Civilization VI

Game definitely takes noticeably longer to load turns than Civ V and I've done the windows defender thing.

Declared my first 'holy war' last night as Germany was naughty and kept converting my city after he said he would stop. 1 turn later que 5 animations of the rest of the world all denouncing me for warmongering. It was my first fight of the game :(

I like the game, and most of the changes they have made (religious combat aside), but the diplomacy is not fit for purpose at the moment. It's frustrating, because the ideas behind certain things like leader agendas, warmongering being a bigger issue in the late game and casus belli are all good, but they are poorly implemented and the weighting for diplomatic actions is all over the place. I had Viccy declare against me in my Sumeria game (after denouncing her for breaking a no-conversion promise) and after defending myself, I counter-attacked and captured two cities, the latter of which was the Arabian capital (who had been defeated before I met them) which I liberated. I then accepted peace and gave back the other city as part of the terms. I got +5 bonus with Saladin for "liberating some of his people" (i.e. bringing their civ back from the dead) and -24 for warmongering. He denounced me a few turns later...
 
I am having probs with civs settling right next to me and then I get a minus for it!! So I take the gits out and get warmongering :( Not really sure how to prevent them settling near me without leaving standing units everywhere; which of course is not effective.
 
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I am having probs with civs settling right next to me and then I get a minus for it!! So I take the gits out and get warmongering :( Not really sure how to prevent them settling near me without leaving standing units everywhere; which of course is not effective.

The worst thing is that you can't ask them not to do it until they already have done, same as with religious conversion.

There is a mod on civfanatics (called AI+) which claims to rework the AI settling decision making to be more sensible. I haven't tried it yet, but it is on my list for a future try out.

On the subject of the AI, there are some interesting revelations from the modders on civfanatics. Most of the AI is just copied straight from Civ 5 with no changes. It doesn't even calculate decisions based on the new movement rules! The only real changes seem to be for district placement and it just goes after the largest bonus available at the time without planning what it might need later on...
 
I am having probs with civs settling right next to me and then I get a minus for it!! So I take the gits out and get warmongering :( Not really sure how to prevent them settling near me without leaving standing units everywhere; which of course is not effective.

Haha yes that's happening to me at the minute as well. Spain settled right on my border. So I moved some troops to my own border as a deterrent (He'd amassed a large army). Every so often he shouts at me to move my troops away from his borders, even though they are in my land! I just keep selecting ignore, otherwise I'll get worse penalties for 'breaking' the agreement to move.
 
Haha yes that's happening to me at the minute as well. Spain settled right on my border. So I moved some troops to my own border as a deterrent (He'd amassed a large army). Every so often he shouts at me to move my troops away from his borders, even though they are in my land! I just keep selecting ignore, otherwise I'll get worse penalties for 'breaking' the agreement to move.

That one really annoys me, a couple of times I've said my troops are just passing and then get grief for breaking a promise. I didn't make a promise, I said they were just passing and at no point did I say they wouldn't be passing again.
 
I like the game, and most of the changes they have made (religious combat aside), but the diplomacy is not fit for purpose at the moment. It's frustrating, because the ideas behind certain things like leader agendas, warmongering being a bigger issue in the late game and casus belli are all good, but they are poorly implemented and the weighting for diplomatic actions is all over the place. I had Viccy declare against me in my Sumeria game (after denouncing her for breaking a no-conversion promise) and after defending myself, I counter-attacked and captured two cities, the latter of which was the Arabian capital (who had been defeated before I met them) which I liberated. I then accepted peace and gave back the other city as part of the terms. I got +5 bonus with Saladin for "liberating some of his people" (i.e. bringing their civ back from the dead) and -24 for warmongering. He denounced me a few turns later...

Yeah I'm finding diplomacy rather annoying. I got attacked by one Civ, repelled all their attacks for some time and accepted peace. A short time later another Civ attacked me, so after pushing them back I decided to take one of their cities to teach them a lesson before agreeing peace, and now everyone has labelled me a warmonger.

Also, these two wars were relatively short yet I managed to rack up a relatively large war weariness which caused me issues.

Also in my last game I decided to liberate a city state, I didn't seem to have the option to declare liberation war, not sure if that's because they took the city state before I'd researched the necessary civic or if I don't understand it in some other way. Anyway, liberated the city and returned it to the city state and everyone still felt I was a war monger. Also the city state didn't love me forever like they do in Civ V, and I kinda think they should!

In general though everyone hates me for silly reasons like not spreading religion and stuff.
 
Yeah I'm finding diplomacy rather annoying. I got attacked by one Civ, repelled all their attacks for some time and accepted peace. A short time later another Civ attacked me, so after pushing them back I decided to take one of their cities to teach them a lesson before agreeing peace, and now everyone has labelled me a warmonger.

Also, these two wars were relatively short yet I managed to rack up a relatively large war weariness which caused me issues.

Also in my last game I decided to liberate a city state, I didn't seem to have the option to declare liberation war, not sure if that's because they took the city state before I'd researched the necessary civic or if I don't understand it in some other way. Anyway, liberated the city and returned it to the city state and everyone still felt I was a war monger. Also the city state didn't love me forever like they do in Civ V, and I kinda think they should!

