Battlefield 3 thread - Server details in opening post -

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That'll really be annoying if true, especially after their babble about this being a true pc game. :mad:

That assumse they even know what the term means anymore.

I'd have to go with what Gimpymoo said about what they actually mean by that. They could just be giving us 64 players on maps designed for 24 'because they care'. Or they might actually redesign the maps properly for the pcs increased player count. They might even remember what the mouse they use to do all this programming is actually capable of.
 
Guess the air vehicles will have bad controlling like BC2

Honestly, it's an extremely hard balance.

Think about it, if you give air vehicles the maneuverability of BF2, you will get air rape again, where 2 people will completely decimate entire teams. If you have them with less maneuverability then they're redundant and useless.

The main problem with air vehicles in BC2 wasn't down to just how well they moved though, but also down to the fact that the ceiling of the battlefield was very low, you couldn't go to a massive altitude to avoid projectiles and had no chance of really flanking, everyone knew where you were. In BF3 it will be impossible for them to have a low altitude ceiling, because otherwise jets simply won't work.
 
Honestly, it's an extremely hard balance.

Think about it, if you give air vehicles the maneuverability of BF2, you will get air rape again, where 2 people will completely decimate entire teams. If you have them with less maneuverability then they're redundant and useless.

The main problem with air vehicles in BC2 wasn't down to just how well they moved though, but also down to the fact that the ceiling of the battlefield was very low, you couldn't go to a massive altitude to avoid projectiles and had no chance of really flanking, everyone knew where you were. In BF3 it will be impossible for them to have a low altitude ceiling, because otherwise jets simply won't work.

Jets should counter helis and ground vehicles
helis should counter infantry and ground vehicles
placed aa guns should counter helis and jets
ground vehicles should counter infantry

if you can balance those its fine
 
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That assumse they even know what the term means anymore.

I'd have to go with what Gimpymoo said about what they actually mean by that. They could just be giving us 64 players on maps designed for 24 'because they care'. Or they might actually redesign the maps properly for the pcs increased player count. They might even remember what the mouse they use to do all this programming is actually capable of.


They will do the scaling of BF2, it's basically a 90% chance that's how it will work, they wouldn't be so stupid to cramp people in or have no-one to fight. It worked on BF2 so it'll work on BF3.

24 player and below servers will get a section of the map, and their own exclusive maps, 32-48 players will get mid-sized maps, and 64 player servers will get the full blown maps, also with exclusives.

The 24 player exclusives obviously won't be just for console players, but some maps simply won't work with higher player counts and thus they will have to make some maps only available for certain server counts.
 
Jets should counter helis and ground vehicles
helis should counter infantry and ground vehicles
placed aa guns should counter helis and jets
ground vehicles should counter infantry

if you can balance those its fine

So in your balance system infantry are just ****ed?
 
Looking forward to this title, been an avid battlefield player for years. Even a few clans in BF2 primarily then in 2142, I like BFBC2 but im not hooked like I was back in 2005 with BF2... Ahhh memories :D
 
So in your balance system infantry are just ****ed?

Not really, balance goes deeper than dmcg went in to, you gotta take into account there will be AA and AV infantry should you so choose to be. In general the balance is how he stated, but there are exceptions.


Example:
Jets and helis counter ground vehicles
AA-Vehicles counter them both, but then again, normal ground vehicles counter the AA-Vehicles
 
The dragging thing could be interesting, if its obvious to the enemy that a player is wounded he could wait for a medic to show up and try to pull the injured soldier away and then take out the medic as well. Assuming it has some sort of system where a player is visibly wounded (and can be taken out by the enemy) and not "dead" untill they get revived.
 
They need to have aircraft have time-limited, or limited munitions completely, sure you'll get those idiots who can't fly, let alone pretend to on the ground with their arms out shouting "neeoooww", those people who will waste all the ammo in a second.

Said it earlier though, if you do limit how much or how often they can expend munitions, it could be a good thing for balance.


I know it's a different game but arma has -the- perfect balance system in a military fps with vehicles, as long as you don't start putting loads of vehicles in which battlefield does. I like battlefield '42/vietnam/2/2142 and it goes downhill there for me, it's progressively becoming more tailored to new generation gamers with instant gratification.
But yeah, air vehicles should require the help of ground units to spot mostly, not going around carpet bombing all the capture/spawn zones, then flying over an aircraft carrier to "re-arm" and do it again and again.

What if you only had 2/4 bombs (guided by simplistic spotting, nothing to advanced as this is bf, non guided), 2 aa missles, 2/4 agm, and front cannon. Once they are out, you either need to spend time re-arming, or wait X minutes, both, or similar. But then you'd have to control the spawning of tanks, aa emplacements, etc etc so they don't get free roam.

Edit: Dragging and mounting weapons, woot!
One thing I miss is mounting weapons, is such a large part of shooting a gun! Use whatever is around you to stabalise.
Dragging is great, if the game play is slowed down a little, currently it's a little to twitchy/spammy (rpg/grenades//etc taking down entire building walls too easily)

Right now when playing bc2 I feel that the enemy can come from any direction, no sense of team work, not being able to hunker down and provide a choke point or area of defence, we'll see.
 
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Why? It makes a lot more sense than forcing you to revive people only where they fell. It happens in real life :p

Need more game info really but there isn't much point if someone near you dies with enemies around would you really want to drag them around assuming you can't use a weapon at the same when they can just respawn on you or someone in your squad in a few seconds?
 
Going to be another stick to beat the flogged horse that is the 'death of PC gaming'. You know it, I know it, we all know it :p

Desperately hoping this is a no corners cut BF2 successor worthy of being called such. That game was so good. Infantry only or vehicles. When you think about it they will have to try really hard to mess this up.

Take BF2, make it with the new Frostbite Engine, make a load more new maps. Tadaaa.
 
Need more game info really but there isn't much point if someone near you dies with enemies around would you really want to drag them around assuming you can't use a weapon at the same when they can just respawn on you or someone in your squad in a few seconds?

Because it's points for your team? And because those few seconds can really count. What if they weren't in your squad? As a medic I was constantly running around to reach fallen allies that weren't right next to me. If there are enemies around it ends up in a situation where you're killed just after reviving them, then the revived player picks up your medic stuff and revives you, then gets killed, then you pick up the medic stuff and revive him... etc etc. Being able to move bodies is going to be a great addition in my opinion.
 
Because it's points for your team? And because those few seconds can really count. What if they weren't in your squad? As a medic I was constantly running around to reach fallen allies that weren't right next to me. If there are enemies around it ends up in a situation where you're killed just after reviving them, then the revived player picks up your medic stuff and revives you, then gets killed, then you pick up the medic stuff and revive him... etc etc. Being able to move bodies is going to be a great addition in my opinion.
As long as you can drag enemies and throw them off cliffs I don't mind :p
 
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