Civilization VI

The AI is massively worse then Civ V. We expect it to get fixed as the AI is a big part of what makes Civ games worth playing. With the Ai being in such a poor state Civ VI is just not worth it.

For single player I would be possibly inclined to agree, but in multiplayer Civ 6 is still immense fun. We only play multiplayer on it, exclusively on Marathon length and Giant maps (we do put in somewhere between 20 and 30 AI players, depending on how many of us are playing) and I've so far knocked up 299 hours played and the missus has knocked up 883 hours, so for us its more than been worth the money. Getting a group of people together for an epic length multiplayer match is where its at imo, though I appreciate that not everyone can get a reliable group of people together who are willing to devote that much extended time to completing a game of Civ.
 
The AI is massively worse then Civ V. We expect it to get fixed as the AI is a big part of what makes Civ games worth playing. With the Ai being in such a poor state Civ VI is just not worth it.

I realise why you 'want' it fixed, but not why you 'expect' it to get fixed. As I say, they never really fixed these issues with V despite people wanting them to, so I'm not sure why anyone would expect it to be fixed with VI. Maybe its a bit worse but the issues are fundamentally the same, they can't make the AI smarter so make it cheat. Yes we'd all love it fixed, but if they didn't manage it with V, and went down exactly the same route with VI, then don't expect much.
 
The AI is just a gosh darn cheater in this and always has been. You can plan around it (what's that Mr AI? You get a nice early settler that you'll move unescorted to a prime location right at the start; be rude not to take that from you) but it has always been the biggest issue with the franchise. I've got them all and it has never been particularly good. Forward settling as been curbed quite a bit by the loyalty mechanic so that's nice but my biggest ever issue is still present and still really gets on my teets and that is that if you have a unit close to another civs borders they will tell you to move it or make a DOW but you have no option to do the same when they blatantly move their units around your borders getting them into position for a sneak attack.

I've played nearly all the new civs up to the Renaissance ear (not tried Shaka yet) and thoughts are:

Cree - Very strong early game. If you get lucky with resource placement their UI is amazingly powerful. Absolutely must have as many trade routes as possible to grab that land.
Georgia - Have to go full on faith to get the most out of them. It's actually useful now though with the 2nd tier government plaza building which allows you to buy military units. Combined with Theocracy and the Monument GA option you can just faith buy your way to complete dominance. UU is a bit of a duffer.
Dutch - Haven't accessed their UU or the polder yet so not much to say unfortunately.
Korea - Set up loads of Suwons early on and you'll pretty much be guaranteed to get every Great Scientist available, such is their science power unless you meet..
Scotland - Potentially so OP it's not funny. Get plenty of amenities to get your populace ecstatic, build as many campus' and IZ's as possibly and sit back and laugh as you take any GP worth taking, leaving only the duffers as crumbs of comfort for anyone else; especially fun if you have Pedro in your game, just to make him really butthurt :D
Mongolia - I find you get the most fun out of him if you tinker with the start settings so all your rival civs are ones with horse based UUs. That way you can steal all their special units and turn them against their old masters. Mwhahahahaha.
Mapuche - Can get a shed load of culture early on if you get lucky with breathtaking level tiles due to their UI. Their loyalty reducing mechanic and extra power are both very situational. I've not yet had a city settle so close to me that I had an opportunity to kill their units to flip it, and the AI is a bit pants at getting Golden Ages so again, not had a chance to test the power of the extra attack power.

