Burnout Paradise - The Ultimate Box

Snowdog says its way to easy and too arcadey. Any truth to this?

I've posted before in the screenshot thread about it:
Yes first burnout game that made it to pc.
It's very easy to drive, think NFS prostreet easy perhaps easier.
I did 2 takedown events and they were easy as hell, you needed to take 2 or 3 cars down I managed 12 and 15...
Gfx look sameish as in pics, by that I mean it does not look better in motion.
Stock controls are **** and I can't see anywhere to remap it, but I might be blind.

It does run superbly though, maxed and 8x aa no problems.
imo of course, I need to find a way to remap the buttons to try it again as I don't like throttle with A/Z and from Flatout I'm used that control is nitro so I keep doing a 180 deg spin rather than nitro boost lol.

Snowdog says a lot of things! Though he's usually right...

It's meant to be an arcadey game, supposedly it gets harder towards the end, they made the handling easier for casual gamers in the most recent update I think.

Anyone got any more ingame screenies for us?

lol :D

Sorry don't have pics yet as xfire doesn't support the game yet and atm I just don't want to install fraps yet...
 
game works fine at 60fps in 1920x1080 on a 40" bravia

everything on full too except SSAO causes that 60fps to drop down nearer 30fps as above

its fantastic port

360 controller support is fantastic im impressed slightly better than xbox and ps3 in my eyes
 
Just use alt+f4 to exit.
Anyone know where the control options are?
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5. Controls Defaults and Tips
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Controls - Defaults

We have supplied default bindings for several popular controllers.
To reset to default bindings select the name of the controller shown under Active Controllers in the Control Options screen.
 
It's a great port BUT it is clear to see why GTA4 has the system requirements it does. I will compare Burnout with GTA4 purely base don the fact that the driving element and city roaming elements in a living city are of the same outline as it the size of the world.

GTA4 looks better and has way better physics, I mean WAY better. The car details may be better by a bit on burnout but GTA4 has it made on everything else from traffic detail and volume to dynamic physics and "Livingness" of the world around you. Burnout feels way too empty.

The car handling is also way off, right after you take a handbrake turn if you counter steer or re-handbrake again you will immediately do a near 90 degree turn in that direction which is just doesn't fit in with what you're expecting so usually end up hitting the wall if you quickly tap the handbrake to snake around a short corner or something. I am using a XBOX360 pad btw.

It's not the game I was expecting at all especially after watching the videos and Dev team video diaries during its PC development. I am happy it runs so good (max with 4xFSAA 1920x1200) but am saddened that it's turned out to be quite underwhelming both scope wise for gameplay and free roaming as well as graphically for the surrounding city.

GTA4:
vsgta4.jpg


Burnout:
BurnoutParadise-2009-02-03-21-42-53-56.jpg
 
the only thing GTA and Burnout have in common is cars and a city setting, graphically the PC version of GTA is poor and i hate saying its much much better on the 360. If your comparing the games side by side then Burnout is much more colourful and i guess prettier with a more consistant framerate.

Burnout is a pure arcade racer that probably doesnt have as much depth as GTA but then GTA can get very very tedius. The PC version of Burnout was coded specially to accomodate low PC specs meaning it runs out of the box on the recommended specs, something GTA failed to do so.

whilst is a bit futile to argue over subjective views the fact that GTA can now be had for £9.99 means its not too expensive to try out even with the massive amount of problems running it. Personally i didnt end up buying the PC version of GTA due to playing the console version and not enjoying it ..

as for the two pics Mrk posted GTA looks great when condensed and smaller than it was originally taken ... Burnout screenshots however look better original or condensed smaller .. but nice try :p
 
Burnout supports AA, I see that as a no issue since GTA4 looks better even without AA on the points I made in my view of both games (living city, attention to world detail, physics, car handling).

If you think GTA looks better on the 360 then you need a new PC!

