Cities Skylines 2 is Official!

The FBI building is horrendous. I dunno what they were thinking making the asset round like this, you cant even really build in into a larger complex like that because of its shape, not yet, not without mods anyway.

Just sticks out like a sore thumb.

I'm really enjoying this game and my city is coming along nicely but they really need to let the modders loose, with the mods available in the first I could build this into a nice complex, add some side buildings, entry and exit roads, maybe some additional parking, fence around the outside, security gate at the front, etc etc etc and it would look really nice, alone like this, it looks ******* **** quite frankly. Even the road leading into it looks a state.

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WTF. I wonder why on earth they did that. Like sometimes I wouldn’t mind if the assets weren’t all rectangular and didn’t have needless space on them, but I suspect it actually not a good idea 75% of the time. ROUND is just f’ing stupid. I don’t know how I’ve not seen this on Reddit already.
 
I took a screenshot of a car/bike crash yesterday and they were about 1km away from the nearest road :D like wtf are you doing out here?

edit: not quite 1km from road, i forgot about the road alongside the train terminals, but still quite a distance to go to get into trouble.

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Been meaning to post some photos for ages but every time i do, i want to try and blend areas together a bit better, and then i go off and mess with other areas and create new sprawl that doesnt remotely deal with the blending of districts :D

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1st image is the starting area in the background, and an office district. It used to be mixed with industry, but they were expelled and are now directly underneath the camera.
2nd image is the industrial estate (pedestrian train station from 1st image just about visible in the top left). This image was from a few days ago but the lighting & season looks nicer in that pic than it does in the spring.
3rd image is one the opposite side of the highway (downtown high-rises just about visible in 1st image) with a education hub and low rent housing. My public transport in the city center was mental for a while, 600-800 people waiting for trams, and there was also a bus line and metro in the same area trying to move people about.

Havent quite cracked 100k in this particular city (had 145k before i abandoned the last one) and things feel a little better planned now.
Im planning a very expensive tunnel to the north to reach an outside connection by road & rail, im hoping that will help balance road traffic coming into the city, now instead of coming in via east & west motorways, they'll have a northern route too. It'll be under a huge mountain, so i wont be able to see the backlog. Ignorance is bliss etc.

Im a little concerned that the industrial jobs are going to end up being a bit too far away from the main suburban districts, but i think small patches of agricultural industry should fulfil those the low education job (and offices for higher edu), i just dont want them on top of the city. Ive also tried to set up good public transport between and within districts, to try and reduce traffic.
 
Someone has spent a little bit of time looking at the education system, specifically elementary schools, and realised that the game has people spend vastly more time at elementary school, and then next to nothing at all other levels of education.
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^ Thats Elementary, High, College & Uni, and the 'actual' figures are based on chirps and cim biographies showing their 'just started elementary school/high/college/uni' chirps.

It helps explain why you need billions of elementary schools to satisfy the demand, but then high school in particular seems to have nothing like the same issue. Its because theres 9x more graduations (happens 9x faster) in high school than elementary.

The correlation between the 2 basic education periods just feels uneven:
1000 (1500 upgraded) elementary school kids graduate every 18mo
1000 (1200 upgraded) high school kids graduate every 2 months

So you need more than 7 elementary schools per high school, the person posting said something like 1 elementary school for every 4,000 residents, which is insane (25 for 100k pop).
On the upside, it seems like you can just make areas on the edge of the map with a bunch of schools and they'll magically travel there, it really doesnt seem to matter where they are they'll get populated without aggro or a creating a school run mess. So placing them as you see fit is fine, just hide some rather than having 3 schools for each small suburb you create and it looking stupid.
 
I took a screenshot of a car/bike crash yesterday and they were about 1km away from the nearest road :D like wtf are you doing out here?

edit: not quite 1km from road, i forgot about the road alongside the train terminals, but still quite a distance to go to get into trouble.
This guy I reckon...

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Wow that education system is way out of balance, hopefully they give it a balance pass.

It's really not too bad.

What they need (badly) is to let modders and asset creators in, so you dont have to place the exact same building down over and over.

I guess I am being impatient, but I'm looking at my city thinking how much I could do with the proper tools.
 
You shouldn’t need to, but if you’re having trouble with zoning alignment you can use footpaths to block the zone and it’ll open up tiles on a conflicting road. It’s messy, but if you zone the newly available tiles and then remove the path it usually leaves things alone. If you remove it without zoning on there it’ll just revert back again.

I wish I had known about this earlier actually, I have been doing this since reading your post and its a life saver.
 
We need MoveIt to make extra precise roads and also to move buildings so they overlap to create more interesting buildings.

The snapping does my head in, can't really snuggle anything nicely together, try to get a train, and two roads together is an issue as well with it just says no.
 
Getting a bit fed up with this now, sounds like it could be a few months yet until we see modding based on their update this week.
Simple things doing my nut, I build Public Transport lanes for the buses and they're just clogged with cars and trucks - its hardly worth trying until this is fixed.
 
Getting a bit fed up with this now, sounds like it could be a few months yet until we see modding based on their update this week.
Simple things doing my nut, I build Public Transport lanes for the buses and they're just clogged with cars and trucks - its hardly worth trying until this is fixed.

Yup desperately needing those mods, I'm heading towards the limit of what I can do now with my city.
 
@Begbie

If it's just performance you are concerned about buy it on steam, test it and refund it, as long as you do it within 2 hours playtime they just accept it.

Then you can always buy it off cd keys or whatever after.

There are a couple of settings that need tweaking but runs fine on my pc.
 
Honestly not having any performance issues.

It's been way over dramatised.
That CPU could have issues at around 100k population, it seems there theres 2 distinct bottlenecks, as any good game should have, and GPU is seen & felt fairly early on but is still pretty stable (and shouldn’t be as tough as it is) and then the CPU starts to lag behind when the simulation gets more complex.

100k is a decent number of hours gameplay though, like 20+, and with it allowing huge map areas I expect everyone will hit a slow down at some point. 3x speed just ends up running at 1x etc
 
That CPU could have issues at around 100k population, it seems there theres 2 distinct bottlenecks, as any good game should have, and GPU is seen & felt fairly early on but is still pretty stable (and shouldn’t be as tough as it is) and then the CPU starts to lag behind when the simulation gets more complex.

100k is a decent number of hours gameplay though, like 20+, and with it allowing huge map areas I expect everyone will hit a slow down at some point. 3x speed just ends up running at 1x etc

My city is nearly 200k and it's running fine at 1440p, 50+ FPS mostly, maybe lows of 40 FPS. Perfectly acceptable for a city builder.

In comparison on CS1 with comparable it bogged right down to basically unplayable, like 7fps.

This one has the potential to be much better than the first, they just need, so desperately, to open it up to the modders and asset creators.
 
@Begbie

If it's just performance you are concerned about buy it on steam, test it and refund it, as long as you do it within 2 hours playtime they just accept it.

Then you can always buy it off cd keys or whatever after.

There are a couple of settings that need tweaking but runs fine on my pc.

2 hours really isn't enough with cs games I think, by the time your city grows you wouldn't notice the performance issues.

I might leave it a little while, see if any big patches come in for some fixes.
 
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