ubern00b said:Is it just me (my monitor perhaps on this laptop) or is there noticible banding on the greyscale pic in that summary?
ubern00b said:Must be my laptop's screen. I didnt see any mention in the summary so figured it cant be there or else something would have been said. I think this monitor is the best bet at this point in time for an HD panel. I am resisting the urge to order the blasted thing but its getting harder every day![]()
Anyone know if ATI have an option for 1:1 mapping in their drivers?
ubern00b said:Just to clarify, the lack of 1:1 mapping only really effects games that cannot be modded to run in widescreen, or native res. If a game can run in widescreen but not native res, it will be stretched but in proportion correct?
Im not a huge gamer and will probably only play new games and they (should) all be widescreen capable right?
Are there any other areas I am missing where 1:1 is useful/necessary?
Gibbo said:Hi there
Right BenQ is here now and regarding 1:1 pixel mapping this is their response:-
The monitor does not do 1:1 pixel mapping but does stretch the image to fill the screen.
I shall give you an official technology explanation later.
Regarding 16:9 images will not be distorted to 16:10 but will fill but will remain in the correct 16:9 ratio.
Fenny said:Any chance you can test/ask about any input lag?![]()
Question is if the resolution interpolation is implemented properly and if the picture quality doesn't suffer to great extent. I have to say that I'm slightly surprised that BenQ is ignoring this as keeping the original aspect ratio of the lower resolutions is sometimes very important with the panels of this type - especially because they carry really large number of pixels. At the end of the day, this is not a TV and even much cheaper 20" monitors have this implemented ...Gibbo said:Right BenQ is here now and regarding 1:1 pixel mapping this is their response:-
The monitor does not do 1:1 pixel mapping but does stretch the image to fill the screen.
Gibbo said:Hi there
I am unsure what input lag is but when playing games and watching game demo's on it there was no blurring or ghosting.
Well just played the following on it:-
Ghost Recon (latest one)
3D Mark 2006
The quality was just amazing, incredibly sharp image and also could not see any notable backlight bleed either another good sign. Ghost Recon played fine and set to 16:9 ratio at 1920x1200 the game filled the entire screen but when the video clips happened they had a slight black banner top and bottom so I believe this means it does not distort 16:9 and holds it.
Also tested lower resolutions and it filled the screen nicely and the quality of image seem absolutely fine.
I really and seriously doubt that you will see thatFenny said:If this issue is fixed with the new panel then im definatly gonna snatch one, as well as many other gamers looking to move from CRT to an LCD with no input lag. Im just waiting on the answer.![]()
Fenny said:Unfortunatly yes![]()
ubern00b said:Just to clarify, the lack of 1:1 mapping only really effects games that cannot be modded to run in widescreen, or native res. If a game can run in widescreen but not native res, it will be stretched but in proportion correct? Im not a huge gamer and will probably only play new games and they (should) all be widescreen capable right?
Are there any other areas I am missing where 1:1 is useful/necessary?
I'm guessing that the TFT will scale everything using an aspect mode.
It will be a huge flaw if HD content (16:9) is distorted to 16:10, especially when the main selling point of the screen is its HDMI port and 1080p compatibility.
i dont understand 1:1... but know i need it to play delta force 2 now and again without stretching (Altho i use nvidea 7900gtx on this computer so i could use software if i could be bothered using google). what happens if u open like a 1024x1024 pixel image in photoshop, does it upscale that too or what? i dont get it.