Cities Skylines 2 is Official!

I doubt there will be any more than 1 model of each at launch. I’d expect more to come with the inevitable DLCs. Even if they don’t add any more, id expect the workshop will have hundreds of options within a couple of weeks.
 
Water pipes were mainly just busy work though and power automatically linked up in built up areas anyway.

I think its change is quite interesting, particularly the concept of power bottlenecks. You actually have to build a power grid now, that could get complex in a big city.

Ground water looks like an interesting idea too.
Agreed. Running pipes in the original game was trivial and had no gameplay value, I won't miss it! Having it linked to roads makes sense. The new power stuff definitely looks good.
 
Yeah, I have no issue with adding depth & realism to the game, but the CS1 approach to water pipes and power really didnt add anything of value IMO, all you were doing was running a pipeline grid, there was no thought process required short of 'does this cover the area'. Whereas something like education, you're considering the needs of the district like education level & population etc. Do you build 2 small schools or 1 larger one and have people travel further etc. Everyone will do something a little different, while there really wasnt anything to consider about water & power, it was basically the same for everyone, it was a case of have they got it or not.
Now it seems power & water are part of the road infrastructure, and they've added substations which may well add a little complexity.

As for different assets for moving power around the map, i'd imagine it'll be pretty limited in vanilla, but wont take long for alternatives to arrive in the workshop. The workshop and the way the game is built lends itself to this sort of stuff, minor cosmetic changes to fill in the gaps in vanilla content.
 
The power bottleneck applies to both low and high voltage lines, so while they have simplified the game by removing the need to place the low voltage lines, they have added complexity in laying out the high voltage lines. You may even need multiple high voltage lines to carry out full power production from the power plant.
The coal power plant, produces 500MW (unupgraded I think), but the high voltage lines only supports upto 400 MW.
Also underground high voltage lines if you don't like the power towers.

 
I'll start by saying I've not seen or read the details on power and pipes but to my (simple) mind 2 checkboxes keeps everyone happy. By default both are ticked to auto include them along roads. Want to manage just power and keep water pipes along roads? Untick that one etc. Could even split out sewage if people want that separate to water.

That being said if it's been done to reduce load on the underlying engine I think most would take the trade for more visible assets.
 
Smaller compared to the 81 tiles mod but with the much better asset scaling in Cities 2 it will "feel" bigger

Hmm if it feels bigger I assume technically it should be a larger area?, or if it's like the equivalent of humans over a certain KM vs ants over the same distance, and in CS2 humans are ants.
 
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Hmm if it feels bigger I assume technically it should be a larger area?, or if it's like the equivalent of humans over a certain KM vs ants over the same distance, and in CS2 humans are ants.
Its the scaling, you could almost say that scaling is more of a factor in "size" than actual raw size. For example, if a car on the screen is the right scale for the 0.5km tile its sitting in , the map will feel much larger than if the car on the screen is twice the size a car should be for a 0.5km tile. The scaling in Cities 1 was somewhat exaggerated, sort of like a 2:1 scale whereas in Cities 2 it would be more like a 1:1 scale, so if the assets in Cities 1 are twice the size of the assets in Cities 2 then despite the raw map size of Cities 1 being larger it would "feel" smaller than Cities 2
 
People can't grasp on facebook cities skylines how having less of a overall map could be seen as a bit of a disappointment, ultimately if it feels bigger and is bigger great, if not, bit disappointing given how old CS1 and how tech has come along since then.
 
People can't grasp on facebook cities skylines how having less of a overall map could be seen as a bit of a disappointment, ultimately if it feels bigger and is bigger great, if not, bit disappointing given how old CS1 and how tech has come along since then.
I think a lot of people struggle with the idea of map size in KMs versus scale. I guess thats only to be expected when all anyone ever usually compares is the KM squared sizes of maps in games as an out and out number.

Bottom line is, if you ignore the scale aspect of it, in raw KMs its larger than vanilla CS1 but smaller than modded CS1 but then when you factor in the scale difference CS2 fully unlocked "feels" larger than modded CS1 and then no doubt those same people who did the 81 tile mod for CS1 will do a mod for CS2 and it will end up being ludicrously large because of both KMs size and scaling size and blow peoples CPUs up and they'll complain that the game lagged and set their CPUs on fire :D
 
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