BenQ XL2730Z Freesync Owners Thread

Not as bad as I thought but I truly believe if FreeSync worked down to that fps you would see that it's smoother.

Not even Gsync would help there I was running 15-20fps there.. Way out the ball park of Freesync or Gsync.

Like I said am not sure what stutter you was getting but it sure isn't this monitor. In fact any monitor would have displayed that the same.
 
Well it certainly isn't smooth on your video, btw GSYNC doesn't have a figure, it can technically work down to 1hz.

Smooth as for me? I mean I got me butt kicked but you could easy see I was keeping on target and tracking them.. If it was stuttering don't you think I would have some trouble?
 
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Could be smooth as for you but I bet if you were to try the game alongside your monitor on a ROG Swift you'd think it was even smoother.
 
Could be smooth as for you but I bet if you were to try the game alongside your monitor on a ROG Swift you'd think it was even smoother.

lol Mate Gsync dont even work that low, its cut of point is around 36fps 36hz

PCper even said this in one there videos other day. After that cut off point you using a normal monitor.
Well not a normal monitor because you still do get no screen tear. So thats a plus.

Somewhere in this video
https://www.youtube.com/watch?v=VkrJU5d2RfA
 
It clearly does work that low, Greg was playing Batman with an average of 25fps and it was still working for him. The GSYNC light also stays on when I dip that low.

Strange why PCPER would say that when it was one of the people who works there that said it can technically work down to 1fps. Don't know where this 36fps figure has came from, that might be where the effects of it are less noticeable but if you're still getting no tearing it's still working...
 
It clearly does work that low, Greg was playing Batman with an average of 25fps and it was still working for him. The GSYNC light also stays on when I dip that low.

Strange why PCPER would say that when it was one of the people who works there that said it can technically work down to 1fps. Don't know where this 36fps figure has came from, that might be where the effects of it are less noticeable but if you're still getting no tearing it's still working...

Gsync removes screen tear at such low frame rates because how it starts adding in more frames. Now I would like to see how much extra this adds to input latency we been there before with Triple Buffering.

Once below 36hz the effect of Gsync is gone!

For example 30fps = 60hz matching frame = no screen tear. what happens when that frame is 15fps triple frame = 60hz no screen tear but what about input lag.

This is what Pcper start talking about. But dont say anything about frame latency input lag etc..

On Freesync they is no added input lag over the normal frame input lag, in return you get screen tear. 30fps = 33ms etc
16 ms = 60 FPS
33 ms = 30 FPS
40 ms = 25 FPS
50 ms = 20 FPS

Nothing at that low will Gsync do because it stops working VVR at 36hz
 
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The effect isn't gone if tearing isn't there. GSYNC is still doing something...

He clearly says at the end of the video 27:40 onwards that the current implementation of gsync is better than the current implementation of freesync on the lowside, if the difference was only 4fps/hz like you're trying to make out I doubt he would have said that.

The Swift is better than the BenQ at low frames, just as I said earlier and you've even heard it from PCPER who've done proper testing.
 
The effect isn't gone if tearing isn't there. GSYNC is still doing something...

He clearly says at the end of the video 27:40 onwards that the current implementation of gsync is better than the current implementation of freesync on the lowside, if the difference was only 4fps/hz like you're trying to make out I doubt he would have said that.

The Swift is better than the BenQ at low frames, just as I said earlier and you've even heard it from PCPER who've done proper testing.

I not once said BenQ is better? I pointing out what they said and watch all about that below 36hz you might find it interesting.

I couldn't careless about the lower end not why am into PC gaming like I pointed out.

I just wanted to make one thing clear the stutter you was getting wasn't from this display.
 
It seems like you've been trying to make out the BenQ without sync is just as good as the Swift with gsync at low frames. Specifically saying gsync wouldn't of helped here, well it would have helped just by removing tearing as you pointed out yourself.

Stutter could have been the wrong word, it's the only thing I can really describe it as when it's not as smooth as GSYNC.

I don't care much for low end either but for the few single player games I play maxed out it would bother me if I'd paid all that money for a below par experience when it did drop below 40fps.
 
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Anyone tried one of these monitors with a nivida gpu?
I have one and i should be getting a Titan X in a week or so. Just hoping i'm not going to run into any problems.

Cheers
 
one thing is for sure Shanks, that looks epic with freesync..cant wait to get me a 390x and let it go :)

Monitor is amazing for me as it is on these 7950's, if its this good now without Freesync, I cant wait to see it in those really demanding games once I get a card that supports it.
 
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Well it certainly isn't smooth on your video, btw GSYNC doesn't have a figure, it can technically work down to 1hz.

This is spot on. What G-Sync does is stores the last rendered frame in the modules onboard memory and when the game is running at less than what the monitor can refresh (35fps for instance), it will send the last drawn frame as well as the new one and this in turn would give 70 fps. The same with 20 fps would give 40 and 15 would give 30 and this works all the way down to 1fps (not that 1 fps is playable) :D

Freesync hits the monitors lowest refresh rate and then it is just what you get that is delivered. so 20 fps IS 20 fps (unlike G-Sync giving 40 fps). I was blown away when I played Batman AO at 5K resolution with all the bells and whistles and it resulted in completely smooth gameplay (as seen from my video). I found it hard to believe that I was only playing at 25fps in truth, as everything was ridiculously smooth. I am also very susceptible to stutter and hitching and tearing and there was none of that at all.

While Freesync is new and they can possibly do this at some stage using the GPUs memory, this is a massive plus for nVidia that many people overlook. It needs to be seen in person to see how smooth it actually is.
 
I don't care much for low end either but for the few single player games I play maxed out it would bother me if I'd paid all that money for a below par experience when it did drop below 40fps.

If i paid for a high end monitor to play games on and only got 40fps at times i would have to question why you would bother at all ,spend the money else where . :confused:

You only get quality out if you put quality in .
 
Well that's easier said than done isn't it, games like ARMA 3 for example dip below 40fps often and you could have a 4.7ghz 5960x and 2 Titan X's and it wouldn't matter.

GSYNC keeps those dips below 40 smooth and tear free, I'm not running all my games at 40fps...
 
This is spot on. What G-Sync does is stores the last rendered frame in the modules onboard memory and when the game is running at less than what the monitor can refresh (35fps for instance), it will send the last drawn frame as well as the new one and this in turn would give 70 fps. The same with 20 fps would give 40 and 15 would give 30 and this works all the way down to 1fps (not that 1 fps is playable) :D

Freesync hits the monitors lowest refresh rate and then it is just what you get that is delivered. so 20 fps IS 20 fps (unlike G-Sync giving 40 fps). I was blown away when I played Batman AO at 5K resolution with all the bells and whistles and it resulted in completely smooth gameplay (as seen from my video). I found it hard to believe that I was only playing at 25fps in truth, as everything was ridiculously smooth. I am also very susceptible to stutter and hitching and tearing and there was none of that at all.

While Freesync is new and they can possibly do this at some stage using the GPUs memory, this is a massive plus for nVidia that many people overlook. It needs to be seen in person to see how smooth it actually is.

It doesn't give you FPS lol 20fps = 40hz meaning you given two frames.

Man honestly you dont understand it do you..

................Am shocked you even believe this what you saying..

20fps on Gsync is 20fps LOL the Refresh rate is doubled not the frame rate!

15fps = 60hz the frames are triple 15fps 3 matching frames gives you 60hz meaning you getting 3 frame the same. Just like triple buffering.

Gsync stops matching FPS at 36hz they show this on the video and also explain all this..

Man I really thought you knew all this.
 
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