they'll use that £5 they conned you out of for postage to buy a load of used games off some 10 year old kid, and will sell each one for £15-£20 each lol
Haha yeah, though I'm more annoyed about not getting the code for the game
they'll use that £5 they conned you out of for postage to buy a load of used games off some 10 year old kid, and will sell each one for £15-£20 each lol
From the bonfire in Majula turn around to face the way back to the starting area and there should be a path to the left which will take you to the Forest of Fallen Giants.
Do not join the covenant unless you want to basically be in NG+ .
why? what happens if you join the covenant?
First impressions not so good - I think the game looks average on Max and the sounds are awful. Will sleep on it and try again in the morning maybe I still have the bad work vibes clouding my judgement.
Anyone got the DS4 working fine with this? Its recognizing the controller but for some reason its mapped Square to A and X to B.
Enemies have more health and hit harder (around NG+ levels) and online co-op is disabled.
Are you using this?
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# read them before changing anything!
########################################################################################
# Internal settings
# The amount of logging output for debugging purpose.
# Should be set to 0 if everything works fine for performance reasons.
logLevel 0
########################################################################################
# Graphics settings
# The actual rendering resolution you want to use,
# and how many Hz you want the game to think it works at.
#renderWidth 5120
#renderHeight 2880
renderWidth 3840
renderHeight 2160
#renderWidth 3200
#renderHeight 1800
reportedHz 60
# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
#presentWidth 2560
#presentHeight 1440
presentWidth 1920
presentHeight 1080
presentHz 60
# How many vertical traces to wait when presenting
# -1 = unchanged
# 0 = no vsync
# 1 = standard vsync
# 2 = half refresh rate (e.g. 30 on 60 Hz)
# 3 = 1/3rd refresh rate, etc.
presentInterval -1
# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
scalingType bicubic
# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false
# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0
########################################################################################
# Dark Souls 2 settings
# SMAA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4
# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3
# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 1
# Enable Bokeh Depth of Field
# false = off
# true = on
# WARNING: high performance impact
enableDoF false
# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.5)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large difference
dofBaseRadius 1.0
# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx"
enablePostprocessing true
########################################################################################
# Texture settings
# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false
# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false
# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false
########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games
# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos false
# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos false
# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc false
# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt false
Thinking of getting this, I love RPG games like skyrim and loved dragon age, much less 2 than 1 though but the fight mechanics look similar to DA 2 to me.
Loads of technical chat on here, for the benefit of a totally non-techy old gamer addict how is the game to play?
Thinking of getting this, I love RPG games like skyrim and loved dragon age, much less 2 than 1 though but the fight mechanics look similar to DA 2 to me.
Loads of technical chat on here, for the benefit of a totally non-techy old gamer addict how is the game to play?
Pretty cool! Did the first 2 bosses in the first stint. Then got all the way down to the ship wreck area and died after being ambushed by 3 of those weird creatures.
Will play more tomorrow.
First thoughts are good, but it is easier than DS1... I think anyway.
Pretty cool! Did the first 2 bosses in the first stint. Then got all the way down to the ship wreck area and died after being ambushed by 3 of those weird creatures.
Will play more tomorrow.
First thoughts are good, but it is easier than DS1... I think anyway.
Pretty cool! Did the first 2 bosses in the first stint. Then got all the way down to the ship wreck area and died after being ambushed by 3 of those weird creatures.
Will play more tomorrow.
First thoughts are good, but it is easier than DS1... I think anyway.
Might have something to do with the 75 hours put into Dark Souls .
Which bosses have you done? There are two in the forest in case you missed one .
Was DS1 your first game of the series? It was for me, I never played Demon souls although I am looking for a cheap PS3 just to play it. Reason I say that is I struggled in DS1 as it was my first go at the series, took me ages to get good. With DS2 I am rolling and fighting like a pro, but I think that is from the experience I got from DS1. Just a thought