves and the tieflings. The dwarves asked for their tools so they could escape and I remembered the hammer, so went back to get it and threw it through the bars. One of the dwarves picked it up and broke the rear cell wall into a secret cave. Then he went and broke out the tieflings the same way and they both ran to a moored boat and broke the chains holding the boat. They said they would sail to the middle of the lake to hide until it was safe, but I told them if the safe place nearby I and agreed to guide them there.

I really am enjoying this for the excellent story writing and the character development. It’s not perfect because almost everyone in your party makes a pass at you and I never do the romance quests in RPGs. I do also find some of the “why the hell are they getting so many goes before me” combat BS very frustrating. Or the four turns in a row where your 70% chance to hit results in a miss. That **** should be mathematically impossible and I do have the balanced roll setting disabled.

Still, minor quibbles and I have only had very minor bugs.
 
I've stopped looting enemies mostly as there are just far too many items. I'll never use things like the arrows and most potions or whatever, the difficulty negates them being needed.
 
I've stopped looting enemies mostly as there are just far too many items. I'll never use things like the arrows and most potions or whatever, the difficulty negates them being needed.
dunno about not picking up a lot, i have had a few times where all my chars have been juggling stuff between em to stop been over burdend and a few chars have thousands of gold now, i think im a hoarder lol :)
 
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Still, minor quibbles and I have only had very minor bugs.

Act 3 is really pretty heavy on bugs. Don't rush it, more chance of them fixing things first. Doing things in a strange order can mess up quests or bug out characters, I've encountered quite a few. I suggest long rests fairly regularly, that really seems to help.

There are a lot of smaller gripes in Act 3 as well, like NPCs seeing you looting a chest in a house on the top floor with x-ray vision, getting a character stuck in either dialogue prompting (and combat, once) without being able to get out of it. Camera glitching is more extreme as well, though there is a lot for it to get stuck on. At one point a mob fell through the ground and ran around out of sight with no one able to attack :cry:.

There are some absolutely fantastic combat encounters in Act 3 though, I'm really, really enjoying it. The bugs are worth putting up with. Quicksave regularly!
 
Baldurs gate 3 is now the highest rated game of all time on Open Critic

it deserves it and i have played the new zelda too, bg3 is simply put in one word "amazing" it also shows me how shallow current games actually are :)
 
The crypt bit at the crash site I used intimidation and the mob ran away because my main character is a barbarian. Inside I didn't find the first encounter too difficult I just through a fireball at the explosive barrel weakening them. Then got into a scrap with the skeletons which was touch and go as I got silenced so unable to use spells such as healing. But I defeated them without losing a member. Now taking my first long rest. Was confused at first with the game and didn't have a clue what I was doing but now it's beginning to click having watched a good tutorial on the tube. Camera was confusing me by sometimes turning right when I pushed left and visa versa until I realised I could use middle mouse button. I've still a lot to learn but so far I guess I'm doing ok.
 
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