Soldato
Will experiment some more with it today. I've now got the patch from Gamepass so maybe it'll start working. Don't think I have built an industrial waste processing plant yet.
in CS wasnt there a way to view garbage and it showed how much each how and every business etc had?That's such a shame about CS2 not being up to scratch of what people were hoping for.
I'm not too fussed about the graphics side of things, but I really do want a working simulation under the hood. The kind of thing where everything is interlaced, chane one things and that knocks onto several other things, which in turn knock onto others.
I'm not sure it's dumbed down compared to the previous game.It's a shame that dumbing down happens, but I guess it's driven by market forces.
I had high hopes, but I'll wait on the sidelines and see how it develops.
Try deleting the incinerator plant and rebuilding it.
Have you also got the industrial waste processing plant?
Well, playing with the new patch, garbage seems to be working better. 2x Incinerators with the upgrades, barely any actual garbage trucks leaving them but now processing more garbage than I'm making with the service funding set to 150%.
Nah, theres nothing in developer mode like this. Theres debugging tools, and the ability to locate and place any object in the game, however from what i can find, because i dont have access to the pre-order bonuses, it doesnt let me place them. I can place a space station without it being available to me, but theres no big wheel etc, unless its naming convention is eluding me.I'm not sure it's dumbed down compared to the previous game.
just seems like a lot of little info overlays lack info like the garbage one no longer showing how much each business has. maybe in the dev mode thing someone found you can see it?
some buildings range seems huge compared to before but that makes more sense than having a medical practice and a police station every other block.
Making money is kinda easy but I guess it always was.
I think the game lacks variety in buildings though, nit's basically an a beta or alpha version of the game.
might be why it got delayed so heavily on other platforms
I'm sitting on the fence if this works or not but regarding your planks shortage. Lower the industry tax or give subsidies for buildings that process raw timber and build some new industrial or clear some old one and it "should" with a bit of trial and error increase the number of business' that process raw timber which should reduce the exports of raw timber and imports of planks in theory.Yeah, my faith in this games simulation is waning every day that i play it. I didnt even play the game yesterday and at some point during the day there was this feeling that they're faking a lot of the simulation that im taking for granted. Im not entirely sure how it came into my head, but i think it may well have been while thinking about the cargo terminals issue. They seem to horde goods, hundreds of tons of all types of goods, and the other day i was watching a train go between 4 cargo terminals, no trips to external locations, and it was carrying like 50t of Ore (of 120t mixed capacity), and i watched it bounce between stops and it didnt drop off or pick up anything. The whole purpose for creating multiple cargo terminals was to move goods by rail, and bring them to the industrial part of the city to make something of them, rather than clogging up my road network. Yet the goods just seem to sit. Traffic doesnt feel like its still having to bring in those goods, it just feels like its magically being transported.
In my latest city, with only 11k population, i recently built a cargo train terminal near my forestry location.
That terminal has 6k worth of goods and increasing, but its just constant deliveries from both inside and outside the city zone. Very little leaves the terminal, and right now absolutely nothing seems to be leaving by rail, but some goods are being delivered from outside to it.
Just watching what comes & goes, ive seen a train deliver 100t of concrete, and multiple trucks bring it in too. No trucks have took any away.
Another thing that baffles me is the way CS does industry.
Im producing excessive amounts of wood. 482t per month, and we export 440t of it, so basically 90% is exported.
Our plank industry makes 41t of planks, and needs to import a further 84t more. So theres tons of locally sourced wood, and demand for planks, but we dont have enough plank factories.
Then other factories produce 129t of furniture, and export 84t of it.
Does that not sound rather wonky to everyone else??
Meanwhile ive got a car factory producing 5.2t of cars (24.4 imported) and i produce zero plastic or steel.
Heres an idea, dont set up a factory thats dependant upon outside resources to function, and minimal profit margins, and then moan to me because your tax is too high. I didnt come up with the bright idea or building a car factory. Build a damn plank factory because we have the material nearby and we have the demand for the planks here too!
Theres just this nagging feeling that everything is fake, and theres this artificial transportation of items happening, but really its all teleporting, and thats the main reason why CPU usage is so unbelievably low for a game that should be CPU heavy.
Anyone know why I cant place this, or what I would need to do to be able to?
I could really do with placing it there. Says invalid shape yet goes "blue" at that spot.
Yeah I think this was an issue I had last week, I’d placed the pathway and then had to remove a chunk to place the dock.The ship path is on land on the top right and it is also clipping the existing ship path which I’d suggest removing temporarily.
Once the buildings built to process the materials/goods then jack the tax back up Only sweetening the tax rate/subsidising to get them built lol, Subsidising an industry for a while helps them level and become more profitable/improve efficiency before sticking it back upYeah, I read something similar on Reddit last night, and their thoughts were similar to mine in that you shouldn’t really need to encourage a business that has everything it needs to thrive on its doorstep, keeping its costs low, and then get less tax on it too etc.
I’ll give it a go simply to address the problem, but I might drop its tax to 0%, let a bunch of factories build, and then crank tax back up once the buildings are occupied.
Use Pylons / power poles? You can place them in water (atleast the large ones) or you can run them under water.Need to make a better way to carry power accross bodies of water.
Hopefully a mod can sort this in the future.
You basically have to make a road or tunnel over, which is a bit rubbish.