Governors seem a bit meh, except for Magnus who can pretty much gain you any wonder you want if you have trees around to chop. Not particularly fun, nor environmentally friendly but hey, we're in a game that promotes whaling and catching endangered turtles for fun so what the Hell ;)
 
I realise why you 'want' it fixed, but not why you 'expect' it to get fixed. As I say, they never really fixed these issues with V despite people wanting them to, so I'm not sure why anyone would expect it to be fixed with VI. Maybe its a bit worse but the issues are fundamentally the same, they can't make the AI smarter so make it cheat. Yes we'd all love it fixed, but if they didn't manage it with V, and went down exactly the same route with VI, then don't expect much.
They didn’t go down exactly the same route with VI. I have no problems with the AI in V but the AI in VI is so useless it ruins the game. We expect it to be fixed as at least Civ 5 had a functional AI not the useless mess with have in VI. The AI cheats in V but at least it was functional and made for decent games. The AI in VI on the other hand is so broken that everyone I know in real life gave up in Civ VI.
 
I realise why you 'want' it fixed, but not why you 'expect' it to get fixed. As I say, they never really fixed these issues with V despite people wanting them to, so I'm not sure why anyone would expect it to be fixed with VI. Maybe its a bit worse but the issues are fundamentally the same, they can't make the AI smarter so make it cheat. Yes we'd all love it fixed, but if they didn't manage it with V, and went down exactly the same route with VI, then don't expect much.

I don't really expect much from the AI and so I'm rarely disappointed. There can be some aspects which seem to get patched but largely I have found then to be consistent, well as much as it seems to be in this and others like the Total War games.

Maybe this sounds really superficial but a massive put off for me in games are the cartoony type graphics, or art style is what I probably mean.
To me the Civ series started down that path after Civ 3, IIRC.
Perhaps that is why I would play, altho feeble brain has limitations, Factorio and not Oxygen not Included.
Many games seem to favour cartoony graphics these days, it might just be an age thing tho.
My wife has played Township on her tablet for years and that epitomises what I mean regarding the art style, albeit an extreme example maybe, lol.
 
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I don't really expect much from the AI and so I'm rarely disappointed. There can be some aspects which seem to get patched but largely I have found then to be consistent, well as much as it seems to be in this and others like the Total War games.

Maybe this sounds really superficial but a massive put off for me in games are the cartoony type graphics, or art style is what I probably mean.
To me the Civ series started down that path after Civ 3, IIRC.
Perhaps that is why I would play, altho feeble brain has limitations, Factorio and not Oxygen not Included.
Many games seem to favour cartoony graphics these days, it might just be an age thing tho.
My wife has played Township on her tablet for years and that epitomises what I mean regarding the art style, albeit an extreme example maybe, lol.

I was initially put off by the graphic style, when I first saw the screenshots however upon getting the game and playing it I found that the graphics worked rather well. But worry not, its not an age thing as I'm older than most ;) It could well just be a taste thing.
 
I was initially put off by the graphic style, when I first saw the screenshots however upon getting the game and playing it I found that the graphics worked rather well. But worry not, its not an age thing as I'm older than most ;) It could well just be a taste thing.

You could be right, being a taste thing. I suppose tastes in games change over the years and maybe I should revisit this game again and see if I can work passed those first impressions. Having only 21 hours of gameplay is kinda telling for me with this game, as I would have thought that by now it would have replaced my "go to" game of Cities Skylines.

I can see a lot of disappointment, reflected in the recent reviews for the game on Steam, with the latest expansion. Well at least expressed by those who have submitted their review. What is concerning for the franchise is the "mixed" status for the overall reviews, considering how well Civ V ranks. Perhaps it is still too early in this games release for that to balance. I do remember how Civ V was a bit of a Marmite release in its time, thank goodness for no more SOD's wandering around the map...!

Do you use any mods at all or just soak up the vanilla experience...?
The modding scene does not seem a active as it was for the older titles, looking over at CFC.

Edit: Just read that you play MP only, then that will obviously be a very different playing experience from SP only. Congrats to your wife tho for being able to rank up so many playing hours, nice to find a game, and the time, to sink that many hours in to.
 
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You could be right, being a taste thing. I suppose tastes in games change over the years and maybe I should revisit this game again and see if I can work passed those first impressions. Having only 21 hours of gameplay is kinda telling for me with this game, as I would have thought that by now it would have replaced my "go to" game of Cities Skylines.

