GTA get helicopter land on roof? Any roof at that. How is that not easier?
Open world FPS does most of the basics so yes lol!
seems there is a video for everything
You can land, but nothing is really happening there, while in Cyberpunk you can find missions on different levels, roofs and you can also jump to roofs and bring some fun into firefights (Crysis style).
Some of the stuff from the Far Cry 5 video was also posted in the versus of GTA 5. We know them, we get it, a lot of stuff is missing or done poorly. BTW, even Far Cry 5 has stuff missing which was in Far Cry 2
Other stuff is just hating for the sake of doing so. For instance, he tried to prove there are not bullet marks in CB? There are, although to some materials/assets they're not present. CB also has inertia in the bullets, meaning a bullet shot from a pistol will move an object a little bit, a revolver will move it more, while a shotgun will blast it away. That's not in FC5. The classical plastic chair (and other chairs) will be destroyed into multiple pieces, not just fly away. Also metal road blockers by a full sheet of metal or fence (the kind you find in The Division), also can be tiped over depending on what weapon you're shooting them with. And so on.
Next will be someone who'll try to prove that Dying Light has better parkour than Cyberpunk.
Thing is, with all that stuff missing or implemented incompletely, there is plenty of good stuff happening which is... ignored.
You can hide bodies in the boot of a car in CP2077? I've tried this (because it seemed like an obvious use for all those empty boots) but it didn't work. No F prompt etc.
You can, probably the boot is too small on certain vehicle or for some reason they don't let you hide it in the boot you wanted.
It must be something affecting certain systems for some reason, windows builds, driver version or unique combination of settings. It's frustrating and F5 has saved me from having to replay much, at least it doesn't take too long to load up!
120hrs + and no crush, no matter the alt+tab or other changes that I've made.
i think this very much builds a case for what I was saying before, because GTA V is a masterpiece, but it's a game that has been developed continuously over 20 years with many iterations built on top of the previous games. If you go back and look at prior versions of the GTA games many of those same features were not there, things like ability to swim and how traffic interacts to obstructions on the roads. GTA V is very much a unique game in the sense that I don't believe you could build something that complex outright from scratch, it's just too large and too detailed. Building it in one shot would cost too much money to be a viable product, all these extra features require time to program and test and time is money. To achieve something like GTA V you need a continual evolution of a game engine like that over many iterations and I think that's why in some sense it's an unfair comparison.
You could just dismiss this and say, well I'm just a customer I can only judge things on what I get irrelevant of prior circumstances, and fine that's true. But if it's also true that to get something of GTA complexity and attention to detail you have to necessarily go through several iterations of an engine then we'd never see any games of that match the quality of GTAV if we didn't support their lesser quality progenitors. If Cyberpunk is something which gets several sequels, or other open world city games based on the same engine, the development can aim at taking the existing structure and adding more detail to it, and that's something I hope we see.
It's about time, money and willingness to actually implement certain things. Far Cry went backwards in terms of physics after FC2, Crysis the same (although Crysis 3 compensated somewhat through grass physics). Even GTA 5 went back on vehicles physics and destruction compared to GTA 4.
Bare minimum is the standard. Experience allows to ship it sooner.