***Dayz: Stand Alone Thread***

Another week and no patch again to stable.

Why bother having Alpha if you wont let the players test the flipping stuff, just chuck it out there and let us play ffs

What will happen now is that more will get added to .42 and that will become .46 or something and will need another week in Experimental to find out its crap and thus cant go to Stable and we carry on and on and on

I think it's the badass bug that's causing 5mbits of bandwidth to be used on low pop servers that's delaying things as GSP's aren't going to be happy with that much BW being sucked out on the low pop servers.

Speaking of which, I'm not sure why there are so many servers up from the GSP's. They've flooded and diluted the servers, which means player interaction is lessened.


Does anyone bother going to the NW airlfield these days? Spent a while up there and seen absolutely no one, where is all the action these days?

I've been up there over the weekend, but you find it's looted really quickly after server restarts and then it's left alone. We had a 3-man squad up there when our server was full (40) and nobody came anywhere near it in over 2 hours.

Flip side was I was at the NE airfield last night for an hour and 2 players turned up. It's the spawns and the time it takes to go to NW that causes players to hear to NE airfield and Svet, as they're so close to each other.

I love this game, but does anyone play this as a group?

I've been playing alone recently but tend to find most people I meet are douchebags in the game! Id like to play with some other guys here, but don't really know where to start, anyone willing to offer assistance?

Unfortunately it's rare now to not have to shoot first. Even new spawns, with little to lose will try to take down a fully-kitted player in the hope they can knock them out, grab their gun and kill them. All they have to lose is a flashlight and a battery, so they'll try it.

We warn new players if they get too close and will offer food for them, given the chance, but most just run away or take the chance to try to take us out.
 
Another week and no patch again to stable.

Why bother having Alpha if you wont let the players test the flipping stuff, just chuck it out there and let us play ffs

What will happen now is that more will get added to .42 and that will become .46 or something and will need another week in Experimental to find out its crap and thus cant go to Stable and we carry on and on and on

I don't see the issue. If you really want to test stuff and log bug reports, play experimental, that is what it is there for. Stable is mostly there to keep early access people happy imho.
 
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Yeah love it :D
That episode exposes another glitch also. Those two have worked out a way to get in that building that has no doors (I think)
 
I know SA is coming along, but don't forget breaking point is also another good zombie game:

U0wOeZk.jpg
UoZy3Mg.jpg

That is the Thirsk winter map, ported from A2 I think so not as good looking as A3 maps are.
 
I registered using your link but it refreshed the page on the usual captcha hurdles and changed my birthday to 2014. Now it has registered me as STT but has locked my account details for being too young :o
I'd create another one but I only have one player id available I guess
works with a different browser
 
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Have to Say. I have over 1300 hours in the mod, and I'm building hours in SA since launch. Lots of squad play, fair bit of lone wolf/messing about with friends. And I think I've hit a point where I'm going to uninstall (which is a real shame). The de-sync wall glitching is just too much (tbf I play mainly experimental, though it's still an issue in stable branch), and the biggest issue for me is the negative mouse acceleration. I just can't be bothered with it anymore. It feels wretched. Offensive even. I keep waiting for the fixes; but all I see is new hats and new junk items. Sad panda :[.
 
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Last night was a bloody joke!

Was looting a barracks when i noticed someone looking through the windows, went outside to get into cover, i could see him following me, i said if he didn't leave i'd kill him, he ran around the corner so i shot him dead.

I go to loot his body, game crashes, log back in, go to loot the body again, game crashes... Log back in and my character was gone, so now i'm back to nothing, i know you expect to die, but because the game was being buggy as hell seems liker utter crap to me.
 
I've setup my new machine and with Fraps running (not recording) I am getting between 55 & 60fps.

Specs are i7 4770K at stock and a MSI gaming edition 290x.

Everything is set to very high with bloom as well.

For the people with a similar spec, what FPS are you getting. Would just like to compare.

Thanks
 
I've setup my new machine and with Fraps running (not recording) I am getting between 55 & 60fps.

Specs are i7 4770K at stock and a MSI gaming edition 290x.

Everything is set to very high with bloom as well.

For the people with a similar spec, what FPS are you getting. Would just like to compare.

Thanks

No way you're getting that FPS in the the middle of Elecktro...
 
Had the invisible zombie glitch earlier, me and a mate was exploring the north airfield and started getting hit out of no where. We thought we were being shot, turns out it was invisible zombies...
 
I have not purchased this game but I have played the Arma Mod version. ;)

My general consensus on this game is the game engine is just not cut out for what he wants it to do? :confused:
 
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