upto 4000 i believe is the limit really on this engine.
the engine and arma is mainly the problem. would like to see someone try it on avalanche engine myself which can handle it a lot better but this is the engine we have and what they have to work with.
thing is zombies are now respawning don't know if you are playing this or played experimental marker.
zombies are more lethal and on you quickly. few optimizations and they will be really dangerous. no more just run in buildings hide like in mod these are straight on you one hit you bleeding instantly.
we would all love 1000 strong hordes roaming towns like elktro and churno but with arma engine this isnt happening ever. you know that i know it.
also for those who didnt see this (rockets twitter)
Discovered what could be one of the major causes of FPS slowdowns on client in cities. Will report on progress later
reason = its actually not the items they get culled very aggressively. a GPU issue with how we are rendering proxies in large buildings
the engine and arma is mainly the problem. would like to see someone try it on avalanche engine myself which can handle it a lot better but this is the engine we have and what they have to work with.
thing is zombies are now respawning don't know if you are playing this or played experimental marker.
zombies are more lethal and on you quickly. few optimizations and they will be really dangerous. no more just run in buildings hide like in mod these are straight on you one hit you bleeding instantly.
we would all love 1000 strong hordes roaming towns like elktro and churno but with arma engine this isnt happening ever. you know that i know it.
also for those who didnt see this (rockets twitter)
Discovered what could be one of the major causes of FPS slowdowns on client in cities. Will report on progress later
reason = its actually not the items they get culled very aggressively. a GPU issue with how we are rendering proxies in large buildings
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