Benq FP241W (Now available from OcUK!!!!!)

Must be my laptop's screen. I didnt see any mention in the summary so figured it cant be there or else something would have been said. I think this monitor is the best bet at this point in time for an HD panel. I am resisting the urge to order the blasted thing but its getting harder every day :(

Anyone know if ATI have an option for 1:1 mapping in their drivers?
 
ubern00b said:
Must be my laptop's screen. I didnt see any mention in the summary so figured it cant be there or else something would have been said. I think this monitor is the best bet at this point in time for an HD panel. I am resisting the urge to order the blasted thing but its getting harder every day :(

Anyone know if ATI have an option for 1:1 mapping in their drivers?

looked through some options on a firends ati and there doesnt seem to be. is poss with an update tho if ATI do it.
 
ATI don't offer this option but I know there was a lot of fuss made to ATI about it already. Hopefully a future driver release will offer it, but since the screen itself doesn't offer the option it could prove annoying to some users.
 
Just to clarify, the lack of 1:1 mapping only really effects games that cannot be modded to run in widescreen, or native res. If a game can run in widescreen but not native res, it will be stretched but in proportion correct? Im not a huge gamer and will probably only play new games and they (should) all be widescreen capable right?

Are there any other areas I am missing where 1:1 is useful/necessary?
 
i dont understand 1:1... but know i need it to play delta force 2 now and again without stretching (Altho i use nvidea 7900gtx on this computer so i could use software if i could be bothered using google). what happens if u open like a 1024x1024 pixel image in photoshop, does it upscale that too or what? i dont get it.
 
ubern00b said:
Just to clarify, the lack of 1:1 mapping only really effects games that cannot be modded to run in widescreen, or native res. If a game can run in widescreen but not native res, it will be stretched but in proportion correct?

No one has answered this, the Benq website claims no distortion or cropping so one could assume that it runs in aspect mode but the manual says it stretches to full screen !
The TrustedReviews err review makes vague claims about the quality of the playback off a sky HD box but nothing about the aspect is mentioned.
Someone has asked a very basic question about this in their comments about a 16:9 picture on the 16:10 screen but they have given no reply so far.

Im not a huge gamer and will probably only play new games and they (should) all be widescreen capable right?

Are there any other areas I am missing where 1:1 is useful/necessary?

Yes, plugging anything at all into it apart from a pc/mac with a 1920 * 1200 desktop resolution and using software / graphics card drivers to do the work
of getting the 1:1 / aspect.
Most non pc/mac video sources will be 4:3 or 16:9 so distortion will occur in both cases stretched onto a 16:10 screen.

In conclusion, If youre going to use this monitor for anything other than pc work / video sources from devices in your pc: pray for the default to be aspect so the distortion doesnt occur.
 
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I'm guessing that the TFT will scale everything using an aspect mode.

It will be a huge flaw if HD content (16:9) is distorted to 16:10, especially when the main selling point of the screen is its HDMI port and 1080p compatibility.
 
Hi there

Right BenQ is here now and regarding 1:1 pixel mapping this is their response:-

The monitor does not do 1:1 pixel mapping but does stretch the image to fill the screen.
I shall give you an official technology explanation later. :)

Regarding 16:9 images will not be distorted to 16:10 but will fill but will remain in the correct 16:9 ratio.
 
Gibbo said:
Hi there

Right BenQ is here now and regarding 1:1 pixel mapping this is their response:-

The monitor does not do 1:1 pixel mapping but does stretch the image to fill the screen.
I shall give you an official technology explanation later. :)

Regarding 16:9 images will not be distorted to 16:10 but will fill but will remain in the correct 16:9 ratio.

Any chance you can test/ask about any input lag? :D
 
Fenny said:
Any chance you can test/ask about any input lag? :D

Hi there

I am unsure what input lag is but when playing games and watching game demo's on it there was no blurring or ghosting.

Well just played the following on it:-
Ghost Recon (latest one)
3D Mark 2006

The quality was just amazing, incredibly sharp image and also could not see any notable backlight bleed either another good sign. Ghost Recon played fine and set to 16:9 ratio at 1920x1200 the game filled the entire screen but when the video clips happened they had a slight black banner top and bottom so I believe this means it does not distort 16:9 and holds it.

Also tested lower resolutions and it filled the screen nicely and the quality of image seem absolutely fine.
 
Gibbo said:
Right BenQ is here now and regarding 1:1 pixel mapping this is their response:-

The monitor does not do 1:1 pixel mapping but does stretch the image to fill the screen.
Question is if the resolution interpolation is implemented properly and if the picture quality doesn't suffer to great extent. I have to say that I'm slightly surprised that BenQ is ignoring this as keeping the original aspect ratio of the lower resolutions is sometimes very important with the panels of this type - especially because they carry really large number of pixels. At the end of the day, this is not a TV and even much cheaper 20" monitors have this implemented ...
 
