Permabanned
- Joined
- 20 Apr 2011
- Posts
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As in you can get the game for free, or you can try it out for the weekend and then pay?
As in A3 goes in your library then after the weekend they remove it.
As in you can get the game for free, or you can try it out for the weekend and then pay?
As in A3 goes in your library then after the weekend they remove it.
Arma 3 is the best choice you have made Breaking Point puts SA to shame it really does. Not to mention CTI/Wasteland and a ton of other missions.
They were working on Zombie pathfinding before it was even released as early access, hyping it up how much better it was.
**** Morons
They were working on the animations as well before release, didnt we see Dean run around like a moron in that special video capture gear. Wonder what happened to that.....
So you're moaning because they're fixing the zombie pathfinding properly?Neil79 said:They were working on Zombie pathfinding before it was even released as early access, hyping it up how much better it was.
**** Morons
Link?theonejat said:The games been hacked
So you're moaning because they're fixing the zombie pathfinding properly?
Well ok.
What would Neil79, game developer of the year, suggest they do instead?
So you're moaning because they're fixing the zombie pathfinding properly?
Well ok.
What would Neil79, game developer of the year, suggest they do instead?
Link?
Months and months being 6 months, in the meantime they've done loads of other stuff which is explained in detail in the blog a few posts ago. They obviously have done something about it hence the evidence of the mesh approach they're using. They've provide direct evidence to the contrary, what is confusing about that?No he's moaning because if they were allegedly "fixing" it before the game even first came out on Early Access (and fixing things like that was one of their main arguments for the SA version in the first place) it's ridiculous that months and months later they still haven't managed to do anything about it.... What is confusing about that?
Based on what evidence? What was said on this forum less than a month after the alpha development release? The game is only playable because most of the engine is borrowed - and needs to be rewritten as a result. In what way has anything that's been happening been a complete shambles? They've explained that a great deal of effort has been spent on increasing the size of the team. I get the impression that none of the moaners on here have any idea how long making a game or any kind of appreciably complex software takes. Especially when it's going from a small studio going to a medium sized one, there's a drag on getting everyone up to speed.uncle_rufus said:It doesn't take "game developer of the year" to know or see that the development of DayZ SA has been a complete and utter shambles from the word go (and indeed many of us could see this a while ago and predicted pretty much exactly what has happened)... If you want to know what Neil and others suggested just read back in this thread from around the beginning of this year
I'd be interested to hear where you think they went wrong in their decision making process, what approach would you have taken? How would you have increased the speed of development?~>Dg<~ said:have they done it fast enough and as efficient as they could have ? no not really.
Again, like what? Breaking Point? It has all the problems DayZ mod has with regards to hacking on public servers. You can always play on whitelisted servers I suppose? H1Z1 is a total joke. I'm old enough to know that SoE haven't made a decent MMO since EQ.~>Dg<~ said:the project is to late others are and have surpassed what Dayz should have done one or two years ago.
Months and months being 6 months, in the meantime they've done loads of other stuff which is explained in detail in the blog a few posts ago. They obviously have done something about it hence the evidence of the mesh approach they're using. They've provide direct evidence to the contrary, what is confusing about that?
Based on what evidence? What was said on this forum less than a month after the alpha development release? The game is only playable because most of the engine is borrowed - and needs to be rewritten as a result. In what way has anything that's been happening been a complete shambles? They've explained that a great deal of effort has been spent on increasing the size of the team. I get the impression that none of the moaners on here have any idea how long making a game or any kind of appreciably complex software takes. Especially when it's going from a small studio going to a medium sized one, there's a drag on getting everyone up to speed.
They were working on Zombie pathfinding before it was even released as early access, hyping it up how much better it was.
**** Morons