I can see a lot of disappointment, reflected in the recent reviews for the game on Steam, with the latest expansion. Well at least expressed by those who have submitted their review. What is concerning for the franchise is the "mixed" status for the overall reviews, considering how well Civ V ranks. Perhaps it is still too early in this games release for that to balance. I do remember how Civ V was a bit of a Marmite release in its time, thank goodness for no more SOD's wandering around the map...!

Do you use any mods at all or just soak up the vanilla experience...?
The modding scene does not seem a active as it was for the older titles, looking over at CFC.

Edit: Just read that you play MP only, then that will obviously be a very different playing experience from SP only. Congrats to your wife tho for being able to rank up so many playing hours, nice to find a game, and the time, to sink that many hours in to.

Which is weird really as I think the expansion has vastly improved the game (mainly because I dont like city rushes and the loyalty system hinders land grabs to a degree).

The only "mod" we use is the Yet Another Earth Map mod, simply for the enormous map sizes and the ability to play with 30+ civs. We used to use several other mods (aesthetic ones and additional resource types etc) but it became too much hassle to update them when patches came in and many of them made the multiplayer unstable, so we just stick with YNAEMP and the rest is vanilla.
 
Editing the Leaders.xml file to fix the yeild typos in there seems to have fixed the AI. They no longer go crazy with religion, spamming you with religious units. They now seem to focus more on other things.
 
These are the lines that need fixing:
<Row ListType="DefaultYieldBias" Item="YEILD_PRODUCTION" Value="25"/>
<Row ListType="DefaultYieldBias" Item="YEILD_SCIENCE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YEILD_CULTURE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YEILD_GOLD" Value="20"/>
<Row ListType="DefaultYieldBias" Item="YEILD_FAITH" Value="-25"/>

To

<Row ListType="DefaultYieldBias" Item="YIELD_PRODUCTION" Value="25"/>
<Row ListType="DefaultYieldBias" Item="YIELD_SCIENCE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YIELD_CULTURE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YIELD_GOLD" Value="20"/>
<Row ListType="DefaultYieldBias" Item="YIELD_FAITH" Value="-25"/>
 
Not sure if it's a bug or something not working correctly but just played a game as Persia and the Immortal wouldn't melee, despite still being tagged as a melee unit and having the melee unit promotion tree. Annoyingly, it meant I couldn't take cities with it and it ended up being an expensive (and very slight) upgrade to the Archer.

Seems doubly weird as you can upgrade the Warrior to it which is going melee unit to ranged.
 
Not sure if it's a bug or something not working correctly but just played a game as Persia and the Immortal wouldn't melee, despite still being tagged as a melee unit and having the melee unit promotion tree. Annoyingly, it meant I couldn't take cities with it and it ended up being an expensive (and very slight) upgrade to the Archer.

Yeah, it's a weird unit. Any melee class unit in the game with a ranged attack can't capture a city as that counts as a melee attack. They would be too powerful otherwise as you could attack cities with no drawback and then just take it (since ranged attacks vs. cities don't cause back lash damage).
 
I'm pretty sure you used to be able to though flibby. Like the Impi in Civ V which was melee but had the optional ranged attack.

Maybe old age is taking its toll but I'm 99% sure I've cursed in the past when I've instructed the Immortal to do a ranged and it did a melee attack instead and I'm 99% certain I've taken cities with it in the past.
 
We are a go on Mac OS :D

100 turns in and I'm thinking the golden age is genuinely a good idea, focused me a lot more on what I am doing... Half tempted to force a dark age just to see what happens
 
We are a go on Mac OS :D

100 turns in and I'm thinking the golden age is genuinely a good idea, focused me a lot more on what I am doing... Half tempted to force a dark age just to see what happens

Forcing a dark age is useful because that opens the opportunity to get into a heroic age (the next one up from a golden age)
 
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