I seem to need to do this quite a bit
bugs like missions not progressing or features randomly missing or not working but fortunately reloading the last save game or even in most cases just saving and then loading that save will sort it.
Bit of a pain and kind of annoying when you mention the game doesn't have any mention of X only for someone to point out it is there plainly - but it actually wasn't when you were playing but might appear after a restart of the game (this can include some of the information that pops up on screen to inform you of certain things you can do, etc.).
Definitely should have gone for a darker tone IMO - there are times the game can be really moody and that works well but it isn't well developed.
It reminds me a bit of Vampire The Masquerade: Bloodlines. Great story and characters, but was pretty bugy and the fighting system was rudimentary.
But what
bugs me the most is the overreliance on statistics instead of logic, just like any other action RPG out there. You have a simple bandana that offers 10 armor, while an helmet offers only 8. Short pants offering more protection than long pants? Logic! You've leveled up? Good, now put that point into that skill and magically the bullets are doing more damage! / s
That's one of the things that annoys me the most. How hard is to have a t-shirt and mode it with some Kevlar to offer protection against small arms fire and slashing or normal attacks from blade weapons? How hard can it be for "higher level" enemies to have body armor that protects also up to assault rifle level? And at the top end, armor that protects against snipers at greater distances?And then you can have people that have implants, like a face metal thing that can offer extra protection against weapon fire and so on.
And that just with their own assets already in the game, nevermind thinking outside the box and adding different type of ammo, different calibers, ballistics, survival aspects and so on...
sorry i wasnt clear i mean ive played it but havent seen it with good graphics settings yet and wondered if it would seem better turned up !
thanks for the summary though
Depends, I guess is somewhat subjective as some people pretend they don't care about graphics. For me it adds to the immersion. Turning everything up, including RTX (and able to maintain 60fps at least), is a great experience. It feels more... real.
Funny you should mention this. I showed my girlfriend Cyberpunk the other day, the first thing she said when I ran over a puddle was "That's ****, there's no reflection of you in the puddle"
She's (and you're) right, its a pretty basic thing to add a relection in a puddle / water / mirror if just about everything else casts reflections in the game!
I'm sure mirrors at first seems to work fine and reflect. Now you have to select to look in them instead of just looking when walking around.
Was that another feature they removed because it didnt work properly on consoles or dropped a few fps for people with crud GPUs?
Is strange they've removed it for RTX reflections as well (probably didn't had the time or will to make a separate implementation), but for normal gameplay scenarios, mirrors can tank performance badly, so is understandable.
They appear to have not included or removed a lot of content but I'm already 70 hours in and can't really get my head around how much time I would end up spending on the game if they included everything that was promised/people want.
It's not a driving game yet people appear to want to be able to buy any car they want, have their own garages, customise their cars, follow road traffic rules, have police that enforce those rules, have realistic damage, be able to have races and the list goes on. That alone sounds like a mixture of GTA/Gran Turismo/Need For Speed/Forza which would be an absolutely monstrous part of the game for what's essentially a way to travel between missions. The same could be said about NPCs, it basically sounds like people want a mixture of Zoom/Google Search/The Sims with self aware AI
Games have to evolve and the "curse" of open world games is that they have to have a lot of stuff in to not feel empty or as a step back compared to other games. What would be the point to have GTA6 have the same mechanics of GTA 3, but with a different story?
People are going to be very wary of any future product they make unless they make good on this one - and that isn't the way publishers/organisations tend to see things these days.
Looking at the Steam stats there are nearly 40% of players who don't have some fairly early game progression achievements... that doesn't bode well if they don't get their **** together.
Even if they'll not have the same reach as they have now, fans will still stick close if there is something they find good in the games they make. After all, look at Bohemia, ArmA and Day Z is/was a mess when it comes to performance, but still plenty of people praise them and play their games. Is just something different that what other offer.