- Joined
- 9 Nov 2009
- Posts
- 25,339
- Location
- Planet Earth
What? You just said the i5s mostly beat the i7s (true, from the charts you linked for ultra in Windows 7), now you're saying there's no difference?
It seems like a crap review site. The Core i7 and FX8350 are outperformed by cheaper lower clocked CPUs with less cores in their respective ranges. I would discard that review as it seems to be inconsistent and ignores what people are seeing with the game(and what other reviewers are seeing too). They don't indicate what maps they used or how many players were on each map.
One of the Sweclockers reviewers posted this Anandtech:
I am one of the main contributors to the SweClockers article (I hate Siege of Shanghai now..), and without trying to hijack the thread I just want to clarify some things. There is always a lot of information lost in translation, especially as Google Translate is less than stellar sometimes..
* All our tests took place on the 64p version of "Siege of Shanghai" during real multiplayer on real servers. I can't swear we had 60+ players all the time, but I can almost guarantee we played on servers with 50+ almost every benchmark run.
* We outline our benchmark methodology and our settings as detailed as we can (with screenshots!). Of course we couldn't do identical multiplayer playthroughs, but we tried to compensate by collecting data during pretty long timeframes (at least 3x 180 sec). If our three runs didn't give a plausible value, we did a few more until satisfied.
http://www.sweclockers.com/artikel/17810-prestandaanalys-battlefield-4/2
* If you read the comments below the graphs (I know, translations..), we actually doesn't call "a winner" when the FPS difference is to narrow. The nature of multiplayer is to random, so a few FPS must be considered within margin of error. We also try to point out the CPU and GPU bottlenecks in the different scenarios.
Again, I am sorry for "hijacking" the thread a bit, I just wanted to clear some things up. Happy hunting in BF4!
They made multiple runthroughs and made sure maps had at least 50 people. Moreover their use of 180 second runthroughs is good practice as many review sites tend to use 30 seconds of gameplay only.
Last edited: