***Dayz: Stand Alone Thread***

Haha, has anyone else read the interview with Dean Hall where he basically says now that he's going back to NZ his plan is to setup and lead the "Valve of the South Pacific".... *facepalm* does this guy's arrogance have absolutely no limits?
 
Haha, has anyone else read the interview with Dean Hall where he basically says now that he's going back to NZ his plan is to setup and lead the "Valve of the South Pacific".... *facepalm* does this guy's arrogance have absolutely no limits?

Oh he must mean because they can't get Steam in Austrailia, they definitely put that extra section in the christmas sale to wind them up lol

Oh and he'll need to create his own platform for selling his next alpha as people won't touch him with a 10ft barge pole
 
Did you actually read the transcript?

Yes it seems DG was quick to jump the gun and act as if he was in the know again. Instead he made a bit of a mistake like the other sources did.

It seems we already have the new engine, we have had it for a while now :P

Another fail by our very own In the Know DG :D
 
Yes it seems DG was quick to jump the gun and act as if he was in the know again. Instead he made a bit of a mistake like the other sources did.

It seems we already have the new engine, we have had it for a while now :P

Another fail by our very own In the Know DG :D

no you assumed, i knew ;) i was just having fun but ocuk nerds rode in.

i gave a link with the info. games over anyway.

just go play breaking point save yourself waiting.
 
Can someone post the actual changelog cannot get to it in work. Please and thank you.


http://forums.dayzgame.com/index.php?/topic/200020-changelog-stable-branch-045124426/

CHANGELOG: 0.45.124426 - Live now


Known Issues:
Crash caused by burned meat duplication
Camera can clip through walls
Occaisionally zombies are spawning at the same spot they died
Extremely rare crash when a player throws item
Player's next character will not be saved into database if he disconnects after death




New:
Actions: Added cancel current player action on self and on target back to gear configuration
Actions: Added cancel current player action on self and on target back to data and character configuration
Actions: Added cancel current player action on self, on target and on items back to actions themselves
Actions: Added new animations for drinking from pond and well actions
Actions: Igniting fireplace depends on wind strength and rain
Actions: Salmonellosis is curable with antibiotics
Actions: Emptying large magazine will split ammo in adequate amount of smaller piles
Actions: You can sharpen a bit badly damaged blades using stone
Actions : You can tear few blank pages out of a book
Actions : You can go fishing (ponds and lakes for this moment)
Actions : You can drink whole bottle at once
Animations: Clapping now possible while crouching
Animations: Binoculars transitions added for crouch and prone.
Content: Garage office building loot spawns added
Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing.
Crafting : You can craft improvised fishing rod using long ashwood stick and rope
Crafting : You craft and break down leather courier bag
Crafting : You craft and break down leather backpack
Crafting: Splitting long ashwood stick into thirds
Crafting: Breaking Courier bag down into materials
Crafting: Breaking Improvised backpack down into materials
Crafting: Breaking Splint down into materials

Gathering : You can collect wood from bushes and trees and also search for kindling in woods
Gathering : You can mine stones from some smaller boulders
Gathering : You can dig up worms from ground
Gathering : You can search for apples
Gathering : You can skin and quarter animals

Gear: Road flare configuration
Gear: Road flare animation
Gear: Configuration of fireplace items and crafting recipes for them
Gear: Crafting recipes for combine/split firewood and stones
Gear: Added flare particle effects synchronization on server
Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod
Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer)
Item: Improvised Backpack and Courier bag made of fur, recipes added.
Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns
Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns
Items: OREL special Police unit uniform added to loot spawns
Items: Gorka Military Pants added to loot spawns
Items: Various meats configs

Item : Improvised fishing rod config

Item: Fishing hook config

Item: Fishing bait config

Item: Worm config
Localisation: Door names added to string table.
Server: Animals spawning
Server: Initial implementation of dynamic server events





Fixed:
Actions: Added conditions to crafting recipes
Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
Actions: Catching some rain action, doesn't add water to a stomach
Actions: Removed 'isUsingSomething' variable from player's stored variables
Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
Actions: Fireplace sound effects fixed
Actions: Fixed addressee of the messages in ignite fireplace action
Action: Changed frying time to 30s
Action: Higher probability to light fire in the wind
Actions: Splitting ruined ammo won't create a pristine stack
Actions: Bow loading action fixed
Actions: Firewood splitting action fixed
Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
Animations: Eating, drinking, crafting animations states are now correctly connected to death states
Animations: More animations are now able to be cancelled(crafting, pills, injection)
Animations: Some basic movement with binoculars is now possible in raised pose
Config: Binoculars ability to be placed into holster
Crafting: Splint recipe fix
Gear: Changed firewood model
Gear: Road flares to last 15 minutes
Gear: Adding parameter to geometry lod to resolve alpha sorting
Gear: Road flare cannot be lit after it's has already been used
Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
Gear: Added cooking subclass to other meat configs
Gear: Model filename changed for burned fillet
Items: Shoes become damaged after falling from height
Item : Long ashwood stick inventory size increased, can be placed on back
Item: Improvised short bow inventory size
Item: Binocular inventory size changed
Item: Closed tuna can, lack of inventory image fixed
Item: Closed sardines can, lack of inventory image fixed
SFX: Fixed configuration for fireplace flame sound effect
Spawns : Bugged crossbow bolt
VFX: Helicopter crash site smoke particle effect initialization
Actions: Bow loading action fixed
Actions: Firewood splitting action fixed
 
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