Just killed someone who took some shots at me, went to loot their body and they logged out![]()
![]()
![]()
Sounds like they were not dead. If they were their body and loot would be there for 10 minutes. They combat logged and their body disappeared after 30 seconds.
It always pays to put an extra round into their head once you are close enough.
Well had a go with Speed and Two of my friends last night we ran all around eth NW for a good two hours.
I must say the Experimental Build is definatly going in the right direction. The visuals are bloody stunning really does add a proper immense feeling to the game, specially when the sun started to set on us all very eerie...
Loads and loads of little improvements cant remember a single one but I was very impressed last night. Game is 100% going in the right direction after seeing that build last night.
OOOOO one thing I do remember RESPAWING ZOMBIES, If your going to the NW Airfield take at least one friend and as many MAGS and RAGS as you can carry.
All hail our new leader King Dean....![]()
Yeah I'd agree with that, lots of nice little fixes and changes. I particularly liked the new melee animations, takes some getting used to at first but once you do it feels more natural. The lighting changes were the most noticeable, they seemed to make the world look more realistic and natural.
The respawning zombie system is at the moment just a quick fix, a simple system until they have time to put something more robust in. The rate of respawn and the fact they respawn within visual range of a player will change from what Dean said in the Devblog. Due to the way it works at the moment, the softly softly approach in high zombie populated areas like cities, airfields would be advisable. As you found out, shooting just attracts more and more of them, so melee weapons and stealth are the way forward (as it should be really).
Like you say though, nearly everything is a step in the right direction and I'm excited to see what comes next.