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Batman™: Arkham Knight Performance

I asked about the Vram underclocking pages back, but no-one pays any attention.

http://forums.overclockers.co.uk/showpost.php?p=28215108&postcount=48

I think this game is torturing Vram in it's present state.

I am seeing near 6GB being used at times but doubt that is what is needed but when memory is downclocking, that points to using too much VRAM and it is calling on the page file. Surprised to see that and hopefully it is just a memory leak, as 4GB should be enough for 1440P ?
 
I am seeing near 6GB being used at times but doubt that is what is needed but when memory is downclocking, that points to using too much VRAM and it is calling on the page file. Surprised to see that and hopefully it is just a memory leak, as 4GB should be enough for 1440P ?

It's the same downclock at 1080p too. It's got to be an optimisation issue. I mean, it's not as if the graphics are even that polished. Origins looks miles better.
 
If you want a real "laugh"

Stand still and spin around and watch your frame rate plummet to 2fps

Running on a Samsung 850 Pro SSD, not the drive causing the issue

I heavily suspect DRM to be the cause of some of the issues. UE3 isn't that demanding really
 
If you want a real "laugh"

Stand still and spin around and watch your frame rate plummet to 2fps

Running on a Samsung 850 Pro SSD, not the drive causing the issue

I heavily suspect DRM to be the cause of some of the issues. UE3 isn't that demanding really

its using the Denuvo DRM , Deunvo is a DRM that continuously encrypts and decrypts itself so that it is impossible to crack which it will give heavily workload on your SSD/HDD
 
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