***Dayz: Stand Alone Thread***

That was what they were meant to have done in the first place, that was the whole point of SA. Rip everything back so it runs better, they only now doing this?
They've been doing it from the word go. The only thing which has changed is that they've reached a point where it no longer sufficiently resembles the original R.V. engine so they've renamed the new engine Infusion from this point onwards. I honestly thought they'd write a new engine from scratch and port stuff over but the justification for this approach is that it will have much the same effect without unleashing a torrent of new bugs.

hughtrimble said:
This game isn't going to be finished for an awfully long time is it...
3 or 4 years I reckon for the roadmap they've set out. Vehicles aren't expected to appear until Q4 this year, I'd be surprised if it's not Q1 2015. Private hives probably won't appear until late 2015 / 2016. The game is not going to be the same as the mod, I think it's going to have a bit more survival and a bit less mil sim.
 
Seems like a hugely misleading statement from Rocket, this is a quote in another reddit thread from Hicks

When DayZ started - we took the source from the existing RV Engine - Over the last many months, extensive clean up, new functionality, and so forth has been created for that engine - while at the same time, vast amounts of it were removed, or rewritten entirely. The changes Dean spoke of entail major leaps forward in that work, with those changes and the many more that will come through out development - we have begun to approach the point in which DayZ's engine is so no longer recognizable as RV, and because of that - and the massive work to come, it is now known by its own name, Infusion.

So DayZ is already on this "new engine" WTF?
 
So DayZ is already on this "new engine" WTF?
Parts are. Parts aren't. One of the big problems with the R.V. engine was that the whole thing ran in a single thread which tied performance directly to CPU speed of a single core. This isn't necessarily a problem until you have loads going on and try to ramp up the density of assets (large towns for example).

The new engine is breaking each bit off into a separate thread, sound, graphics, gameplay etc. so it'll spread the load better across multiple cores.

It's a bit like Vista compared to Windows 8, similar codebase but very different functionality throughout.
 
Rumor is this week, think patch was supposed to hit experimental today for release on stable wednesday permitting.

Only found that out cos I was sick of waiting so trawled through their forums
 
Rumor is this week, think patch was supposed to hit experimental today for release on stable wednesday permitting.

Only found that out cos I was sick of waiting so trawled through their forums

I too heard the next big update is hitting stable on Wednesday.

It's stagnated for me...hopefully this brings something new into the mix.
 
^ Great news, I've already racked up 285 hours on it (crazy I know) -- but it had started to lose it's hold on me with the lack of updates of late. Hopefully this update will be great *fingers crossed*
 
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