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Batman™: Arkham Knight Performance

I wonder what the chances are of getting the other games added if you got your copy of Arkham Knight with a Nvidia card, I already have all the other games on steam, except for city which I have a physical copy of, wouldn't mind it appearing on my steam library though, I fancy another play through.
 
I wonder what the chances are of getting the other games added if you got your copy of Arkham Knight with a Nvidia card, I already have all the other games on steam, except for city which I have a physical copy of, wouldn't mind it appearing on my steam library though, I fancy another play through.
The games will almost certainly just be added automatically to the account of anybody with Arkham Knight in their library by the specified date. They're not going to be looking through purchases and such. The only exception might be if the Nvidia giveaway version of the game has a completely different AppID, but I doubt that's the case.
 
I played this near launch with a GTX 960 @ 1080P and thought it ran pretty well at normal settings tbh, looked better than console because of AA etc. Ran really well on a 980 Ti @ 1080P / 1440P.

I wander if people are trying to run this maxed out on a 950 @ 1080P, or maxed out on something less than a 980 Ti @ 1440P+. That would explain the performance issues. Just drop the settings a tad..
 
If CD project can implement Gameworks in TW3 then the blame is with the developer not the tech used.

If the tech was fundamentally broken dev after dev, AAA after AAA would not continue to use it.

They most likely get paid to use it just like AMD pay EA/DICE for their "sponsored" titles.

It is funny though how every game that has gameworks seems to be game breaking buggy... where as the majority of AMD's sponsored games run without any serious problems with the exception of BF 4 :p If it is the developers fault then why are nvidia letting them use their tech. in broken games... also, what about all those people that go on about how nvidia work closely with the developers to get the best experience for nvidia/PC gamers, surely with all these buggy titles lately, that theory has gone right out the door?
 
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I'm pretty sure I was on a 290x when it released and it was unplayable when it came to car chases with big pauses and stutter. I gave it a try on my Fury last night and it gave a smooth 50-60 fps maxed out at 1440 via vsr on a 1080p screen so this is back on my "Need to get around to playing it" list again.
Good news.

I put it up to 4k via vsr but it ran in the high 20's which is a no go, It doesn't matter though I usually play at 1440 so I'm happy I was just interested in how it would do.
 
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They most likely get paid to use it just like AMD pay EA/DICE for their "sponsored" titles.

It is funny though how every game that has gameworks seems to be game breaking buggy... where as the majority of AMD's sponsored games run without any serious problems with the exception of BF 4 :p If it is the developers fault then why are nvidia letting them use their tech. in broken games... also, what about all those people that go on about how nvidia work closely with the developers to get the best experience for nvidia/PC gamers, surely with all these buggy titles lately, that theory has gone right out the door?

Exactly.

Eventually the realism will sink in that the devs don't actually make the decisions on what's included to make their job 'easier', it's decided for them with a big fat cheque.

If it truly made life easier, every single upcoming title would include GW's code.:p
 
Whoever it is, it's way too obvious :D

OT: Pre-patch, I had everything maxed @1440p with or without GW, using adaptive v-sync and it held a solid 60fps. Now, it's fairly solid, but there are noticeable drops to 40-50fps here and there when flying around.

Still does that random crash that you posted in the other thread, Nexus. That's the bigger issue for me anyway.

Does anyone else find the cutscenes a little juddery? It's always been like that for me.
 
So WB fixed it. I thought it was Gameworks fault ?
Turning on the GimpWorks features still cripples performance, yes. Here demonstrated on a GTX 970 running at 1515/7850:

https://www.youtube.com/watch?v=bVemnv_LCf8

GW on: 30 min, 89 max, 61fps average
GW off: 70 min, 132 max, 96fps average

A 36.46% performance hit and minimums more than halved for some smoke and bits of paper flying around. Thank you based Nvidia.
 
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