In general though everyone hates me for silly reasons like not spreading religion and stuff.

I had the same issue with war of liberation. I think you can only do it if you were allies/suzerain at the time the city was captured. Also, you can't liberate a city if you don't capture it directly (e.g. get it in a peace negotiation or trade deal) which I hope is just a bug, as it is lame otherwise.

Don't feel too bad about everyone hating you though, as the AI don't spare each other from their nonsense. Every game I have played has ended with every civ either having denounced, been denounced by or at war with every other civ...
 
After 30 hours or so, I'm putting this away until the next expansion.

The AI is utterly hopeless, it just can't play the game. The UI is a mess, it turns into a clutterfest in the mid game. Early relics are op. Eureka moments are op. Religion seemed ok initially but when the AI started spamming religious units to such an extent that there was literally no room on the map to move anything it became a nuisance. Ranged units reign supreme (and the AI is oblivious of it). Combat is broken, even in multiplayer, because of the massive advantages of the defender and the lack of mobility of most units. Diplomancy is a joke, everyone hates you.

There are other problems too, I regret buying it now, it's just not worth it in its current state.
 
After 30 hours or so, I'm putting this away until the next expansion.

The AI is utterly hopeless, it just can't play the game. The UI is a mess, it turns into a clutterfest in the mid game. Early relics are op. Eureka moments are op. Religion seemed ok initially but when the AI started spamming religious units to such an extent that there was literally no room on the map to move anything it became a nuisance. Ranged units reign supreme (and the AI is oblivious of it). Combat is broken, even in multiplayer, because of the massive advantages of the defender and the lack of mobility of most units. Diplomancy is a joke, everyone hates you.

There are other problems too, I regret buying it now, it's just not worth it in its current state.
I can't disagree with most of your points - and I won't even try. I've played 48 hours and I have the Civ bug back, but Civ 6 isn't doing it for me at the moment for several reasons. Diplomacy is awful - the system feels like it's been simplified to the point where it's useless. It's impossible to do anything even remotely warlike without the entire world turning on you. Even when another civ breaks their promise multiple times, if you dare strike back at them, then the entire world will shun you. Shock denouncings are a regular occurrence and it's really frustrating. When you do have a war, the AI is pathetic. The game just feels like war is a waste of time and for me it's a fundamental part of the way I play.

I loved the changes at first, but the novelty has been dulled by the terrible AI and diplomacy system. I'm sure they will fix it in time - or at least player mods will make the game more playable long-term.

I downloaded Civ 5 again last night - I think I'll go retro to scratch my civ-itch.
 
Warmonger penalties are one of the worst things in Civ, dominance is a valid win condition so imo the penalty should not even be there.

but that's the price you pay for following that particular win condition. If you're being super aggressive, of course the other leaders should look down on you. Like we look down on Russia after Crimea!!
 
I'm going to put this out there: Diplomacy is the worse feature of all the Civ games

The developers never ever fix it every game and if it has mostly just been lifted out of Civ 5 then I feel vindicated in thinking that.
 
Wouldn't really matter if you got the Warmonger penalties or not I've found as by mid-game most of the Civ's will hate you as you would have clashed at some point with their agenda's.


For anyone interested in a UI mod there's a good one called CQUI which is available here. It installs into the DLC folder so you don't have to overwrite base game files and you can enable/disable it from the in-game menus.
 
Whilst you do get a lot of enemies mid game in contrast making allies can be a pain too. I was allied with India and to show their appreciation they decided they would base their army in my cities. This made it a pain to do tile improvements and use great persons. I had 1 great person sat there for a 100 hundred turns just waiting for a unit to move off the tile. I can't order them off the tile annoyingly. I almost paid someone to kick off with India so they would move their units out of my base.
 
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Whilst you do get a lot of enemies mid game in contrast making allies can be a pain too. I was allied with India and to show their appreciation they decided they would base their army in my cities. This made it a pain to do tile improvements and use great persons. I had 1 great person sat there for a 100 hundred turns just waiting for a unit to move off the tile. I can't order them off the tile annoyingly. I almost paid someone to kick off with India so they would move their units out of my base.

I thought even on Marathon the game ends before 10000 turns are reached.
 
I thought even on Marathon the game ends before 10000 turns are reached.

The problem I had was an Indian unit sat on a tile that needed to put my great person on to activate them. They had so many units on my land that couldn't move the great person to the tile. It was also a pain trying to use the builder.
 
They really need to remove the free envoy to the first Civ that finds a City-State as it's way too powerful in the early game. For instance in a new game I just started I found 3 science states, 1 culture and 1 faith by turn 14. That's like having 3 campus', a monument and a shrine. But then you have the other games where you find none and you're at such a disadvantage right away purely because you got unlucky with your starting spot.

There's more luck involved where you can just snowball also if you get the easy quests especially if more than one of them has the same quest. In the game I started one had clear a Barbarian camp which is incredibly easy and two others wanted me to build an Encampment.

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Forgot about the city state meet bonus, yes it's totally broken. Meet a couple of city states, find an early relic, an eureka here and there and you're ahead of a Diety AI in the early game, making the later stages trivial.
 
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