CS:GO Discussion

Massive update - new operation and Nuke.

http://www.counter-strike.net/reintroducing_nuke

http://www.counter-strike.net/operationwildfire

https://www.reddit.com/r/GlobalOffe...or_counterstrike_global_offensive_update_for/

OPERATION WILDFIRE

Operation Wildfire is LIVE: http://www.counter-strike.net/operationwildfire
Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
The Operation Wildfire coin, upgradeable through the completion of challenge missions
An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://www.counter-strike.net/reintroducing_nuke

GAMEPLAY
ARMS RACE

The leader’s glow in Arms Race no longer shows through walls.
M4A1-Silenced has been added to the rifle section of available Arms Race weapons.

UI

Fixed AWP icon to better represent the weapon’s silhouette.
The English string “ALIVE” in the playercount hud element is now a localized token.
Inventory filter for All Weapons now filters out display items and music kits correctly.
Inventory sorting by Quality now better groups items within the same quality by their slot.
Updated the Nuke loading screen icon.

MISC

Fixed particle rain not following the “in eye” player if you were spectating someone.
Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.

SDK

[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
Maps can have multiple radar images based on player height.
Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
Added an Exploding Barrel entity for use in the Co-op Strike missions.
func_hostage_rescue entity is now able to be disabled.
Added a Heavy Phoenix enemy.
Added item_coop_coin entity that displays how many (of 3) you’ve collected.
In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
prop_door_rotating now blocks nav when closed, locked and unbreakable.
Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
Resurrected the HL2 env_gunfire entity.
Added two new convars for managing dropped weapons
weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).

MAPS
Nuke

Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group

Cache:

Fixed DM spawns
Improved radar polish
Improved visual polish
Added physics to fence in Sun room
Fixed numerous “pixel walks”
Fixed one-way wallbang at mid (thanks TomCS!)
Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)

Mirage:

Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
Removed shelf inside market near bombsite B (thanks TheWhaleMan!)

Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent

Slight adjustments to Safehouse, Lake, and Shoots

http://imgur.com/a/caFmT

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nice - funny first mission - 10 points of burn damage.

Molotovs flying everywhere all over the place!!

Also anyone with AMD gfx cards

AMD here! We are aware of the issue and are already looking at triage and seeing if it is indeed something we can fix on our driver side or work with Valve to fix. If it's a driver side fix needed I'll make sure to push it asap. Hopefully this is something that Valve can quickly take care of game side with a patch though, sucks to see it must have slipped their QA :(.

As many have pointed out lowering quality settings will stop the crashing in the interim.
 
This update took so long, that I genuinely dont care about it anymore.
Still Nuke looks nice.

Gun Skins - I cant honestly believe some of the trash they have released over the last few packs have been the 'most upvoted' by the community.
 
no lobbies but add people around your rank from the spreadsheet in this thread - then play with them!

What if you look... and there are no members at my level :D.

Since the new patch I have been harshly de-ranked. Before the patch I had not played for a few months and got de-ranked from MGE to Silver Elite on my return match.

It's painful playing solo at this level. No body takes the game seriously.
 
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What if you look, and there are no members at my level :D.

Since the new patch. I didn't play much and got de-ranked from MGE to Silver Elite :(.

It's painful playing solo at this level. No body takes the game seriously.

I'm in the exact same boat I was mge/dmg but then got ranked to silver , managed to get back up to gold nova 2 winning near enough every game , but it won't promote me anymore :(
 
I'm in the exact same boat I was mge/dmg but then got ranked to silver , managed to get back up to gold nova 2 winning near enough every game , but it won't promote me anymore :(

I'm winning games but going no where :\.

How many games did it take you to get upto GN2 mate?
 
add me from the spreadsheet chaps, i dont give a monkeys about ranks so will play with anyone. been swag7 only as of late which doesnt seem to work. i guess with trying my real rank should be dmg ish level.
 
What if you look... and there are no members at my level :D.


It's painful playing solo at this level. No body takes the game seriously.

Are there any lobby rooms for OcUK members only? I am relatively new to CS: GO and still trying to get my way around with many things.

Theres no dedicated servers really this time, maybe try fragmasters but basically no its all public stuff.
Add me from the spreadsheet, I have a nova 4 and I think that will lobby with anyone. It shouldnt be a massive deal, I play demolition sometimes 5 v5 can be ok quick game or comp or whatever. The last server ip for games I posted had every rank tier in there, worked ok casually.
Also I have all ranks on flist I can invite to a lobby even if Im not that close, just very random if people are online at the same time or not. New operation is a good time to get people online should be :)

You should add one or two ok players that you do find. Then eventually you might get five. My last game was bad which I realised in the first minute but my team mates werent awful just ESL, unfortunately I couldnt add them on a steam level zero account. Really no coordination there but they had some decent skill I thought, if you get to play with people a couple times in a row even at silver it'll work better.

Someone from my betting group lost his big bet, but got his winnings anyway. Withdrawn before they changed it :eek:
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I believe some skins aren't 'most upvoted by community' but ones Valve make themselves and they just add in to a collection.

Also the alt + tab smoke bug from the last update is back
 
I'm winning games but going no where :\.

How many games did it take you to get upto GN2 mate?

I am now , I'd say maybe 2-3 max games I won I ranked up apart from when I got to gn2 , I was finishing top in every game though , still am but it just doesn't want to rank me up anymore :(
 
Yeah the rank is a bit messed up really , it's annoying because I can't play competitive with mates as there all dmg lems, only when we have a 5 man group :(

What's the smoke bug ?
 
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