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Cyberpunk 2077 Ultra performance

Yeah I'm running that setup, haven't found anything that bottlenecks the GPU. Cyberpunk runs with the GPU at 99% at 1440p with all the bells and whistles turned on and dlss set to quality. CPU doesn't seem to get stressed at all, but I don't really monitor it that much, it's at stock with Bdie 3200 memory and tight timings. I can upload a video later this evening if you're interested.
If you could drive in busy areas and have some monitoring software running while capturing video that would be great.
Thanks.
 
Yeah I'm running that setup, haven't found anything that bottlenecks the GPU. Cyberpunk runs with the GPU at 99% at 1440p with all the bells and whistles turned on and dlss set to quality. CPU doesn't seem to get stressed at all, but I don't really monitor it that much, it's at stock with Bdie 3200 memory and tight timings. I can upload a video later this evening if you're interested.
but can it lock to 60 fps in bradbury and bran with high crowd density;?

you can find the place on chinatown, it's a fast travel point

you can see reference video, my cpu ***** itself when i sprint around with high crowd density

https://www.youtube.com/watch?v=F3bPlCrihnQ&feature=youtu.be

this place also murders geforce now btw xd (it cant practically go above 25+ fps if you enable rt in that place)

https://www.youtube.com/watch?v=Dk4pbbfAhBU
 
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Well having just gone to a 5600x from a 2600 with the 3080, cyberpunk is bloody lovely now, dlss and ray tracing all on except shadows and the min fps is even better now.
 
Just because your cpu only is 60% used doesn’t mean your gpu is not bottlenecked by it.
Not every game can use all available cores.
What is your gpu usage in busy areas/when driving.?
Cyberpunk is very highly multi threaded, GPU usage is 99-100%.
 
Cyberpunk is very highly multi threaded, GPU usage is 99-100%.
Just looked at CPU scaling chart and it seems to run very well on a 5800X which is only beaten by 5950X.
Anyway I don’t think I’ve seen my 3700X going over 60% usage in this game while gpu usage is dropping to about 70% and with that FPS is going down as well.
A lot of other people are experiencing the same behaviour.
I guess tweaking ram might help but xmp profile on my ram isn’t that bad as it’s 8Pack kit so I don’t expect miracles.
 
CPU usage on my 2600 @ 4.1GHz was about 90+% non stop on all cores, this is with the 5600x:

w4sq8aa.png

nice upgrade :eek:

Yup wasn't expecting as big of a boost but it has really impressed me, especially since everything is still stock with the 5600x.
 
yeah tbh difference between 5800x and 3700x can be up to %35-45 in some certain situations

i guess the actual problem lies on the gimmicky architecture on zen/zen+/zen 2 cpus.

for example, 5800x has no inter-ccx latency, because all cores now actually use the same l3 cache

on the other hand, zen/zen+/zen 2 cpus have inter-ccx latency due to having two seperate ccxs with seperate l3 cache

i read somewhere that this incurs a higher core to core latency between different ccx cores. for example, when core 7 accesses a data core 1 processed, it needs to through infinity fabric, hence higher ccx latency

zen+ is horrible, core0 to core7 latency is usually around 110-125 ns, while zen 2 brings huge improvements and brings it down to 70-80 ns range (these latencies can be influenced by ram timings and ram speed)

for zen 3 though, core0 to core7 has 15-20 ns latency, which is huge. zen 3 actually has the best intercore latencies across the board, even against intel, which usually ranges around 40-45 ns

so in short, in games where 6+ cores are utilized, i'm pretty sure from time to time this latency comes into play, and that's where intel cpus always shined, and that's why zen 3 shine now

i don't know what kind of future high inter-ccx latency cpus will have, considering amd went back to having no inter-ccx latency on their gaming zen 3 cpus (barring two ccd cpus, i talk about 5800x specifically)

consoles seem to have large ccx clusters, which in theory, should make developers try to group thread workload per ccx as much as possible, but since im not a developer, i dont know how possible is that, but again consoles have their special optimization sauce so anything can apply to them, but i cant also know if those special sauces will translate to pc or not (i really wish it would)
 
but can it lock to 60 fps in bradbury and bran with high crowd density;?

you can find the place on chinatown, it's a fast travel point

you can see reference video, my cpu ***** itself when i sprint around with high crowd density

https://www.youtube.com/watch?v=F3bPlCrihnQ&feature=youtu.be

this place also murders geforce now btw xd (it cant practically go above 25+ fps if you enable rt in that place)

https://www.youtube.com/watch?v=Dk4pbbfAhBU

I'll will have a go at that section, and see what happens :D

What CPU/GPU are you running?
 
im running a 2700x and 3070

i expect yours to perform around 60 but might dip to 50s

(lowest i got was 32, let's assume 1.6x multipler (perf difference), you would have a minimum of 51 frames, or worst case, 1.4x multiplier (since mine is on heavy ram streoids xd), 45 frames (be sure to erratically run like me and turn the camera in quick fashion though, having a slow stroll does not cause such frame drops)

this is a funny topic because i detected this performance issue from a mile away. how did I do it?

