Soldato
With everything maxed out at 3440x1440 with DLSS balanced, I get 60+ minimum FPS.
Thats with an undervolted 3080 TI at 1875/11000 and a 12700K at 5.1/4.0.
Thats with an undervolted 3080 TI at 1875/11000 and a 12700K at 5.1/4.0.
Not going to bother, they made it run even worse. It's up to 10fps slower in many locations vs 1.32...
Just watched a video comparison of the frame drops while driving.... They've made it much worse, what have the devs been doing for the last year?
They've just polished a turd, it looks better, but runs even worse... Why? lol
it's from adding shadows from more lighting sources in RT, you can disable that if your PC can't handle it then it's just 1.3 performance pretty much
For the rest of us it's improved graphics
I fully completed the game and got most achievements when the game was released.
HDR was broken, some of the weapons were completely overpowered, stealth was rubbish etc etc but it was fairly stable.
I played the 1.5 patch yesterday, with the same graphics settings as before (DF recommended for Heavy RT) and HDR now enabled as it actually works now, and the game crashed to desktop twice already...
Anyone come across NPCs doing different things since the patch? I found this guy contemplating life and the universe:
A few days after launch I was doing my normal exploring bit, jumped across some rooftops, look down and see two cops having an argument with a civilian in the back area of a garage. One cop then shoots the civilian in the head, they bundle him in the boot and drive off. Never been able to replicate that on subsequent playthroughs.
Yeah, definitely felt unfinished from that perspective. Hopefully they will address that for the sequel. In the mean time they can make use of current empty spaces for dlc or something.Visually Cyberpunk always looked great but once you start exploring... it's feels empty, very few buildings you can enter, same random people walking around..
The future of open world games like this will probably involve procedurally generated cities they can build on, where every building has a interior and every door leads somewhere.. leaving the developers free to focus on the core gameplay and storyline
There is plenty interiors, they just happen to be mostly mission based. Which makes sense, why would I go into random buildings? I don't do that in real life either. Would be waste of time and manpower.
There is plenty interiors, they just happen to be mostly mission based. Which makes sense, why would I go into random buildings? I don't do that in real life either. Would be waste of time and manpower.