Command & Conquer 3 Demo, Next Week!

Is thias game frames /sec capped at 30 like generals? I ran it with fraps and its stuck at 30fps. Saying that, it doesn't change at all, constant 30fps.
 
Would you notice the difference if it was higher?

I wasn't aware the engine capped you at 30fps until i started to dig around for info on this game and its predecessor, was as smooth as a sharp knife through warm butter for me. :)
 
How far can you zoom out? i haven't downloaded it yet

Not much.

Seems ok to me after playing it more, nothing special and I defiantely would agree on longetivity - would wear off quickly. Only thing going for it is the cheesy FMV's & campaign.
 
pieman109 said:
Is thias game frames /sec capped at 30 like generals? I ran it with fraps and its stuck at 30fps. Saying that, it doesn't change at all, constant 30fps.

I was about to post this also. It does seem capped. I wasn't aware that general's had the same cap. I thought it was due to it coming to the consoles, I guess that they didn't change the Generals engine that much then.
 
Again ill say it again in reply to those saying its unbalanced.

It is if you play them on easy/medium... Try next level up and as soon as they see your tanks they will stealth bomber them - one of those bombs does a lot of damage.

Ion cannon is awesome.
 
Raze said:
Didnt really notice to be honest.

Guess with a game like this you dont really need 60+?

:)

i thought all of the cnc's were capped at 30

wasnt any point in going higher with that type of game
 
Raze said:
Didnt really notice to be honest.

Guess with a game like this you dont really need 60+?

:)

Same.

I (until I used FRAPS) thought the game was running 60+ it feels very smooth.

This game WILL be purchased. I do love C and C games, they are simple and addictive. Also, I love the story line in the games too.
 
OMG what a bad bad game! Sorry to all those that liked it (the graphics were nice) but the AI and gameplay are so basic! Your units dont return fire when theyre being fired upon, they all just sit there in groups firing at each other until one group dies, when stuff explodes they simply disappear with no trace!!

Surely after company of heroes showed what can be done with the RTS genre people would have sat up and taken notice. Suppose I'll just have to wait for the expansion pack :(
 
What? My units actively run off and chase enemies around and shoot at them until they retreat (unless i have them set to hold fire).

So what when stuff goes boom and disappears.....s'not a resource like in SupCom :p Does leave a blast mark on the floor tho!
 
Did notice one bug - the Titan (?) walkers sometimes loose their 'walk' animation after firing and just float along quite happily.......then revert back to being fine.
 
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