Bugbear NCG: Wreckfest now has real deal online Multiplayer.

@Purple44 what does "Team Member" refer to on the Bugbear forums, is it a backer title for their forums or what?

Back when you could pre-order NCG\ Wreckfest from Bugbear site, you could pay $70 to get

http://web.archive.org/web/20141028232343/http://nextcargame.com/pre-order/
http://web.archive.org/web/20141028232343/http://nextcargame.com/pre-order/
TEAM BUGBEAR MEMBER


Name in the game

Your name will be featured in-game in “classified ads”!

Exclusive "Team Bugbear" Car Paintjob

Only available during the pre-order campaign!

"Team Bugbear” community badge
You will have a special badge on the forum.
 
Want to race on a hot wheels track? Well now you can thanks to track modder End! :)


The Slow, the Fast and the Stupid track can be found in End The Very TrackPack. A track mod for derby racing game Wreckfest. Bugbear headed down the back stretch getting Wreckfest ready for final release later this year. Should happen before the end of June.

Bugbear forum: News

With the December and January Build release, 12 new cars have been added to Wreckfest, bringing total of unique cars to 21 and the lawnmower.

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Dev Blog: What are we working on
Team Bugbear February 23, 2018 News

Howdy Wreckers,

What’s up, everyone? We hope everyone’s doing awesome and still having a ton of fun with the previous update of the game. It’s now been some weeks since the last update, and knowing how enthusiastic everyone is about the game we thought it would be a perfect time to fill you in and let you know exactly what we’re currently working on, so let’s check it out!

NEW CARS
A racing game can never have enough cars, so yes, we’re indeed working on some new ones. We’re still keeping these ones under the wraps while we’re putting finishing touches on them but in our true-and-tried style once again there will be some much sought-after fan-favourites as well as some surprises.

BACKER CAR
Understandably, quite a few of you have been asking how the backer car is doing (featured in the Deluxe Edition of the game) and when it’s coming, and we’re happy to let you know that it’s alive and kicking! It’s currently being finalized so it won’t be long until you’ll get to take it out for a spin.

NEW PAINT JOBS
To add more variety, authenticity as well as customization possibilities we’re adding more banger racing and demolition derby inspired paint jobs for the cars. We’re also currently looking for a way to improve the way the AI uses paint jobs and liveries during the career so that for example in a banger racing themed series the AI would use banger racing themed liveries.

CAREER IMPROVEMENTS
We’re adjusting the career based on your feedback to make it seem less repetitive, and to that end, we’re adding more special one-off events and challenges to spice it up nicely. We’ve also expanded the reward functionality, so performing well in an event will be rewarded with new upgrade and customization parts for the vehicles that you own. These will be based on the series theme, so a racing series will grant racing upgrades, while a demolition derby series will get you heavy bumpers and so forth. Oh, and it’s now possible to check the bonus objectives in the pause menu, and every time you make progress towards the goal or complete it, you will receive an on-screen notification. Hurray!

MORE DYNAMIC CONTENT FOR TRACKS AND POLISH
To make the gameplay more interesting and set the stage for more spectacular crashes, we currently in the process of adding more dynamic content such as tire stacks and billboard to the tracks. In additional to that, we’re also doing a polishing pass to the tracks, meaning adding extra details, fixing remaining bugs and so forth.

SPECTATOR AUDIO
Speaking of tracks, we’re also adding some crowd noises, so that every time you race past a spectator stand you will hear the crowd cheering and so on. In a grand scheme of things it might be a detail, yes, but it does add some nice ambiance and make the tracks seem so much livelier.

USER INTERFACE IMPROVEMENTS
We’re currently overhauling many of the current placeholder menu screens, and for example the garage screen will be completely replaced with a new one, offering more interesting visuals and expanded functionality such as an ability to preview the vehicles with stats before making a purchase. The series selection screen has also been reworked, making it now easier to get an overview of the current championship.

