Dawn of War II Beta Thread

No I expected it to out do DoW 1, a pretty reasonable request I think. Instead we got:

Less armies
Less units
Less options for those units
Less units on screen
Less maps
Less game modes
Less combat animations
no base building

I wouldn't be surprised if the single player was only 4 missions at this rate. I do kind of enjoy the beta for 1 or 2 battles until I realise that it's very samey, but not sure it's worth the price of a full game.

Less combat animations? :confused: Have they announced how many maps there are yet? What game modes are missing?
 
Less combat animations? :confused: Have they announced how many maps there are yet? What game modes are missing?

The kill moves that used to happen in close combat, seem to be far, far less of them. Seen this mentioned on plenty of places. SO unsatisfying to see your commander kill another commander with a standard sword slash instead of impaling them on his sword and flinging them away or something.

Apparently this is all the maps in the full game as well, although they're releasing 2 more free on release day.

Well we only have annihilate and victory point control, in the first we had annihilate, assassinate, control area, take and hold, economic victory and sudden death.
 
The kill moves that used to happen in close combat, seem to be far, far less of them. Seen this mentioned on plenty of places. SO unsatisfying to see your commander kill another commander with a standard sword slash instead of impaling them on his sword and flinging them away or something.

Apparently this is all the maps in the full game as well, although they're releasing 2 more free on release day.

Well we only have annihilate and victory point control, in the first we had annihilate, assassinate, control area, take and hold, economic victory and sudden death.

Ahh okay, didn't realise Dawn of War had that many different game modes, I'm only used to Company of Heroes. :)

I've seen a lot of different animations as well, but maybe I'm just used to the limited movements and firing from CoH.
 
The kill moves that used to happen in close combat, seem to be far, far less of them. Seen this mentioned on plenty of places. SO unsatisfying to see your commander kill another commander with a standard sword slash instead of impaling them on his sword and flinging them away or something.

Apparently this is all the maps in the full game as well, although they're releasing 2 more free on release day.

Well we only have annihilate and victory point control, in the first we had annihilate, assassinate, control area, take and hold, economic victory and sudden death.

This is the only maps in full release? That's terrible! I'd expect a lot more :(

The number of people causing really bad lag in games is really beginning to put me off, I wish they'd lower their damn settings!
 
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Lucky to just into games, more often than not the host seems to be afk in custom games, and the find a game system for ranked matches is painfully slow.

It's fun once you find a good game though to be fair.
 
Seem to be getting good FPS on high (using XP though) @ 1280x1024.


No idea how to open console or owt, so can't check fps :(

How do you /say aswell?


For space marines everything seems underpowered hero-wise accept apothecary which is wierd.

I find the unit & map sizes perfect, in DOW 1 it was just a matter of biuld the biggest blob and send it, here there is lots of little battles occuring all the time. Very fast paced.
 
The game has lots of problems with ATI cards

As for unit count balance is more important.... coh had a year of balance patches before the expansion came out and it still wasn't balanced. Then the expansion came out and all the balance that they had been working on went out of the window due to the new armies

dow2 starts with 4 armies which if they had as many units as they did in coh would be impossible to be balanced straight away.. so i think they have probably limited the amount of units to keep it as balanced as possible... giving them more time to bring out new units after plenty of balance testing
 
Less armies
Less units
Less options for those units
Less units on screen
Less maps
Less game modes
Less combat animations
no base building

Less Armies... Vanilla DoW had 4, give this 3 expansions and see how its doing.

Less Units... There are pretty much as many as vanilla DoW, you have to be a certain hero to gain access to certain types and there is the same specialization just now less variation.

Less Options... Wargear...

Less Units on Screen... they made it clear from the very first information outing on this that it would be small scale and tactical, you've had a year to come to terms with this.

Less Maps... uh, you mean from the 5 in the beta? there will be more on release.

Less Game Modes... Victory points are all you need, the game needs balancing slightly as atm its decided in the first 5 minutes, whoever is forced to retreat their starting units in the first encounter gives up the map and loses, but the game mode itself is fine.

Less Combat Animations... you serious? the main limitation of the engine DoW used was the animations, Essence engine gives units thousands of animations.

No Base Building... Again, announced a year ago where they were taking the game, plus it works well without... if you're into lining up buildings in a pretty order or chopping down trees theres plenty of other games to cater.
 
Less Armies... Vanilla DoW had 4, give this 3 expansions and see how its doing.

Ok, so I can kind of accept this, but still coming from 9 armies to 4 is a bit of a let down.

Less Units... There are pretty much as many as vanilla DoW, you have to be a certain hero to gain access to certain types and there is the same specialization just now less variation.

Wrong, there are far less than vanilla DoW let alone the expansions, probably 5 or 6 less for each army. And considering how many units were missing in DoW, this is a HUGE let down.

Less Options... Wargear...

