Cities Skylines 2 is Official!

ok I caved, thought I would get used to the game a bit.

Does anyone know how to stop it changing the view when placing buildings in zoning etc, it like all white or wierd colours its pretty anoying.

EDIT: Nevermind figure it.
 
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Only had a couple of hours but runs ok on my pc with the few tweaked settings as posted.

Game feels very basic though, like the original on release but I can see the potential.

What is there is ok, the road building etc is smoother already.

Just need the modders to get on it, it REALLY needs placable props.
 
The only thing that feels worse IMO is the water physics. Everything else feels like an improvement, or will be once its ironed out. Like theres no doubt a few things arent working as intended. I watched a video earlier where they mentioned the Incineration Plant seems to be producing garbage, rather than removing it. Finances are broken in some way (probably multiple reasons), cargo terminals cause issues etc etc, and thats not even mentioning GPU performance.


Finally passed 100k population & Milestone 16 last night. I also noticed that the game says government subsidies are given to cities which are struggling, while large ones in good standing get little to none. Yet im sitting on $200m, and apparently receiving $4.6m/mo. Its... interesting.
My city still needs a lot of work to bring things together. Its getting there, however i'll then expand somewhere and make the same sort of mistakes. It all feels very patchy and each area made by different people with different approaches, so it all looks a bit odd :(
 
I think I'm done with this until there's a few more patches and fixes to demand. I've hit 54k and all my demand is still for low density housing with the occasionally spike in demand for industry. Commercial is always full demand yet I can't fit any more in the higher demand areas and putting any in the low density housing just ends up with them not having enough customers. I've got almost 10x the spaces I need in education and lowered taxes for offices yet still can't get any demand for them.

I've also hit a weird bug with trash - I can apparently process 960t and my town produces only 250t but all my landfill, recycle centres and trash burning places (forgot what they're called) are full so my whole town is moaning about trash. I can place more depot's down which solves the problem temporarily but only until the storage is full.
 
There seems to be a new patch today, steam just downloaded 39mb.

EDIT: Patch notes

Hi everyone. We have another hotfix for you today with improvements and bug fixes, see the list below for details. The patch is going on out Steam today, and we're working on bringing it to the Microsoft Store as soon as possible.

Please note!

With existing save games, most simulation fixes require the simulation to run for a while to take effect.


  • Increased leisure probability to balance the "No customers" situation with commercial companies
  • Improved balance of companies' profit
  • Tuned down companies ordering input resources when their storage don't have enough space
  • Fixed trade resource bug preventing some resources from being consumed
  • Fixed miscalculation in college/university eligible count
  • Improved conditions for companies to move away when bankrupt
  • Fixed a dependency error with land value causing potential instability
  • Fixed an issue where loading a new map would cause water state to get out of sync with the save data
  • Slightly increased Windows emission intensity
  • Optimizations for area lights
  • Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
  • Improved shadow LOD calculations to cull irrelevant shadow casters earlier
  • Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
  • Fixed citizens hanging around at park areas on regular building lots never getting inside the building
  • Decreased resolution of unnecessary large character textures
  • Removed Spasm radio ad (due to offensive content)
  • Added missing localization ID for Paradox account linking
 
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I think I'm done with this until there's a few more patches and fixes to demand. I've hit 54k and all my demand is still for low density housing with the occasionally spike in demand for industry. Commercial is always full demand yet I can't fit any more in the higher demand areas and putting any in the low density housing just ends up with them not having enough customers. I've got almost 10x the spaces I need in education and lowered taxes for offices yet still can't get any demand for them.

I've also hit a weird bug with trash - I can apparently process 960t and my town produces only 250t but all my landfill, recycle centres and trash burning places (forgot what they're called) are full so my whole town is moaning about trash. I can place more depot's down which solves the problem temporarily but only until the storage is full.

Read somewhere there's a bug with the incinerator plant- actually produces trash rather than removing it. Known, and possibly patched already- but this should be sorted soon, hopefully!
 
I think I'm done with this until there's a few more patches and fixes to demand. I've hit 54k and all my demand is still for low density housing with the occasionally spike in demand for industry. Commercial is always full demand yet I can't fit any more in the higher demand areas and putting any in the low density housing just ends up with them not having enough customers. I've got almost 10x the spaces I need in education and lowered taxes for offices yet still can't get any demand for them.

