CS:GO Discussion

Esports aren't about skill anymore. Halo wasn't an Esport for years because it was a demanding and rigorous game. Esports are about money and commercial opportunity. This is becoming more and more apparent as the industry - and money involved - grows over the years. The corporate sponsors don't care about 'inherent skill'. They care about financial opportunity.

This is why LoL has such a big e-Sports following. SC2 is still quite large, but not to the scale of LoL. I don't see a lot of FPS anymore, it seems to have faded in to the background.
 
Well somethings changed, either me, my internet, the games netcode. But now reg seems to be off. At first I was bad, then I was good and now I can't hit anything again. I shoot people dead in the head and nothing, then there are times where I've blatently missed, by quite a distance and get a headshot for it. Idk, maybe my aim is just off.
 
Really liking this game.

I wish the bots were harder though, they need super-expert mode. I'm sure the bots in CSS are much better
 
Release Notes for CS:GO update 2012-08-30

[ Gameplay ]
- Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
- Increased default Casual match length to 15 rounds.
- Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
- Tuned flinch aimpunch values.
- Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.

[ UI ]
- Added x-ray vision of own teammates for dead players.
- Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
- Added a new convar "sv_competitive_official_5v5" that:
o Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
o Allows connected spectators to see both teams in x-ray.
- Added support for international characters in play with friends lobby chat.
- Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn't have focus.
- Fixed being able to open the radio menu when you were an observer.
- You can't toggle the scoreboard in half-time now
- Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
- The countdown timer now flashes prior to the start of a match.

[ General ]
- Reduced frequency of polling server console to save CPU.
- Fixed a rare crash when applying decals.
- Significantly improved precision of dedicated server frames to match tickrate.
- Clamped dedicated server fps to match quantized tickrate.
- Fixed two exploits. One that would allow players to see out of smoke with much more clarity than players could see them if they were boosted up while inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed players being able to see through a few trains out of the corner of their screens on de_train and de_train_se. Thanks Volcano.
- Fixed messages in scoreboard overlapping at end match.
- To pass a vote in competitive mode, all eligible voters minus one must now vote yes

[ Community Servers ]
- Fixed cases when values of some convars set on community servers would not correctly replicate to clients.
- Game modes configuration file now specifies cfg files to exec instead of keyvalue pairs of convars to make it easier for server operators to configure their game modes. To tweak game modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files.
- Linux: running srcds_run with -autoupdate will now update the server during hibernation, in addition to changelevel.
- Fixed an issue that was limiting connectivity to community servers to only 25 players.
- Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
- Changed timelimit matches to stop at round end instead of exactly when the limit expires

finally
 
My god the spray is terrible in this game.. if I make more than 2 continous shots then theres absolutely no point to shoot at all even at point blank!!
 
Might give this game another go in a few months closer to the New Year, but im done for now. CSS all the way :D
 
Ive discovered the secret to this. Play it like its am Xbox game. Run while fireing. I do so much better now than trying to be accurate.

In 2 5 round games I was 15-2 and 18-3 just from playing it like cod.
 
Ive discovered the secret to this. Play it like its am Xbox game. Run while fireing. I do so much better now than trying to be accurate.

In 2 5 round games I was 15-2 and 18-3 just from playing it like cod.

Exactly right, and that's why I'm not going to play it for a while until they sort it out.
 
I got this game yesterday

Played CS since beta and CSS

It seems ok but there seem to be a lot of bugs :( despite all the beta testing

Within 20mins of setting up the game (config etc) I found a huge exploitable cvar which allows people to play with fullbright.
Looked around the net and couldn't find any reference to it so sent a report to valve.

While looking around for references to that bug, found another bug that allows people to use a high picmip (like quake3). :(

The game seems ok, just really hoping they sort it out a bit better and fix bugs as it seems the demand from people moving from CSS / CS / COD4 etc is pretty high.
Actually has potential to become a good competitive game, just feels like a pub hero game atm :(

Been reading that some leagues are banning the molotov already
 
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I got this game yesterday

Played CS since beta and CSS

It seems ok but there seem to be a lot of bugs :( despite all the beta testing

Within 20mins of setting up the game (config etc) I found a huge exploitable cvar which allows people to play with fullbright.
Looked around the net and couldn't find any reference to it so sent a report to valve.

While looking around for references to that bug, found another bug that allows people to use a high picmip (like quake3). :(

The game seems ok, just really hoping they sort it out a bit better and fix bugs as it seems the demand from people moving from CSS / CS / COD4 etc is pretty high.
Actually has potential to become a good competitive game, just feels like a pub hero game atm :(

Been reading that some leagues are banning the molotov already

About the molotovs I think they should have given them a shot for a tournament and then listened to feedback. They don't last long enough to do much. And I think they're pretty balanced as is. Only problem is price so I don't think teams would buy them much anyway.
 
Am I being really, really stupid but how do you change character models like you could do in CSS/1.6 when you join a team? :)

Anyway, so far I am enjoying the game, more so as a change/play something a bit different to battlefield. I've found that player skill plays a bigger part in CS:GO then BF3 where you luck is involved half the time. Not overly impressed with the graphics, a bit sharper than source in places but not exactly ground breaking and there appears to be less physics throughout the maps. Weapon sounds really need sorting out. :o
 
Brought it this morning off steam worst fps ive played, nearly every death feels like there using chams hack or aim bot.
3 times in 3 different games a lone ive been 360 head shot from the middle of differents maps, this is one game il be asking for my cash back.
Yeah right i can see that happening!

You're crap. Deal with it.
 
You're crap. Deal with it.

+1 to this :p CS is a cruel mistress, some days you might be awesome... others..... buttraped xD and the bullet spread is so mad!!!


just bought a server for the clan i'm in, search =TFU= and you should see it up there.... not really sure about the adminess and configs so trying to read up on it... loads for source... like none for GO :p
 
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