DAMAGE IMPROVEMENTS
Since the last update we’ve been working on further improvements for vehicle damage, and some good stuff is coming. In the next update, the body damage will look more dynamic and the panels will deform in a way that we feel is more natural for sheet metal. Also – and hey, this is actually a big one – the engine block will no longer get horribly deformed with visual damage, yielding more realistic looking results. Check this out:

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AI IMPROVEMENTS
We’ve evaluated the AI difficulty based on the feedback we’ve received and made some adjustments accordingly, so that the Novice AI is slightly more challenging with less obvious rubberbanding, and the jump between Amateur and Expert difficulty is not as significant as previously. Also, we’re adding AI players using for example a Class C car upgraded to Class B in order to add more variety to the career events.

REALISTIC DAMAGE IN MULTIPLAYER
This is something that many of you have been asking for, and we’re happy to let you know that yes, it’s been planned from the get-go and it’s coming in the next update. We’re also fine-tuning realistic damage so that the gameplay damage and mechanical damage better matches what you see on the screen.

IMPROVED STABILITY
Thanks to the community pointing us the right way, we pinpointed and fixed two critical cases which caused dedicated server instability, and we’re confident that after the next update the server software will be more stable. Also, to make sure that we can attack any current and future issues as vigorously as possible we’re integrating a handy middleware that provides an easy and powerful platform to trace errors and catch crash dumps even with the public release build. In other words, if the game crashes on you we will be the first ones to hear about it.

So with the goodies out of the bag, when’s when? Like always, before releasing the update we want to make sure we’re happy with what we have but all things considered we’re shooting for the next week. Stay tuned for more news soon!

Thanks for all the feedback and support, we love you! Godspeed everyone.
 
March Update
Team Bugbear March 2, 2018 News

Howdy Wreckers,

We’re pleased to let you know that a new rocking update for Wreckfest is out!

CONTENT

  • Added two new spanking rides, MudDigger and Rocket.
  • Added a number of new banger racing and demolition derby inspired paint jobs (more coming).
CAREER

  • Reworked championships 1–2 to offer more variety and reduce grinding.
  • Added support for challenge events (for now, only one is available for playing in the first championship but more will be added).
  • Added reward pool functionality to ensure player always received parts that are a) suitable for a vehicle they own and b) not already owned c) appropriate for the current series.
  • It’s now possible to view the bonus objectives in the pause menu, and making progress towards the target or completing it results in an on-screen notification.
  • In multi-heat events, the player start position is now randomized to the second (latter) half of the grid.
  • In multi-heat events, the start order in the Semi-Final and Final is now based on the finishing position of the qualifying heats.
  • Round placement history is now viewable in the series standings view.
  • Finishing position is now correctly taken into an account in the career rewards calculation.
  • Player final standing is now correct in the series completion screen.
  • Added support for reward-only vehicles that cannot be purchased from the car dealer.
  • Added AI players using cars upgraded to the next class, for example Class C > Class B.
ART

  • Added more dynamic objects to a number of tracks (Tarmac 1, Tarmac 2, Tarmac 3, Mixed 3, Mixed 7, Sandpit 1, Sandpit 2, Sandpit 3, Gravel 1, Mixed 1, Mixed 2, Mixed 4, Mixed 5).
  • Added ramps and dynamic objects to Speedway 2 Demolition Arena to make the gameplay more interesting, confined the arena to the middle area.
  • Fixed a number of minor and major bugs and glitches on many tracks (including proxy objects, clipping objects, terrain tears, missing collisions, etc.)
  • Improved environment art and added more dynamic objects to Speedway 2.
  • Improved environment art, added new assets and dynamic objects to Tarmac 3.
  • Tarmac 2, added new background buildings and replaced old proxy objects.
  • Big Stadium, fixed multiplayer car change location + general improvements.
  • Added damage model for the dynamic barrel prop.
  • Overhauled Garage, Market, Assembly, Customization, Tune and Paint views.
  • Overhauled Career Series Selection and Next Race screens.
  • Overhauled Custom Event views.
DESIGN/PHYSICS