Gibbo said:
Hi there

I am unsure what input lag is but when playing games and watching game demo's on it there was no blurring or ghosting.

Well just played the following on it:-
Ghost Recon (latest one)
3D Mark 2006

The quality was just amazing, incredibly sharp image and also could not see any notable backlight bleed either another good sign. Ghost Recon played fine and set to 16:9 ratio at 1920x1200 the game filled the entire screen but when the video clips happened they had a slight black banner top and bottom so I believe this means it does not distort 16:9 and holds it.

Also tested lower resolutions and it filled the screen nicely and the quality of image seem absolutely fine.

Thanks for the reply!

Glad to hear that the quality is decent. About input lag.
Input lag on a Dell 2405

Input lag is basically the time it takes for the monitor to display the image once it has been inputed to it. Its common problem found in LCD displays, some more than others.

If you were to dispay a crt (no input lag) and the lcd in clone mode, you would be able to visably see 40-50 ms difference in image. Like this. It has nothing to do with ghosting or responce time.

Whether you have the time to do this or not is up to you, as im sure when people get and review this monitor they can report it.

If this issue is fixed with the new panel then im definatly gonna snatch one, as well as many other gamers looking to move from CRT to an LCD with no input lag. Im just waiting on the answer. :)

Cheers gibbo
 
Fenny said:
If this issue is fixed with the new panel then im definatly gonna snatch one, as well as many other gamers looking to move from CRT to an LCD with no input lag. Im just waiting on the answer. :)
I really and seriously doubt that you will see that ;) Out of interest, any particular reason why you are worried that much about the input lag ? Did you experienced this personally ?
 
Unfortunatly yes :(

I brought a dell 2001fp about a year ago. I was really happy with it, the quality was nice and gaming was clean and clear. But you can only just notice that the responcivness (ie moving the mouse and seeing the outcome on the monitor) wasnt quite right. Was getting owned in fps etc. This was when I didnt know about input lag.

Now I am desperate for a new gaming monitor, as I have moved back to a second hand 17 inch crt and using the dell 20" as a secondary. :(

I recorded the input lag on my phone at 40-50ms. I can upload if you like.
 
Fenny said:
Unfortunatly yes :(

Man you got some hardcore eyes. Your a biometric andriod arent you? YOUR A T1000!! :D

Lucky for me I wouldnt notice it. My only concern about this monitor is the aspect ratio of non WS material, also material who's native res is not that of the panel itself. Im thinking if you were to play a 4:3 DVD for instance, or a 4:3 game (xbox via svideo or composite input for instance) would it stretch the sides to fill the screen?
 
Dont get me wrong heh. It is pretty hard to see, but if you have been playing fps for a couple of years then you will notice it, as you move the mouse and stop, it takes a split second the the monitor to show the stop in movement. Its like a 50ms player versus a 100ms player, except you have to deal with the difference between your hand and your eyes, so to speak. Its extreamly distracting.

Another example: Input lag in windows
 
ubern00b said:
Just to clarify, the lack of 1:1 mapping only really effects games that cannot be modded to run in widescreen, or native res. If a game can run in widescreen but not native res, it will be stretched but in proportion correct? Im not a huge gamer and will probably only play new games and they (should) all be widescreen capable right?

Are there any other areas I am missing where 1:1 is useful/necessary?

to clear a few things up here. Pixel mapping and 1:1 image aspect retention only affects situations where the resolution output of the graphics card is not 1920 x 1200. So for watching movies, HD content, TV shows etc on the screen the graphics card will still output the full res, and it will be scaled automatically in Windows/software. So a DVD would still have black borders top and bottom, dont wory about that. Likewise HD content would not be stretched. In these situations, the aspect ratio retention is inherant to the source and the screen doesn't need to do anything.

When you send a different res to the screen, this is where the impact is. For instance if you set the Windows res to 1280 x 1024 on the screen in Windows, this would automatically be stretched to fill the screen and the 4:3 image would be stretched horizontally. Imagine this, but with games as well. So if youur game overrides the windows res and outputs 1280 x 1024 it will be stretched. Since the screen has no way of locking the aspect ratio of pixel mapping (1:1) then the image is stretched.


So for above, if you run a WS res game then the image will be stretched but would obviously maintain its aspect, that's fine.

I'm guessing that the TFT will scale everything using an aspect mode.

It will be a huge flaw if HD content (16:9) is distorted to 16:10, especially when the main selling point of the screen is its HDMI port and 1080p compatibility.

see above

i dont understand 1:1... but know i need it to play delta force 2 now and again without stretching (Altho i use nvidea 7900gtx on this computer so i could use software if i could be bothered using google). what happens if u open like a 1024x1024 pixel image in photoshop, does it upscale that too or what? i dont get it.

no since the screen is still recieving ultimately a 1920 x 1200 resolution from the graphics card
 
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