The screenshot is for forum purposes so you can see both onscreen at least without having to scroll hundreds of pixels and it does clearly show that GTA looks better. It looks better in almost all my screenshots anyway condensed or not (see the whole DIR for evidence of this). :)
 
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mrk a bit of topic but what specs are you runing gta iv on? im just interested cos im thinking of upgrading my pc a bit just for the game getting a bit annoying with fps jumping around from 20-35 :(
 
It's a great port BUT it is clear to see why GTA4 has the system requirements it does. I will compare Burnout with GTA4 purely base don the fact that the driving element and city roaming elements in a living city are of the same outline as it the size of the world.

GTA4 looks better and has way better physics, I mean WAY better. The car details may be better by a bit on burnout but GTA4 has it made on everything else from traffic detail and volume to dynamic physics and "Livingness" of the world around you. Burnout feels way too empty.

The car handling is also way off, right after you take a handbrake turn if you counter steer or re-handbrake again you will immediately do a near 90 degree turn in that direction which is just doesn't fit in with what you're expecting so usually end up hitting the wall if you quickly tap the handbrake to snake around a short corner or something. I am using a XBOX360 pad btw.

It's not the game I was expecting at all especially after watching the videos and Dev team video diaries during its PC development. I am happy it runs so good (max with 4xFSAA 1920x1200) but am saddened that it's turned out to be quite underwhelming both scope wise for gameplay and free roaming as well as graphically for the surrounding city.

GTA4:
http://robbiekhan.co.uk/root/games/burnoutparadise/vsgta4.jpg
Burnout:
http://robbiekhan.co.uk/root/games/burnoutparadise/BurnoutParadise-2009-02-03-21-42-53-56.jpg

burnout - 60fps
gta4 - ?
 
mrk a bit of topic but what specs are you runing gta iv on? im just interested cos im thinking of upgrading my pc a bit just for the game getting a bit annoying with fps jumping around from 20-35 :(

Hi, I have Q6600 3.1GHz, 8GB ddr2 and GTX260 216

burnout - 60fps
gta4 - ?

GTA4 for me is no less than 30fps using:

settings.jpg


30fps is perfectly smooth, like Crysis it is one of those engines that doesn't need 60fps to be smooth.
 
I folded, I "obtained" a copy and installed it as trial version because I've been anticipating this game for a long long time and from what I heard the demo comes out on some far, far off date.

And I loved it! So much so that I've just ordered my copy :D It runs at a constant 60fps absolutely maxed out at 1920x1200 with 8xAA (bar one SSAO feature, I think it has something to do with LOD according to the description, which dropped my frames pretty tremendously) on a 4870 512mb, 3.0GHz e2140 and 2GB RAM. The guys at Criterion have done an absolutely stunning job of optimising the engine as it runs flawlessly.

Graphically speaking, I think it looks superior to GTA4 just because of the AA and how well it runs on my system (I struggle to maintain 20fps on GTA at medium settings because of my lack of quad core). I'm really susceptible to jaggies, I notice them a lot so complete lack of AA in GTA4 was a massive issue.

It picked up my steering wheel immediately, and set some pretty godawful controls for it which were easily changed. My main issue was how well it would work with it, and it seems they were unfounded. It's really nice to use with it once you get it set up properly and while it's not so great for things like 180s, it's excellent for high speed racing.

The handling is, obviously, very arcadey being an arcadey game and all. The few races I played in were especially easy, but I think it's just because it's the start of the game and it'll get much harder as all the opponents cars get faster.

The restrictions on the trial are actually not all that bad, you have unlimited time to roam the city but only get a small amount of time to actually do races and there are just 3 cars open to you. There's the bonus of just being able to plonk in the CDKey and the entire game opening up for you, which I'll be taking full advantage of when my copy arrives :)

Anyway I can't wait to get online with it and have some internet road rages :p
 
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Burnout supports AA, I see that as a no issue since GTA4 looks better even without AA on the points I made in my view of both games (living city, attention to world detail, physics, car handling).

If you think GTA looks better on the 360 then you need a new PC!

