Civilization VI

I've started three games now and played all three for at least 100 turns (two as England and one as Rome).

It's great fun, but there are still lots of little bits that need a little more attention before I ramp up the difficulty further and really test myself. City building is proving particularly slow for me.

I'm enjoying it though.
 
I'm a couple of hundred turns into my first play through on prince. I'm absolutely loving it so far, though it absolutely needs a patch.

The AI is very irrational and thick. The Germans declared war on me from the other side of the map, so I ignored them as it would take an age to get to me. After 40 turns they arrived at my borders with an army big enough to steam-roller the entire map. I moved my only two units (archer and knight) within range and took out two of their units... they immediately sued for peace! Great for me, but didn't make sense.

I was also allied with France, who I couldn't possibly have a better relationship with, and they declared war for no reason at all. We shared borders with each other, but they never sent a unit to attack. I can only assume the declaration, and then lack of action was a bug rather than intentional mechanism.

I absolutely love the new districts too - makes planning cities for more logical as I can easily see what districts a city has, and therefore what my intentions were for it. In Civ 5 my plans would always go out of the window late game, as I just started to get bored of remembering what I wanted a city to focus on, and built everything possible.

The other change I think is top notch is the builders. At first, I thought it would be a terrible change, but with the right civics, being able to build 5 improvements over five turns takes away some of that tedium.

There's a few other bugs I have in my game, but not enough to say the game is broken. I already think it is on par with Civ 4 & 5, which for a Civ game on release means in a years time, it will be godly.
 
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Trying to remember vanilla Civ V when first launched, and not the one on its final form fully patched with DLC's, Civ VI seems a pretty solid release.

I am doing several restarts as I continue to relearn the game and then adapt to the new things that this one offers.

Enjoying it so far, if a little confusing.


The UI seems a little small for me at 1440p, but then I do like the large map window. The strategic view seems actually useful, mainly due to me losing stuff on the main map.!

Sure it will need patching, but we all know that is going to happen.
 
reading the comments here, I am still unsure whether I want to bite the bullet for this. It sounds like it's pretty frustrating and not as good as 5.

This is Civ! Even if this were the worst of the series it would still be better than any other game out there!

It's not the worst... I already think it is the best yet, even with the bugs (and there are a lot of them!).
 
I think they really need to adjust production:science ratio. Either Science goes to quick or production is too slow to keep up. I'm thinking the latter, as some mid-late game wonders are 30+ turns even in a good production city. Build two like that and it's a 1/4 of your game just spent building 2 wonders.
 
This is Civ! Even if this were the worst of the series it would still be better than any other game out there!

It's not the worst... I already think it is the best yet, even with the bugs (and there are a lot of them!).

I've been playing Civ since 2 and I haven't regretted any second of it. I'm just pondering whether it's worth getting this and moving on from 5 for ~£40 or waiting until it's been patched and hopefully on sale a bit at christmas or so.
 
I think they really need to adjust production:science ratio. Either Science goes to quick or production is too slow to keep up. I'm thinking the latter, as some mid-late game wonders are 30+ turns even in a good production city. Build two like that and it's a 1/4 of your game just spent building 2 wonders.

I think the aim is to force you to specialise cities but the game also rewards you for not specialising cities through district adjacency bonuses and some tech boosts, and requires you to build some districts to maintain city growth.
 
I had the same thought, but then I figured if I only play it for 40 hours, it is still only a pound an hour.

I personally think it is already worth it, but I can understand waiting for a patch as it is buggy as hell. It's just already so damned good!
 
I think there's still a bit that needs fixing and tweaking but really liking it and better compared to the vanilla civ 5. It's a civ game but just different enough to make it worth a buy.
 
So, I'm a bit confused with religion. I had 3 cities and founded my religion, my capital showed as following that religion. The enemy sent a missionary to one of my cities and spread their religion, and that city started following theirs. I then sent a couple of missionaries to my other city and spread the good word, but it still doesn't show as following any religion. It doesn't have a symbol for a religion next to the city name and if I go into religion view it doesn't show a circle for religion like the other two cities. Also, when I go into city details for any of them and select religion the number of people it says are following each religion doesn't seem to tie up with the dominant religion.

Can anyone explain what I'm missing?
 
An even if you remove 3-4 Civs from the advance settings, it will place you in the middle of 4 Civs.

There's a Reddit thread with tweaks and tips, and one of them describes how to edit that and increase the spawning distance.

I've not had much time with the game but I'm (mostly) liking it so far. I like the new government system, but I wish the map colours made more of a difference between unexplored land and fog-of-war.
 
Has anyone noticed issues like this

I went to war with Arabia who as far as I can tell only has 3 cities. There are areas I've been unable to view and that's in the year 2000 :(. Once the last of the three Arabian cities I know about fell I was left with an Arabian admiral and an Arabian Melmuk? which are hanging around on what's now my territory yet I can not attack or claim them. Presumably if he did have another city I don't know off the war would still continue and I'd be able to at least destroy the Melmuk or whatever it's called, But as it is there like third wheels. Am I missing something?
 
Was just reading the civfanatics thread where a bunch of people have been testing out making the maps bigger. Seems that they have managed to do several games with maps that are almost twice the size of the Huge map , with every civilization playing. So thats good news, the default Huge Map is roughly the same size as the large map in Civ 5, its 106 x 66. In the thread they have been playing with the settings edited on a map thats 230 x 115 , with every civilization included. It requires some beefiness in your rig , but that bodes very well.

I'd settle for alterating my settings to make it somewhere in between that, something like 180 x 95, running with all civs. Cant wait to return home from working away to give that a try.

By the way, when I played it last I noticed that the "camera" didnt go to visible enemy units when it was their turn, caused me to mess up on more than once occasion. Does anyone know how to make it so that you watch the enemies movements like past Civs?

EDIT :
Yup, it's here. I'm sure it'll expand as people figure out more things.

Thanks, will check that out when I can access Reddit
 
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