they released a "xbox series x" gameplay video a week earlier before the release. i detected something was weird. they deliberately drove the car very slowly, and changed the camera angle very slowly (not a thing you would do while playing a fast paced game with a fast car)

now i know why, because they cheated, they actually turned crowd density setting to high for the video, but they knew that it would drop frames horribly if they speed up with the car or change the camera angle quickly:

https://youtu.be/yhj4qlItES0?t=149

then the game is released, and they set it back to low so that it does not drop frames as hard as it would be on high.

if it can drop to 45-50 fps with top of the line cpu, i dont know what to say to CDPR

again, you may be gpu bound at these frames as well, that's another topic
 
Is anyone running 3080 with 5800X.?
I’m thinking of upgrading my 3700X to the newer 8 core as they are currently on offer here at ocuk.
3080 seems to be heavily bottlenecked in that game with my 3700X and gpu usage is dropping as low as ~70% when driving.
That is at 4K with ray tracing and DLSS performance.
The 3700X would definitely hold you back a lot since Nvidia has higher driver overhead. In Cyberpunk in particular it's even worse because AMD does worse than Intel, and the 3700X itself doesn't do too hot.

See:
https://www.youtube.com/watch?v=JLEIJhunaW8

ExGuVaDXIAQSsTK


LOEha2c.jpg.png
 

I've tried to match your settings you listed in one of your videos above, but this isn't how I normally have the game running.
I normally have FOV set at 85, and all the crap blur,bloom,grain rubbish turned off :D

Mick

PS not sure if YT have finished processing the vid (not watched it yet), but it was recorded at 1440p native res.
 

I've tried to match your settings you listed in one of your videos above, but this isn't how I normally have the game running.
I normally have FOV set at 85, and all the crap blur,bloom,grain rubbish turned off :D

Mick

PS not sure if YT have finished processing the vid (not watched it yet), but it was recorded at 1440p native res.
wow it handled it like a champ :eek: 5800x is crazy :eek:

(geforce now video does not belong to me btw, it's a friend of mine's, i also turn those rubbish and play with 100 fov)


https://www.dropbox.com/s/mv9elecxhltd052/QuickSave-1.rar?dl=0

can you use my save and sprint around? :D your sprint seems much slower compared to mine, i wonder how much that will affect performance

you can drop the save file to here, it should be compatible with 1.2 version

C:\Users\---\Saved Games\CD Projekt Red\Cyberpunk 2077

btw you can approach the zen master :D
 
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i never really got into cyberpunk, tried it for a little while, was buggy, has all that been solved? though my ryzen 1700 i would have thought will hurt me
 
i never really got into cyberpunk, tried it for a little while, was buggy, has all that been solved? though my ryzen 1700 i would have thought will hurt me
it's about your luck

i started the game with 1.02 version and finished the game with 1.06 version and played it around 80 hours in total with gtx 1080 and never crashed once, never encountered a game breaking bug, but surely lots of bugs i have come across

i'm now with 3070 and already crashed 4 times, encountered game breaking bugs in certain places where i was unable to continue with 1.12 version. i didn't play it much with 1.2 yet though

so it seems like it's simply by luck. or that 3000 cards run the game worse in terms of stability :D
 

I've tried to match your settings you listed in one of your videos above, but this isn't how I normally have the game running.
I normally have FOV set at 85, and all the crap blur,bloom,grain rubbish turned off :D

Mick

PS not sure if YT have finished processing the vid (not watched it yet), but it was recorded at 1440p native res.

Yeah that looks good as your gpu was constantly almost maxed out.
If you are doing another video drop resolution scale or change DLSS to performance or even ultra performance so we can see how many frames that cpu can push. Thanks for the video as that shows me the 5800X is a worthy upgrade going from 3700X.
I would rather get 5900X but can’t get those at normal prices.
 
Just looked at CPU scaling chart and it seems to run very well on a 5800X which is only beaten by 5950X.
Anyway I don’t think I’ve seen my 3700X going over 60% usage in this game while gpu usage is dropping to about 70% and with that FPS is going down as well.
A lot of other people are experiencing the same behaviour.
I guess tweaking ram might help but xmp profile on my ram isn’t that bad as it’s 8Pack kit so I don’t expect miracles.
I have to agree, I don’t know that memory is the issue. Maybe a driver or GPU setting problem? Had a quick look and this Reddit post seems to have gotten a lot of traction:

https://www.reddit.com/r/cyberpunkgame/comments/kaylnw/comment/gfnjkg5
 
OK, something really strange when using DLSS set to Ultra Performance. Although the FPS goes up slightly, the GPU usage drops to around 75% and the CPU usage hovers around 50%
So why doesnt the GPU usage stay at max to pump more frames? Esp as the CPU isnt saturated?
See the video.

I wonder if GSync has anything to do with this?

 
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