Permabanned
Why are all the shields upside down in screenshots?
LOL, serious? What happens to that shield when he/she bends the elbow upright? Correct, shield will face the correct way.
Why are all the shields upside down in screenshots?
Just killed the red dragon by shooting it, whacking it then running away and repeating until he died. Didn't get anything for my troubles except 10k souls....
Its super, however playing with a keyboard is impossible.
The thing I find funny is the game doesn't even start until Sen's Fortress... God help me when I get to that stage.
Make sure you have humanity, you don't have to be human but the more numbers in the top left box the more chances of loot, so to speak
Would like to think I could clear it fairly easy next time around tho.
I cleared Sen's for the first time over the weekend. Man I don't think I've ever hated a level (well, area) as much as that. So punishing if you do the slightest thing wrong... Would like to think I could clear it fairly easy next time around tho.
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1680
renderHeight 1050
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 1080 = DoF pyramid starts at 1920x1080 (for high end systems)
# 2160 = DoF pyramid starts at 3840x2160 (if you have an utterly insane ultra high end PC)
# higher values will decrease performance
dofOverrideResolution 540
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0
# texture filtering override
# 0 = no change
# 1 = enable supersampling by downscaling
# 2 = full AF override (may degrade performance, for high end systems only)
# if in doubt, leave this at 1
filteringOverride 1
# disable cursor at startup
# 0 = no change
# 1 = off at start
# you can still toggle the cursor with F9
disableCursor 0
# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
# toggle this with F10
captureCursor 0
# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
D3DAdapterOverride -1
# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0
###############################################################
# The settings below are not yet ready to use!! #
###############################################################
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# The following settings are only functional if either forceFullscreen or forceWindowed is enabled
# The display width/height
presentWidth 1280
presentHeight 720
# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
what stats should I be putting points into now? or should I just go all out on stren
I hate the controls so much!, just can't get to grips with a controller and the k/m sucks in this game
This is going to remain in the cd rack for the time being
Once an npc has been attacked how do you get them to calm down? I was in the sewers and talking to this merchant who sells crystal swords and a blob started to attack me so i whack it and catch the guy. Because I'm still fighting the blob he decides to attack me some more so I run away. I've just come back and he still ran to me to beat me, so I've put him down.
Anyway to calm them for future reference, Also was he an important guy? Didn't drop anything.