Cities Skylines 2 is Official!

I lied when I said I would put this down for awhile after getting my first city up to Megalopolis, I'm now up to 200k population. My PC is chugging a bit but the latest patch seems to have helped the traffic/pathing issues somewhat and it is really starting to fill out.
 
Its fine but you just need to bear in mind that its the vanilla game.

If you are used to playing CS1 with umpteen expansions/DLC's and mods then it will feel a bit lite on content and stuff to tweak/optimise. While some things have been added, it is ultimately missing a lot of quality of life features which modders introduced.
 
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It’s got **some** of the best mods are built in but not all of them. Some of the mods that are built in are not as fully featured as they were in end game CS1. Some of those mods had been in development for longer than CS2.

The obvious exceptions are: move it, anarchy, zone adjuster, node controller, automatic bridge builder, slope road/track tool, traffic manager, forrest brush and prop line tool are the obvious exceptions.
 
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Was about to drop this for a while but started a new city and loving it, just hit 125,000 population and its noticeably slowed but I find it seems to need a restart every so often which sorts it.
Enjoying trying to sort out the ridiculous traffic issues now and getting my trains to work, god only knows why I squeezed a station in where its now a nightmare to reconfigure the lines!
 
Was about to drop this for a while but started a new city and loving it, just hit 125,000 population and its noticeably slowed but I find it seems to need a restart every so often which sorts it.
Enjoying trying to sort out the ridiculous traffic issues now and getting my trains to work, god only knows why I squeezed a station in where its now a nightmare to reconfigure the lines!

Seems traffic issues won't be able to be sorted until mods are here. E.G. cars going through car parks instead of using the road.
 
Seems a bit iffy that a game needs to wait for mods to fix inherent issues with it.
Well, to be fair, it is tbh. Though a common thing in games unfortunately, even great games like Skyrim, Rimworld, Witcher 3, Project Zomboid, Elden Ring, the Total War games and most of the Paradox games are fixed or considerably better with mods
 
Seems a bit iffy that a game needs to wait for mods to fix inherent issues with it.

For those who have become used to, and to a point dependant, on using certain mods with CS 1 then there is always going to be something missing with CS 2 until the more widely adopted mods are up and going again.
I remember running vanilla CS when it first came out and, struggling to remember, I think it was Traffic Manager, and then Traffic ++ type variants, that first offered some extra traffic controls........It was wonderful.

This was Traffic Manager from 2015...

Traffic.jpg


I would be very surprised if the pathing for vehicles will ever be as good as what TMPE is capable of "controlling" with CS1. Of course heavily using TMPE etc did have performance implications as the city grew in size and complexity.

I remember one person, he released vids on YT, explaining why vanilla traffic management is decent enough, if you become familiar with how it works.
 
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For those who have become used to, and to a point dependant, on using certain mods with CS 1 then there is always going to be something missing with CS 2 until the more widely adopted mods are up and going again.
I remember running vanilla CS when it first came out and, struggling to remember, I think it was Traffic Manager, and then Traffic ++ type variants, that first offered some extra traffic controls........It was wonderful.

This was Traffic Manager from 2015...

Traffic.jpg


I would be very surprised if the pathing for vehicles will ever be as good as what TMPE is capable of "controlling" with CS1. Of course heavily using TMPE etc did have performance implications as the city grew in size and complexity.

I remember one person, he released vids on YT, explaining why vanilla traffic management is decent enough, if you become familiar with how it works.
Yeah, the big two I am waiting on are TMPE and MoveIT, those two fundamentally elevate the game to a whole new level for me
 
Any tips for someone wanting to get into this? I find I try and build the perfect city from the get-go, **** it up, then OCD kicks in and I bin it all off and close the game for a few years.
 
Yeah, the big two I am waiting on are TMPE and MoveIT, those two fundamentally elevate the game to a whole new level for me

Before TMPE it was Traffic Manager, as mentioned. But yes I remember being amazed at what was capable when using such mods. Even tho it did have a performance impact the fun of micro managing, equal parts fun and frustration, was very rewarding. MoveIT, et al, you do soon get used to the flexibility offered with those and perhaps notice their absence more when playing CS2.

Who wants vanilla when you can have sprinkles..?
 
Funnily enough I don't really have issues with traffic is CS2 and my city is 200k.

I have a few spots and my traffic is -1 on the happiness thing, but I figure what city doesn't have traffic?

You have to build your roads a bit like blood vessels with the tiny bits at the end feeding your buildings, then working back, getting progressively wider/faster until your major roads, have fewer intersections the larger the roads and never make a shortcut or bridge between your large and small roads.

I do miss the other mods though, moveit, props and prop line tool, surface painter to name a few, more of the aesthetic tools for "painting" rather than anything particularly for function.
 
Funnily enough I don't really have issues with traffic is CS2 and my city is 200k.

I have a few spots and my traffic is -1 on the happiness thing, but I figure what city doesn't have traffic?

You have to build your roads a bit like blood vessels with the tiny bits at the end feeding your buildings, then working back, getting progressively wider/faster until your major roads, have fewer intersections the larger the roads and never make a shortcut or bridge between your large and small roads.

I do miss the other mods though, moveit, props and prop line tool, surface painter to name a few, more of the aesthetic tools for "painting" rather than anything particularly for function.


Do you think that there is a similar number of vehicles on the roads as there would have been expected, considering you also played CS..? I have still put this game aside for a while but I did feel that a larger city, loading test maps, seemed fairly empty of expected traffic.
 
Any tips for someone wanting to get into this? I find I try and build the perfect city from the get-go, **** it up, then OCD kicks in and I bin it all off and close the game for a few years.
Same, I try and grow it organically and slowly from a tiny village to a city instead of going straight in with the perfect layout. Thinking about how I'd need to tear down this street to make it wider and the know on effect. I created smaller "new build" estates before this so I feel less dictatory when I do it.

Still get annoyed and bulldoze the whole place lot like, a bit like what should happen to Milton Keynes IRL.
 
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