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Batman™: Arkham Knight Performance

I had the render thread exception when grappling onto things, couldn't even do the first mission. The fix? Turning on AMD VSR and setting my in-game res to 2560x1440 - The game is on low with options on, no GW. Using Sapphire R9 285 Dual-X OC 2GB.

Native 1080p monitor but the virtual super resolution scaling looks fine to me and most importantly I never get render thread exception anymore, game looks amazing still and I get around 35-41fps.
 
Those with crashes, are you using less than 12gb system ram? If so it does say in the release notes it's still prone to error, something to do with the page file. Otherwise have you tried Verify integrity of game cache in steam?

It is odd that some with similar systems have such a difference in performance :(
 
I just noticed a similarity with when the game was originally released, look at the memory clock... It's 1Ghz lower than it should be.

Could others who are experiencing poor GPU usage compare their memory clock? What about those who are experiencing fine performance, is the memory clock normal for you?

ZmSyz0rh.png.jpg
 
Those with crashes, are you using less than 12gb system ram? If so it does say in the release notes it's still prone to error, something to do with the page file. Otherwise have you tried Verify integrity of game cache in steam?

It is odd that some with similar systems have such a difference in performance :(

Nope, 16gb of ram here. Also Samsung Magician handles my page file (2.4gb it has been set to). Samsung Magician is an SSD management app for their SSD's. I have an 840 EVO.

I did in fact verify the game before trying out the AMD VSR fix, verifying didn't help at all. No file issues reported and the same crash happened when I tried to play after a verify too.
 
Mine seems to be working better now by:

- verifying game cache
- changing cpu priority to high
- locking fps to 59 and turning in game vsync on and setting fps lock to 60 in it
 
That FPS hit... :o

Lighting looks really good but that smoke is just awful looking imo.

And I still don't know why developers can't achieve these "special effects" with other modifications/engines that don't hurt FPS anywhere as much such as alien isolation's lighting/smoke, actually I do know why... $$$$$ :p ;)
 
That FPS hit... :o

Lighting looks really good but that smoke is just awful looking imo.

And I still don't know why developers can't achieve these "special effects" with other modifications/engines that don't hurt FPS anywhere as much such as alien isolation's lighting/smoke, actually I do know why... $$$$$ :p ;)

Alien Isolation could have looked amazing with proper volumetric smoke/steam, Flameworks for fire and Physx for cloth/glass and certain other objects :)
 
Alien Isolation could have looked amazing with proper volumetric smoke/steam and, Flameworks for fire and Physx for cloth/glass and certain other objects :)

Maybe especially the volumetric smoke... but in its current state, the lighting, smoke, particles, fire etc. still looks far better than any current gameworks effect imo, not to mention, it doesn't kill FPS :p Alien isolation was as perfect as it could get tbh, no bugs, ran amazingly well on all hardware and is still probably one of the best games for overall graphics/atmosphere.

EDIT:

^Agreed, Nexus.

Batmobile smoke does look silly, but the effect of the guy walking through it is pretty cool - despite the fps hit.

Yeah that is the only thing I like about nvidia's smoke, which I haven't seen with other games
 
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Main thing as always in those videos is that one, the fps hit for some ultra realistic effects is a joke considering the smoke isn't remotely realistic... again.

People seem to have forgotten the message, gpu physics required due to huge performance hit required for ultra realistic effects..... now it's just huge gpu performance hit required for unrealistic effects. I say now, it always was.

I can think of maybe one game which has a top notch up to date graphics effect in an engine alongside Nvidia's version and that is GTA shadows, and they don't look better but do perform worse.

Every other game is like this, errm, almost entirely remove 'modern' quality smoke effects, either have them missing(the bit the guys walk through) or have them revert to circa 2000 level effects like the tire smoke, then have the Nvidia option which while it doesn't look very good and certainly isn't at all realistic.. it's that they are missing that is the biggest difference, not that Nvidia's effects are better. This is why I can't stand it. Tomb Raider, the default hair was up to modern standards of other games, it then added tressfx which while better wasn't make or break, it also didn't kill performance, was easily optimised by Nvidia not that it was bad performance wise for them to start with but you aren't punished for having it turned off.

It Batman you are punished either way, turn it on, huge performance hit for little reason, turn it off... just missing, not a slightly less quality version barely noticeable but still there, just entirely gone.

TressFX, make an effect, let developers use it or not, don't punish players for not using it and for the love of god make it run fast and efficiently. Can you imagine if AMD had made TressFX in Tomb raider an option with hair on with TressFX or off. Everyone bald or be forced to use TressFX, that is what Nvidia keep getting away with.
 
Alien Isolation DID look amazing. Possibly the most stunning looking game in the last 18 months.

I thought it was a great game. It was the developers first big game as a team and they put a big effort into it making sure it was relatively bug free from day one.
I got it on day one and got excellent performance and had a trouble free experience using an AMD 290x. FPS was always well above the 60 minimum I would prefer to experience and that was totally maxed at 1080p. I ended up playing through twice and putting a total of 90+ hours into the game.

That was how a game release should be handled and yes it looked real good.
 
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