Civilization VI

Is there a dedicated server for this like there was in Civ V? I'm talking about being able to host a pitboss or something similar on another machine without having to bog down an entire Steam account.
 
How do you move a spy to a different city? I've had my first spy stuck in the same enemy city since I got him. When the mission completes it just keeps giving me the option to do the same things again, I can't find how to move elsewhere?
 
What annoys me is how it insists on jumping away so you can't see the after effects of certain actions, In particular when I nuked a city, I'd like to watch the fireworks not get catapulted to the other side of the map :(
 
What annoys me is how it insists on jumping away so you can't see the after effects of certain actions, In particular when I nuked a city, I'd like to watch the fireworks not get catapulted to the other side of the map :(

That's unit auto-cycling most likely causing that; you can turn it off although unfortunately they never added the option to the in-game menus. To change it go to: "C:\Users\You\Documents\My Games\Sid Meier's Civilization VI" and find the "UserOptions.txt" file. Open it and find "AutoUnitCycle" and change it from 1 to 0. Save, close, and launch the game. It'll stop the game automatically selecting the next unit in need of actions as soon as you perform one or start the turn.
 
That's unit auto-cycling most likely causing that; you can turn it off although unfortunately they never added the option to the in-game menus. To change it go to: "C:\Users\You\Documents\My Games\Sid Meier's Civilization VI" and find the "UserOptions.txt" file. Open it and find "AutoUnitCycle" and change it from 1 to 0. Save, close, and launch the game. It'll stop the game automatically selecting the next unit in need of actions as soon as you perform one or start the turn.

Awesome, thanks.
 
I have a new irk about this game, when you have a spy on counter intelligence you have to choose the city, then confirm placement and then choose the district. You have to do this every 8 or so turns, maybe a few more and if you have numerous spies it is just a click fest. Civ 5 with it's spy screen was far more user friendly, they only moved when I wanted them too I could reselect each one at any time.

I think my only gripe with this game that has true substance is the UI is just plain painful, everything is harder and less informative than the games it has replaced. Most of the game concept changes are fresh and at least change things up where they don't improve.
 
Yeah that is quite annoying. I had a few techs stolen from my capital yesterday and wanted to just leave a spy there to look after the place, and having to regularly re-select this was a pain. I only had a few spies on the go at a time and it was rather annoying.

Another thing that's annoyed me is wonders, I've had a few situations where an opponent has completed a wonder just before me and as far as I can tell I've been left with nothing, at least in Civ V you'd get a chunk of gold, but if you do I haven't noticed. I guess its bad luck but annoying when you've wasted a large number of turns trying to produce one when there is other stuff you could have been building.
 
Last edited:
I am a little disappointed in this game, it seems to me like a cross between the settlers and civ. At the moment it just doesn't hold my interest, but I will keep trying. It desperately needs some work by the developers, too many bugs as everyone has pointed out.
 
I'm the opposite, I just can't get enough of it. REALLY enjoying it at the moment. I do have one or two gripes (for example civs settling on top of you then you get penalties for it)but they don't detract at all for me.
 
I just got Napoleon and I'm torn as to what kind of unit to use him on (he creates an army). I'm thinking either a knight or a bombard. Anyone have any thoughts on the matter?
 
Been playing a game with "Quick Movement" enabled and man, it really makes a difference on turn times, especially turn 200+. The UI always move nearly every unit they have every turn and having them move nearly instantly really speeds up turns. Would really advise having it on.
 
Yeah I usually have quick movement on, sometimes turn it off if I'm involved in a war but that's about it. I agree, makes a huge difference.
 
Haha, I suppose. I haven't played late game yet though. I was more looking for peoples thoughts on what the most effective modern era units onwards are.

All unit types have their uses depending on the circumstances of the game, but a good rule of thumb at the moment is: cavalry > ranged > melee

Yeah I usually have quick movement on, sometimes turn it off if I'm involved in a war but that's about it. I agree, makes a huge difference.

There was a mod for Civ 5 which switched quick movement and combat on for the AI but not the player, which offered the best of both worlds. I hope someone does the same for Civ 6.
 
That mod sounds awesome for Quick Combat/Movement; would love to see that as I like the animations but it takes forever mid-late game to get through them all with the AI. Agree on Horses > Ranged > Melee also; I've been deleting my warrior after I'm settled in for the gold as are just very poor. Civ 5 had this issue also but it never felt as bad, but still ended up favouring Spears->Pikes->Cavalry route if I needed/wanted melee units.

Lost to a random religious victory last night. Didn't even see it coming, just all of a sudden lost the game as I was building the last Space Race unit. I think they need to re-add the "<civilization> is close to a <victory type> victory!" notification in like they had in Civ 5 (or if they do already I'm not seeing it) and put on the defeat screen why you lost as it doesn't say.

How are peoples general build orders looking? I've been toying with Slingers and Scouts right off the bat and I'm just not sold on Scouts at all. Above King difficulty (and maybe even King) you really need that extra military strength Over rough terrain they move the same speed, only cost normally 1 more turn to produce at the start and are much tougher. Majority of games for me it looks like: Slinger, Builder, Slinger, then a Slinger or Settler (depending on how fast I need an expansion), and then the other. With the 3 Slingers it's great for getting boosts on Archery and Machinery. For new expansion cities I tend to start with a Monument immediately as border expansion is just so slow.
 
Back
Top Bottom