Snowdog says its way to easy and too arcadey. Any truth to this?
imo of course, I need to find a way to remap the buttons to try it again as I don't like throttle with A/Z and from Flatout I'm used that control is nitro so I keep doing a 180 deg spin rather than nitro boost lol.Yes first burnout game that made it to pc.
It's very easy to drive, think NFS prostreet easy perhaps easier.
I did 2 takedown events and they were easy as hell, you needed to take 2 or 3 cars down I managed 12 and 15...
Gfx look sameish as in pics, by that I mean it does not look better in motion.
Stock controls are **** and I can't see anywhere to remap it, but I might be blind.
It does run superbly though, maxed and 8x aa no problems.
Snowdog says a lot of things! Though he's usually right...
It's meant to be an arcadey game, supposedly it gets harder towards the end, they made the handling easier for casual gamers in the most recent update I think.
Anyone got any more ingame screenies for us?
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5. Controls Defaults and Tips
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Controls - Defaults
We have supplied default bindings for several popular controllers.
To reset to default bindings select the name of the controller shown under Active Controllers in the Control Options screen.
Where the hell do you remap your controls?
The keyboard is driving me nuts..!!
Cant even see how to exit...
It's a great port BUT it is clear to see why GTA4 has the system requirements it does. I will compare Burnout with GTA4 purely base don the fact that the driving element and city roaming elements in a living city are of the same outline as it the size of the world.
GTA4 looks better and has way better physics, I mean WAY better. The car details may be better by a bit on burnout but GTA4 has it made on everything else from traffic detail and volume to dynamic physics and "Livingness" of the world around you. Burnout feels way too empty.
The car handling is also way off, right after you take a handbrake turn if you counter steer or re-handbrake again you will immediately do a near 90 degree turn in that direction which is just doesn't fit in with what you're expecting so usually end up hitting the wall if you quickly tap the handbrake to snake around a short corner or something. I am using a XBOX360 pad btw.
It's not the game I was expecting at all especially after watching the videos and Dev team video diaries during its PC development. I am happy it runs so good (max with 4xFSAA 1920x1200) but am saddened that it's turned out to be quite underwhelming both scope wise for gameplay and free roaming as well as graphically for the surrounding city.
GTA4:
http://robbiekhan.co.uk/root/games/burnoutparadise/vsgta4.jpg
Burnout:
http://robbiekhan.co.uk/root/games/burnoutparadise/BurnoutParadise-2009-02-03-21-42-53-56.jpg
mrk a bit of topic but what specs are you runing gta iv on? im just interested cos im thinking of upgrading my pc a bit just for the game getting a bit annoying with fps jumping around from 20-35
mrk a bit of topic but what specs are you runing gta iv on? im just interested cos im thinking of upgrading my pc a bit just for the game getting a bit annoying with fps jumping around from 20-35
burnout - 60fps
gta4 - ?
burnout - 60fps
gta4 - ?
Burnout supports AA, I see that as a no issue since GTA4 looks better even without AA on the points I made in my view of both games (living city, attention to world detail, physics, car handling).
If you think GTA looks better on the 360 then you need a new PC!
The screenshot is for forum purposes so you can see both onscreen at least without having to scroll hundreds of pixels and it does clearly show that GTA looks better. It looks better in almost all my screenshots anyway condensed or not (see the whole DIR for evidence of this).
get into it and play some mp with us
Hi, I have Q6600 3.1GHz, 8GB ddr2 and GTX260 216
GTA4 for me is no less than 30fps using:
30fps is perfectly smooth, like Crysis it is one of those engines that doesn't need 60fps to be smooth.
interesting to see that even with your uber powerful pc rig you cant even run GTA maxed out !!!