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Batman™: Arkham Knight Performance

Looking at the state of games like Watchdogs,Batman: Arkham Knight and a few others,apparently Nvidia needs to get more engineers onboard! :rolleyes:

Maybe all this Gameworks pre-built stuff is more a case of them trying to save money,so instead of having to dedicate more software people to a dev,they can says "its all pre-packaged for you " and let the dev do more of the heavy lifting than in the past.

It might explain why most of the games with it seem to be having a ton of issues,one way or another.
 
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Looking at the state of games like Watchdogs,Batman: Arkham Knight and a few others,apparently Nvidia needs to get more engineers onboard! :rolleyes:

Watch Dogs PC was developed by Ubisoft Ukraine. Bet you didn't know that. That's because they didn't make that known very easily. Another development project being outsourced. NVIDIA can't hand hold developers if they aren't willing to put the man power in
 
Yes, well, sort of, overall frame rates are steadier but the game still dies a death when you enter a vehicle, only lost something like 10fps doing this too. Game still crashes on exit too!

This is exactly my experience too. The second card helps a little, but it's only seeing 0-20% utilisation. As SLI itself is unusable due to the flashing textures, dedicating one card to PhysX is the best you can do at the moment.
 
Most PC versions are outsourced, there are plenty of good/reliable studios though.

It's not the studios that are the problem, it's the resources that are available. There's no point sugar coating it, they're outsourced because it frees up man power for platforms that are more lucrative.

I questioned Watch Dogs CD David Thériault at the time of the games launch on something and all he had to say for me was sorry, we didn't work on the PC version.

That's wonderfully insightful, thank you David.
 
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Watch Dogs PC was developed by Ubisoft Ukraine. Bet you didn't know that. That's because they didn't make that known very easily. Another development project being outsourced. NVIDIA can't hand hold developers if they aren't willing to put the man power in

Except,this game was developed by WB and Rockstar. The excuses keep flowing - W3 had issues,some of the others had issues.

All are large budget titles and honestly dude,its silly to say that a Ukrainian team is instantly rubbish. The same team were involved with Farcry4 and most of the Assassin's Creed games. Ukranian devs did games like S.T.A.L.K.E.R. and The Witcher series is made by a Polish dev.CROTEAM who made the Serious Sam series and the The Talos Principle is Croatian.

You cannot keep saying its devs ALL the time - there is something fundamentally wrong with the way these games are being approached with optimisations for effects. My viewpoint is that Nvidia is probably using the prebuilt libraries as a kludge to not involve as many engineers as in the past,so it saves them on time and resources and money in the end.

Plus Nvidia decided to partner with these companies - so if they are crap or penny pinching then its Nvidia's fault for partnering with them.

They should be partnering with better companies then who are willing to put money towards PC versions of games.
 
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See above post.

Farcry 4 is still broken on PC, btw.

It is the developers, you're not giving any proof that incriminates GameWorks in FC4 or Watch Dogs, or for that matter Batman AK. These are the circles I was talking about yesterday. It's the publishers and developers choices to move resources abroad or elsewhere, it's not NVIDIA's fault, nor do GW specific effects have any impact on the performance detriment in Batman Arkham Knight
 
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This was unplayable for me when I was using crossfire 7970, no matter what settings I used the vram being used was claimed to be around 6GB, and the frame rate was just terrible.

My fury arrived yesterday, and with the same settings the vram usage is about 3.7GB and the whole experience is a lot smoother.

This game really does need a lot of attention to improve the PC experience!
 
"We are working with WB Games and the development teams to address the performance issues of the PC version of Batman: Arkham Knight," a spokesperson told us. "We have made our QA and engineering resources available and will provide updates when they are available."

This is what separates Nvidia from the rest. First class support from them.

Nvidia are very good, i will say the best at making video cards. They should leave the game development business to people that know what they are doing, everytimes they get involved a big cluster**** happens. Watchdogs, AC, batman....
 
See above post.

Farcry 4 is still broken on PC, btw.

It is the developers, you're not giving any proof that incriminates GameWorks in FC4 or Watch Dogs, or for that matter Batman AK. These are the circles I was talking about yesterday. It's the publishers and developers choices to move resources abroad or elsewhere, it's not NVIDIA's fault, nor do GW specific effects have any impact on the performance detriment in Batman Arkham Knight

The problem is that you cannot keep blaming the devs and publishers all the time - Nvidia chose to partner with these companies. If they were rubbish then dissolve the partnerships and move onto better companies who will do Nvidia justice.

Plus remember the Gameworks programme is the new The Way It's Meant to be Played programme for a new decade. They are supposed to have their people on-board with the dev process to make sure the game runs smoothly on their hardware with all their fancy graphics options.