That is just for heroes, where are the customization options? Space marine tactical squads are meant to be the versatile troop, yet I can give them 1 plasma gun, flamer or missile launcher? in DoW they could have up to 4 from a choice of flamer, plasma gun, heavy bolter or missile launcher

Less Units on Screen... they made it clear from the very first information outing on this that it would be small scale and tactical, you've had a year to come to terms with this.

Small amounts of units is fine by me, but small squads is ridiculous and totally inaccurate to the source material. Ork mobz are meant to be 20-40 strong, tactical squads 5-10, not THREE people.

Less Maps... uh, you mean from the 5 in the beta? there will be more on release.

It was mentioned earlier in the thread that this is all the maps (although there will be two free DLC maps on release) I hope to god this is wrong because it's a joke otherwise

Less Game Modes... Victory points are all you need.

Are you kidding? Where is the variation? Victory points gets pretty dull after a while.

Less Combat Animations... you serious? the main limitation of the engine DoW used was the animations, Essence engine gives units thousands of animations.

Read the rest of the posts, there are far less kill animations, in DoW there were loads and they were part of what made the game so great, see this vid: http://uk.youtube.com/watch?v=MRiU2N03Rzs


No Base Building... Again, announced a year ago where they were taking the game, plus it works well without... if you're into lining up buildings in a pretty order or chopping down trees theres plenty of other games to cater.

Yes we knew about it, but its still disappointing. You should be able to build small advanced bases around key points (I know you can build a few things with some characters) at the moment the game is like a game of hide and seek because requisition points are so easy to cap and uncap.
 
The game has lots of problems with ATI cards
I'm playing fine with my 4850 1680x1050 with high settings

The one thing that is worrying is how long it might take to get an SDK for DOW2 if its released quick enough after the release then the modders will most likely be able to cater to; more units, bigger maps, diffrent types of units.

CoH has had some really fantastic mods, hope DOW2 can get the same :)
 
That is just for heroes, where are the customization options? Space marine tactical squads are meant to be the versatile troop, yet I can give them 1 plasma gun, flamer or missile launcher? in DoW they could have up to 4 from a choice of flamer, plasma gun, heavy bolter or missile launcher

You can still have SM squads with all those weapons, however the heavy bolter is just on one squad and has loads more tactical uses, than just a regular squad with a bigger gun.

Are you kidding? Where is the variation? Victory points gets pretty dull after a while.

The variation comes in the game and how people will use the units and come up with tactics and counters, not the mode. The same modes on games like Counter Strike have been played for years. Why? because there is variety from the people involved. Look at Football, cricket, darts and snooker - only one mode. Duh! In regards to CS, about 4 modes in the early days - think about 2 remain today, if not forced - by choice then.

Look. This is what DoW2 is. If you do not like it play DoW1 and be happy. Many peoples vision of DoW2 was a rehash of DoW1 with or without knobs on, either way it would have been flamed. Maybe DoW3 will be the perfect mixture you are looking for; who knows. Until then; you have had your moan, now move on and let other people enjoy, what is quite clearly a very good game.

Still not as good as CoH though...;)
 
You can still have SM squads with all those weapons, however the heavy bolter is just on one squad and has loads more tactical uses, than just a regular squad with a bigger gun.

Well the other squad is supposed to be DoW 2's version of the Devastator squad, except yet again its been done stupidly.

1. They've split devastator into two squads with no upgrades.
2. They've got rid of nearly all the options, instead of one 5 man squad with options for up to 4 missile launchers, heavy multimeltas, heavy plasma guns, heavy bolters or lascannons we have two 3 man squads with only one weapon that can't be changed and no sergeant option.


Also this is a minor thing but why do eldar grav platforms have to set up before firing? They're on anti-grav platforms, I thought the manoeuvrability was the whole point in the technology :confused:
 
Also this is a minor thing but why do eldar grav platforms have to set up before firing? They're on anti-grav platforms, I thought the manoeuvrability was the whole point in the technology :confused:

dude - don't buy the game. Please. It will just make you an angry person.

as for the grav platforms - If you wanted a real world reason (this is sci fi so I don't know what you need but....) Maybe the crews manning it need to get themselves in order. Maybe they are waiting for the targetting software to fire up? ummmmm.... maybe they are running a virus scan.....?
 
Look. This is what DoW2 is. If you do not like it play DoW1 and be happy. Many peoples vision of DoW2 was a rehash of DoW1 with or without knobs on, either way it would have been flamed. Maybe DoW3 will be the perfect mixture you are looking for; who knows. Until then; you have had your moan, now move on and let other people enjoy, what is quite clearly a very good game.

Still not as good as CoH though...;)

Thats not really fair, are you implying that the game is flawless?
This thread is about feedback whether that be positive or negative, just because someone is critical of the game doesn't mean their opinion is any less significant .
 
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