I've not had much chance to get started with the game yet, what Ray Tracing settings are others running, I started with Ultra and FGx2, but then knocked it back to High. Does High still get you Path tracing?
I've not had much chance to get started with the game yet, what Ray Tracing settings are others running, I started with Ultra and FGx2, but then knocked it back to High. Does High still get you Path tracing?
Yeah the path tracing is the "Indirect Lighting" option which is enabled in some form on all presets, I think higher settings for it increase the number of light bounces. High seems to be the optimal setting for path tracing/indirect lighting due to very little visual difference with Ultra.
I'm just running the Medium preset so that I don't have to use FG, and it still looks pretty good.
RT Ultra combines the highest path-tracing setting with maximum ray-traced direct lighting and transparency. It requires both RTX Mega Geometry and DLSS Ray Reconstruction.
Ultra unlocks transparency setting since it needs mega geometry and ray reconstruction:
I've not had much chance to get started with the game yet, what Ray Tracing settings are others running, I started with Ultra and FGx2, but then knocked it back to High. Does High still get you Path tracing?

Thanks for the advice, I can safely max all settings and then drop Indirect Lighting back to High, keeps me around the 100FPS mark and everything feels smooth and responsive.It's good to keep the 'direct lighting' setting on Ultra if you can, then reduce 'indirect lighting' (path tracing) first if you're looking for more performance.
do u need to have played the first ? not sure how i feel about the melee combat
do u need to have played the first ? not sure how i feel about the melee combat
do u need to have played the first ? not sure how i feel about the melee combat
As someone that's not flustered by DS difficulty or say DMC on DMD difficulty, I found the game a touch frustrating at first with the serious lack of variety or skill required. It felt a bit of a chore.I feel if you like Devil May Cry/Bayonetta type combat then you'll like this. There are a A LOT of combat encounters in the game, many are optional, but trying different abilities and builds etc helps keep it more fun and less repetitive. For me it's a step up from the first game for sure, more variety overall and a bit more tactical.
I've tried both and IMO the gun combat in the first game is much superior.
I thought I wouldn't be a fan of the melee combat in resonant, and I'm definitely not.
As someone that's not flustered by DS difficulty or say DMC on DMD difficulty, I found the game a touch frustrating at first with the serious lack of variety or skill required. It felt a bit of a chore.
I found the opposite; I started on controller but wasn't getting on with it. To get it to work I'd have had to spend a while remapping the paddles. Instead i switched to KB&M and much preferred it.How are you guys getting on with KB + M? I wondered if melee was basically built for a controller which I have but do not care for.
I thought I'd click with the combat eventually but it's not very complicated and very mashy. I got to the point where I messed with the assist sliders to make it less of a chore to get through encounters. I'm into the story but tonally, I think I prefer the first game.
(. I'm really enjoying it. I do miss the oldest house though, they probably couldn't have squeezed another game out of its location though.