Its isn't - unless you are saying Nvidia dev relations are now a failure. Its always been pointed out AMD/ATI has bad dev relations when their sponsored games have problems on their hardware ,so when people say Nvidia has better dev relations,its all bullcrap now??

The vast majority of Gameworks titles have major issues. Before this whole program was started,the Nvidia sponsored titles were nowhere as problematic as they are now on their own hardware. They had issues like all launch titles did,but these are just terrible and its happening ALL the time now.
 
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The problem is that you cannot keep blaming the devs and publishers all the time - Nvidia chose to partner with these companies. Plus remember the Gameworks programme is the new The Way It's Meant to be Played programme for a new decade. They are supposed to have their people on-board with the dev process to make sure the game runs smoothly on their hardware with all their fancy graphics options. Its isn't - unless you are saying Nvidia dev relations are now a failure. Its always been pointed out AMD/ATI has bad dev relations when their sponsored games have problems,so when people say Nvidia has better dev relations,its all bullcrap now??

The vast majority of Gameworks titles have major issues. Before this whole program was started,the Nvidia sponsored titles were nowhere as problematic as they are now on their own hardware. They had issues like all launch titles did,but these are just terrible and its happening ALL the time now.

Yeah, but again, circles. That is a placebo that cannot be backed up with any findings directly linked to Nvidia's libraries. You can lead a horse to water you can't make him drink it. Line tessellation and HairWorks aside with tessellation performance, you're talking about a string of Ubisoft titles that have had poor releases - the performance is bad with or without GW.

Watch Dogs suffers with poor middleware management and streaming of geometry, as does Batman. This is all fundamental stuff when developing a game at least with DX11
 
The problem is that you cannot keep blaming the devs and publishers all the time - Nvidia chose to partner with these companies. If they were rubbish then dissolve the partnerships and move onto better companies who will do Nvidia justice.

Plus remember the Gameworks programme is the new The Way It's Meant to be Played programme for a new decade. They are supposed to have their people on-board with the dev process to make sure the game runs smoothly on their hardware with all their fancy graphics options.

Its isn't - unless you are saying Nvidia dev relations are now a failure. Its always been pointed out AMD/ATI has bad dev relations when their sponsored games have problems,so when people say Nvidia has better dev relations,its all bullcrap now??

The vast majority of Gameworks titles have major issues. Before this whole program was started,the Nvidia sponsored titles were nowhere as problematic as they are now on their own hardware. They had issues like all launch titles did,but these are just terrible and its happening ALL the time now.

Indeed the media is starting to see it that way.
Arkham Knight's biggest issue may not be how demanding/poorly optimized the game is in certain areas, but rather its lack of tweakable options and thus poor hardware scaling. The heavy use of GameWorks is another big problem and it seems any game Nvidia touches at the moment ends up running like garbage.
http://www.techspot.com/review/1022-batman-arkham-knight-benchmarks/page8.html
 
If you disable Gameworks in all these titles does performance increase dramatically?

lol, of course not. The only real exception being HairWorks because of the tessellation performance being better on Maxwell. You can't add these various shaders and expect the performance to remain the same every time. Batman won't maintain a steady framerate with or without the effects enabled.
 
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It may be coincidence but everytime Nvidia gets involved things get messy, I guess they just don't have any luck, AMD doesn't seems to have issues in the games they promote.
 
It may be coincidence but everytime Nvidia gets involved things get messy, I guess they just don't have any luck, AMD doesn't seems to have issues in the games they promote.

Battlefield 4 was a masterpiece on launch? Not from that I remember :D

I blame developers for developing bad games. I leave the blame for Batman entirely on Rocksteady and Iron Galaxy.
 
Well a certain member keeps claiming that in NV sponsored games NV works closely with the developers while in development to ensure that the pc version is the best possible or something to that effect, but i see no evidence of that with the poor state of NV sponsored titles on release since Watchdogs and every NV sponsored title since, it seems that any involvement in development is to implement gameworks features and nothing else, which is ok as its not there games.

And as far as working with the developer after release to sort out issues, well both NV and AMD do that, but it seems that AMD sponsored titles work better out of the gate on average and is real evidence of working with the developer while the game is in development to try to make sure its the best possible, but of course there is only so much AMD and NV can do as its not there games.

Nvidia do not make games. Nvidia will work closely with dev's to incorporate GW/Effects in games.

AMD work with devs ? you have got to be kidding me. Show me 1 or 2 articles where dev's have said that AMD have assisted in helping them devlop AMD's technology into games.
 
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