I dont play FPS on consoles, so I'll only be playing Battlefield 3 on PC obviously, but those texure packs looks like a defo need for console players, you can clearly see a big difference.
Howcome they didn't just include those textures in the original game for console owners tho, seems daft to sell them separately unless they just did it on purpose to make more money out of them.
Also you know what I've started to feel with the gaming industry, it's almost like they know they have a big gaming market for consoles and more customers so they can squeeze as much money out of them as possible but for us PC gamers I think they're heading more towards in the direction of having to look after us more and keep us happy because we're more vocal maybe and we demand the best for hardcore PC gaming so they have to caugh up dedicated servers, 64 players or 128 players, high res textures, dirext 11, teselation, etc etc....where as console players just get what they're given. Does anyone else think this?
The screenshots were both from a console version (360, i believe someone said). The story isnt quite how you've got it though.
The 360 doesnt ship as 1 model, there have been different versions which didnt include certain hardware, such as wireless & hard-drives as standard, but some did/do.
The Xbox 360 version has a 2nd disc, the first has the main game files, and the second probably has some additional content, but mainly it has some Hi-Res textures on there. Because MS & Dice cant say for certain that every 360 has a HDD, they cant guarantee the user can install them.
So therefor, they've provided users with a HDD (99.9% of them probably, but thats MS and their stupid 'lets sell a 360 empty edition' to blame) the chance to install them if they want, but if they dont, or cant, then DVD1 has the basic fugly texture pack seen in the first screenshot.
The PS3, every one has a HDD, however the read speed of optical drives are rather slow, so the texture files are too big to pull from the disc on the fly. So they've still included the files, and you have the choice of installing them or not, not sure why you wouldnt but thats the users choice to make at least. I guess HDD storage limitations could see some not want to add an extra say 2gb for textures alone.
Nobody is charging any extra for them, both 360s are in the box, just as i'd imagine the PC version will, its a 10gb file and DVDs only hit 8.4 on dual layer, BD is just 1 for obv reasons.
I'd say its DICE thinking quite intellegently about how they approach it, rather than saying they see the hardwares limitations, and stopping there. They've gone beyond that, and found a work-around. Thats probably one of the key reasons why the console version, despite being on 6 & 5yr old hardware, still looks pretty amazing, theres recent PC games out there (lazy ones, i'll admit) which dont look any better than that. They're not exploiting customers, exactly the opposite i think its fair to say, they're providing them an even better experience than the hardware can really manage.