The screenshot is for forum purposes so you can see both onscreen at least without having to scroll hundreds of pixels and it does clearly show that GTA looks better. It looks better in almost all my screenshots anyway condensed or not (see the whole DIR for evidence of this). :)

interesting to see that even with your uber powerful pc rig you cant even run GTA maxed out !!! but then you only have to look at most forums to see many gamers returned their copies and only a few, with specs like yourself could actually play it and make it look half decent...

Burnout doesnt doesnt pretend to have a 'living ,breathing world' as its a pure arcade racer and has more in common with say the Flatout series of racers.. its like comparing GTA to Crysis as they both have free roam, guns and cars!! :p

i'd be interested in seeing that pic of GTA full size though as it does look the most impressive screenshot of the game ive ever seen.. you only have to look in the high-res SS thread to see tons of really really bad GTA pics..

i guess we will just have to disagree on this , even though im right bud :p
 
I can't quite believe anyone could say that the 360 version looks better than the PC one. Not being a console basher here (I'm a PC and console gamer), have played the 360 version (and watched the PS3 version being played), and you're plain wrong.

Even with the PC settings turned down, it visually out-performs the consoles which suffer from poor textures compared to the PC. For those of us with a more recent system, performance is also much better. People who moan about the framerate on the PC version really should check the console versions. You'd be shocked.

Are there any other multiplatform gamers on here who honestly think otherwise when it comes to GTA IV?
 
get into it and play some mp with us :)

i would... but haven't played much of mp just 2 races and a bit of deathmatch :)

Hi, I have Q6600 3.1GHz, 8GB ddr2 and GTX260 216



GTA4 for me is no less than 30fps using:

settings.jpg


30fps is perfectly smooth, like Crysis it is one of those engines that doesn't need 60fps to be smooth.

eh.. so i need at least phenom 9850 to get better performace.. :/ dont want to upgrade to intel to much things to change motherboard, cooler, cpu dont have that amout of cash :(
 
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People really seem to have an issue with not being able to "max out" a game. The developers could have easily down sized what maxing out requires (like, view distance at 30 could have been made 100), but they didnt, instead they put in some extreme options and people kick up a fuss. Same with Crysis, if they didnt even put in the "Very High" setting, do you think the ammount of anger on forums would have been the same ? We wouldnt have been none the wiser to it, and it happens in plenty of games anyway. People always find extra settings they can enable in the console to pretty the game up, but if it hits the frame rate, they accept that its not meant to be because its not a menu choice.

Also, as for GTA IV needing better than dual core, well, i can understand it. They wanted to create a living world, with all the physics and what nots going on, so i assume when they were building the engine they saw the consoles had all these extra cores they could work with and as such chucked a lot of the work on them. Then when it came to the PC, obviously most gamers were probably still on dual cores and there wasnt much they could do about it (people winge that the consoles are oh so out of date but forget that its still using tech that a lot of PC gamers still dont even have). Of course this is just what i think, im probably way off the mark :).

Edit - Also if i remember rightly, after a certain source engine update, people found that a couple of Valve's games had an option in console to boost the texture quality beyond High (to.... Very High), and people spazzed out, theyd been using the normal High textures for ages until this source update and were happy in the thought they were maxed out. Valve released an update that put the option in the menus and bam cam closed. Strange no ?
 
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Yep Buckz, it appears so, quad cores in GTA4 pays off greatly in terms of sustained framerates.

interesting to see that even with your uber powerful pc rig you cant even run GTA maxed out !!!

I don't think you've played the game based on that statement otherwise you'd already know that ramping the sliders up any further leads to VRAM usage exceeding the physical amount available to my GTX260 which is not a good option unless you like RESC10/VRAM CTDs or texture popups.

If you want to see full size screenshot(s) then read my post above instead of skimming it on just the bits you want to respond to, the instructions are in there.

Anyway, the texture quality and rendering quality are at the highest - those 2 and the shadow slider set to anything above 0 are the ones that give the overall appearance of the game and all other sliders merely affect how far away smaller details are drawn to detail rather than draw gradually as you get closer in the distance.
 
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