Act 3 is a problem for the game.
Leaving aside the issue of the unfinished and unpolished ending, which I'm sure they'll address at some point, the storytelling in Act 3 is incoherent and all over the place. You get dumped into a big city feeling rudderless and overwhelmed, while the plot takes a huge pivot. I can see why so many players seem to hit a wall at this point.
It's as if they HAD to make it all about Baldur's Gate, because that's what the series is named after. But therein was the Achilles Heel from a storytelling perspective.
Leaving aside the issue of the unfinished and unpolished ending, which I'm sure they'll address at some point, the storytelling in Act 3 is incoherent and all over the place. You get dumped into a big city feeling rudderless and overwhelmed, while the plot takes a huge pivot. I can see why so many players seem to hit a wall at this point.
A big part of the problems seems to be the way the story pivots massively in Act 3. Everything in Acts 1 and 2 links together, makes sense, is intricately and intimately interconnected in fantastic detail. Then in Act 3 the story gets turned on its head and widened out into a frankly rather tired "save the world" trope where suddenly all these big players enter the scene. You're expected to choose your side, but ultimately nothing really matters due to the ending and there's some truly bizarre storytelling decisions. Whilst there's some very good side-story stuff in Act3, it's all made to feel hugely unimportant by the truly terrible ending.
It's as if they HAD to make it all about Baldur's Gate, because that's what the series is named after. But therein was the Achilles Heel from a storytelling perspective.
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