the difference is what is "your " primary idea of what needs solving first priority wise and what the devs priority is.
to players they mainly want content and bug fixes first but without stability to even play all those are pointless.
it was said the first aim is to get full stability of playing then build on that. loot spawning and more zombies probably high after that.
there can be upto 4000 zombies but not with loot. at moment there is only 700.
with loot not re spawning so saying lets fix this or that before basics is irrelevant.
on the list done by rocket of things to be worked on soon
We absolutely plan to have more zombies. To cope with the current total dynamic entity count of over 10000 we have had to make a great deal of optimizations. If loot is completely removed, we can easily run 4000 zombies in our debug builds. In the new year we will be optimizing the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings - but the change was considered too risky to be done prior to alpha launch. If we had problems, we would have delayed the project further by months.
Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.
those are just a couple examples of high priority things that need sorting not things like pbo files and melee sound place holders.
if you get a bug just think is that a core feature breaker or is it just an annoyance ? you can go on the dayz forum and post very details reports in the bug section and they even have a mantis style report system to log all bugs (which isn't normally open to public testers in many other games )
so from what i can see they are listing looking at all bugs and documenting them and going through them and updating with regular patches. most bugs what people mention are there in the bug reports. very detailed with ways of reproducing them.
people who think this is just the mod have no idea or just aren't aware of what is what. i think as the mod as dead compared to this and the only thing decent is it has more content at the moment. that's just a time issue. in every other way the SA is better once you actually learn how to play it properly and look at what is being done.