  • Visual damage is now more dynamic and gives a better impression of sheet metal being deformed.
  • Collisions between light and heavy vehicles are now better balanced, with light vehicles not appearing as feather-weight in collisions.
  • Decreased the sector protection effect of the visual customization parts and/or increased the weight of selected parts.
  • Removed the effect of vehicle body panels absorbing damage, so all damage goes directly to the chassis health.
  • Tweaked gameplay damage for Normal and Realistic Damage to match the visual damage more closely.
  • Dynamic objects now have slightly more mass to them.
  • In Custom Race, the player start position is now randomized to the second (latter) half of the grid.
  • In Garage, body style and size vehicle properties have been replaced with a single type property.
  • Novice AI is now more challenging with less obvious rubberbanding, and the jump between the Amateur and Expert difficulty is not as significant as previously.
  • AI players now exhibit a reduced tendency to avoid the player car.
  • Added a placeholder Credits item to the Main Menu Misc section.
TECHNICAL

  • MP: Added support for Normal/Realistic Damage in multiplayer, available in the lobby and the server settings.
  • MP: Fixed two separate instances of a server crash related to situations in which the player leaves the server.
  • MP: Player stats overlay is now disabled while spectating.
  • Adding heavy customization parts no longer results in the vehicle acceleration stat being reduced to 0.0.
  • Improved AI throttle and brake use after severe engine/brake damage when damage is set to Realistic, so that AI no longer gets stalled.
  • In a Custom Event, AI now correctly uses lawnmowers when the lawnmower AI Set is selected.
  • Increased the amount of mesh particles (the shrapnel-y bits and pieces) emitted in collisions.
  • Mesh particles now use custom vehicle color, matching the car color they’re emitted from.
  • Engine block no longer gets unrealistically deformed with visual damage.
  • Added leaderboards for the few tracks that were previously missing them.
  • Integrated backtrace.io for automatic crash reporting.
AUDIO

  • Added in-game spectator audio, crowd cheering etc.
  • Updated Tristar engine audio with a new one.
  • Tire wobble effect audio now plays only when there is visible tire wobbling.
  • Fixed a number of minor audio issues.
Thanks for the all support and have fun racing!
 
Is the career mode anything like Flatout Ultimate Carnage?

That is why I originally backed what feels like half a decade ago now.
 
** GAME RELEASED TODAY **

Now out of early access and blimey, that was long. Not too long ago I'd considered this game (my first foray) as a reason not to purchase early access but I have to say it's turned out very well.

If the Flat Out games were your thing and you like arcade racing heavy on the paint trading you should definitely give this a look.
 
I backed it at £15 or so years back.. had a long time to buy it at a cheaper price.
Same. Got it installed, going to give it a go soon. At least us early backers got it cheap. For a while I thought the project was dead though.

Hopefully career mode is similar to Flatout.
 
Haha. Currently trying the single player Oval Challenge- The Great Escape survival race.

Essentially, taking Delboy and Rodney's three-wheeler round a tight oval with 23 school buses (driven by chimps / school-children / Sandra Bullock? :p), fighting from the rear of the pack to 1st and trying to survive. I have realistic damage on and haven't managed yet after eight goes but the carnage is great fun.

I try to keep on the inside with a wall of bus threatening to smash me at any moment but then the broken down buses start to litter the circuit and it's find any gap you can to squeeze through ... But don't slow down too much or you'll be getting a bus up the rear!
 
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^^ That race was hilarious! Think I'm only running normal damage currently, I'll have to try realistic. Had some crazy races earlier where I was struggling to actually get around the first lap in a position where I could finish well, consistently ending up with half destroyed car at the back of the field and no chance of improving. That'll teach me from using a midsized car in a field of heavier cars on fast tracks. Slightest little touch is painful! After about 20-30 attempts of that race, the first time I managed to get to the 3rd lap I won the race :D
Unlocked the Rammer RS just now, wish I had it for the race I had struggled in earlier, so much fun just smashing everything else out of the way without really being concerned!
 
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