Crysis 3 official, release date is 2013

That comic is awful, you really can tell they've ignored the plot of the first one then tried to shoehorn the new plot into the ending of the first game.
This is what I hated about Crysis 2. The first one had barely any story and it was more focused on you running just being a soldier killing stuff. Then in Crysis 2 you have this massive backstory that doesn't fit in at all.

It would have been so easy to make a good story with what they had but they had to add so much **** that wasn't needed.

Just read that comic. I wish I hadn't. :|
 
I found the aliens AI in crysis 2 far more challenging and sneaky. For me this kept the momentum going in the game as the AI of the cell soldiers seemed pretty poor. Opposite to the previous crysis game actually.

Many times I found them to have sneaked right behind me when I wasn't paying careful attention to my environment.
 
This is what I hated about Crysis 2. The first one had barely any story and it was more focused on you running just being a soldier killing stuff. Then in Crysis 2 you have this massive backstory that doesn't fit in at all.

It would have been so easy to make a good story with what they had but they had to add so much **** that wasn't needed.

Just read that comic. I wish I hadn't. :|

I'd say it laid the foundations.
The story started to expand within the game, as it should.
And I agree, it'd have been easy to make a good story with what they had.
 
The dismissive and pessimistic nature of this thread made me feel a little ill. Personally, regardless of how it turns out I'm glad we have some iteration of the 'sandboxy' Crysis games in this crowded hallway FPS market. The guided sandbox scenarios in 2 always gave me options in play-style above the regular 'huh, which gun should I kill these guys with'.

The game didn't match the fidelity of the first on a graphical front but I'm still not able to run that with 'maximum beauty'.

I don't harbor any ill-will for the guys at Crytek. No matter how deep EA have their hooks into the development I'm glad to see that the now scalable Cryengine is actually getting used in other titles and giving console gamers something above the plateau of their own image quality. Not feeling bitter that they aren't exclusively making games JUST for the PC elite, happy to see what they can do against the technical limitations they face - on console or PC..

This isn't especially well written, short is I'm doing other things as well as writing, I was just a little mortified when I read the entitle-jerk on the first and following pages..
 
As i only started my pc gaming last May I picked up Crysis 2 first and to be honest really enjoyed it. Had DX11 installed etc. I did pick up the Crysis pack from steam in the summer sales but never really took to number one as i was still playing number two which felt like it lasted for ages.

will restart number one soon and see if i can relearn the controls.
 
Not really. Super suit is a story mechanic that KIND OF makes sense, at least in the nanobot fairy magic kind of way, but really, how do you resurrect someone from the dead who has been dead for at least several days and has a bullet in his skull? The story has to at least have some element of plausibility!

There's an episode of Stargate Atlantis where a character called Elizabeth Weir is fatally injured (something to do with a head injury), but she is saved having been 'repaired' by nanites that were injected into her system. Of course, for this idea to work I'm assuming Prophet is still wearing the suit when 'killed' (I've not played Crysis 2 so wouldn't know anything about what happened in the story).

But anyway, what I'm getting at is, it's certainly plausible in the world of science fiction and definitely in-line with the whole nanobot concept of Crysis.
 
The engine is impresive, im sure they could make some amazing scenery with it. Why cant they come up with a new game, yet again another crysis game with the same enemies, the same story (no doubt) and so on and so fourth.

Dissapointing really.
 
There's an episode of Stargate Atlantis where a character called Elizabeth Weir is fatally injured (something to do with a head injury), but she is saved having been 'repaired' by nanites that were injected into her system. Of course, for this idea to work I'm assuming Prophet is still wearing the suit when 'killed' (I've not played Crysis 2 so wouldn't know anything about what happened in the story).

But anyway, what I'm getting at is, it's certainly plausible in the world of science fiction and definitely in-line with the whole nanobot concept of Crysis.

Nomad dies at the beginning of Crysis 2. Fact of the matter is, he's probably been dead for at least several days before Crysis 2 ends.

I guess your right, though. Sci-fi can remedy these things. I guess, as mentioned above, Alcatraz is dead in Crysis 2 anyway, so surely they could just shove Prophet into the suit and, by the power of the nanosuit fairy magic, he is alive again.
 
I'm interested. In order, i enjoyed the games: Crysis 1, Warhead, Crysis 2. But i still enjoyed Crysis 2 - for all the complaints of it not being very sandboxy, Crysis Warhead had that problem as well, though still had decent destructable environments/enemy AI.

The idea of dividing the island into 7 zones, each of which is a mini-sandbox, is not far removed from the first game. It could work.
 
There's an episode of Stargate Atlantis where a character called Elizabeth Weir is fatally injured (something to do with a head injury), but she is saved having been 'repaired' by nanites that were injected into her system. Of course, for this idea to work I'm assuming Prophet is still wearing the suit when 'killed' (I've not played Crysis 2 so wouldn't know anything about what happened in the story).

Only he isn't when he killed himself. What you mention pretty much applies to alcatraz, as I mentioned in post 80 in this thread.
 
To be fair, the concept of the concrete jungle is a little obvious and cliche'd but then what other setting could they have? Jungle in Crysis 1, New York in 2, put them together so you have the best of both. I hope they create an element of 'height' in 3, I'd like to be jumping across rooftops of crumbling high rise buildings whilst being chased by the aliens.
 
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