I've also hit a weird bug with trash - I can apparently process 960t and my town produces only 250t but all my landfill, recycle centres and trash burning places (forgot what they're called) are full so my whole town is moaning about trash. I can place more depot's down which solves the problem temporarily but only until the storage is full.
Yeah, they're all know issues.
I dont think the housing thing is a bug, it may be a balance that they felt was accurate but the player base strongly disagree. Either way, Mods will quickly fix it even if CO want it to stay put. It'd be nice if we could each specify the ratio of demand between low/med/high density, eg: 50/35/15
Industry always seems to be pretty hungry for more. I think if the population supports more jobs, then more jobs need creating, and i suspect thats exactly whats driving that demand and combined with education level, determines whether its industrial, commercial or office jobs that are in needed.
Commercial 'no customers' is definitely a bug, although i dont think anyone was certain if it was a false error or badly balanced setting. Im not sure what to make of the patch 'increased leisure probability' to fix it, its almost like it suggests they'll go to a shop instead of park... :confused:
Trash being bugged is something i mentioned in the post before you. Some people have mentioned its the vehicles going out already full, others say they produce trash instead of destroying it, ive heard someone talk about them leaving the map to go fetch trash from outside (selling the service to other cities, similar to electric & water). All i know is that my city has dozens of incinerators and only some of them send trucks out, but only like 2-3.

Theres a whole bunch of issues with the game, but the trash bug is the one thats resulted in me giving up on my 120k city. Im guessing something bugged and gave me about 190m more than i should have, so theres been no challenge for a while, but no amount of money will remove that trash. Some players are building dumps, filling them up, and then deleting them. Unlike CS1 where you had to empty them to move/delete them, CS2 says thats cool, bye bye trash.

I was gonna take a break from CS2 but already jumped back in :D just playing in 'all unlocked, unlimited funds' mode for a bit and trying things. For some reason im having trouble understanding why i cant have more than 1 train running. In my normal game they'll be nose to tail at times, but ive now put down 4 railyards yet only 3 trains coming out to play. 3 of them have 1/15 active trains, the other 0/15.
4 passenger stations in a loop, 2 double-track loops, with 2 lines created. Only 1 train though.
4 cargo stations and a cargo harbour +train line, 1 line created, only 2 trains.

Cant figure it out, assigning more trains to a line makes no difference, either. It was fine in my previous game.

Edit - Figured it out like 5min later. The railyards needed employees, and i'd not connected roads to any of them. The first 3 must have been driven by ghosts.

There seems to be a new patch today, steam just downloaded 39mb.

EDIT: Patch notes
That seems to fix a good few issues. Nothing about garbage or cargo terminals though :(


Anyone figures out what is the most efficient power plant setup yet?

My city is still small so getting away with wind turbines for the time being.
I think the Coal Power Plant (not the small one) is quite popular as you can source the coal yourself. I havent used it, i've always gone straight to the Geothermal one as you can plop it onto groundwater and let it do its thing.
 
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Geothermal is a bit of a cheatcode.
im at 35k population with just a basical geothermal powerplant with no upgrades and its powering the whole city and exporting 80+gw so is basically also funding the city.
 
Hit another bug.. I have a road that I can't delete, change, replace or anything.. also means I can't move or make any modifications to the university it's attached to.. Always just says invalid shape..

:(
 
Hit another bug.. I have a road that I can't delete, change, replace or anything.. also means I can't move or make any modifications to the university it's attached to.. Always just says invalid shape..

:(
Yeah I think I’ve had a few similar issues, but always found a way to get rid and it usually involves deleting roads next to it, possibly buildings too.
Is it highlighting multiple roads that are joined, rather than seeing them as two?

Could do a quicksave (F5) and then try reloading after trying various solutions till you find the least frustrating one.

I’ve never hit one that simply wouldn’t go, it was just more hassle than it should be, hopefully there’s a reasonable solution for you too.
 
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Biffa put out a video a few days ago about amending the game command line/launch option in Steam, which then using some keys unlocks a cheat menu.

He was able to place down props, put down surface textures, even clip buildings into one another.

I'm going to wait for actual mods but this is promising, shows the capabilities are already in.

I can see potential of this game exceeding the first, what is there is nice, it's slicker than the first, they just desperately need to open it up and let modders and assets creators to get stuck in.

There is so much I want to do with my city that I could in the first and can't (yet) with this one.
 
I actually bought this on steam even though I was playing it on gamepass.... so I guess the devs are doing something right...

Gamepass literally takes about a week before it releases a patch for a game.... and the first patch was making my game crash every 30-45minutes....

rebought a cdkey for steam for like £29 and the latest update 2 is nice and stable again..


No escuses when it comes to being a full week behind steam in patches
 
Yeah suspect I'll grab it on Steam. Playing on a Gamepass trial right now, but only got another week on that. Any idea if you can transfer game saves between versions?
I didn't want to but I'd imagine its as easy as moving the locations of the saves.

Unless your game is crashing a lot you might as well stick to gamepass unless steam gets mods

Release was fine for me.
Patch one the current game pass version turned into a 30-45min crash fest.
Patch 2 the steam version is working great again for me with no crashes.
 
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