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I reckon it should be possible to open canned food with just your bare hands....even if you only end up with 50% food ..... I mean it I'd possible with so brute force and it bring a survival game why not?
I reckon it should be possible to open canned food with just your bare hands....even if you only end up with 50% food ..... I mean it I'd possible with so brute force and it bring a survival game why not?
I reckon it should be possible to open canned food with just your bare hands....even if you only end up with 50% food ..... I mean it is possible with some brute force and it being a survival game why not?
I think that's the least of your worries with this game lol
Me and my girlfriend played this together a few months ago, came back to it again last night, thoroughly unimpressed with the lack of progress.
The biggest killer for me is the movement, it feels so sluggish, like you're drunk, I constantly end up walking into door frames rather than through them. I don't know about everyone else, but I can easily jog up a hill/stairs for at least a few seconds, not slow to a walk every time.
As a software dev, I don't understand how some melee weapons work and some don't, I mean, surely they are all melee weapons with different attributes/statistics, doesn't make sense to me.
So after what happened in my previous post i managed to kill myself and respawned it spawned me next tothe huge shipwreck they added a while ago iirc no one was around so managed to loot some decent things to help me start off green hoody, tactical vest, compass, medic box, magnum and a few bullets for it, combat trousers and headtorch was about to leave the wreck, stopped to have a look around first to check for zombitches or any other players when all of a sudden my guy walks to the left and falls off the wreck WTF game annoys the hell out of me lol are there any servers some of you go on that havent got the KOS mentality and wouldnt mind me joining up with you?
I reckon it should be possible to open canned food with just your bare hands....even if you only end up with 50% food ..... I mean it I'd possible with so brute force and it bring a survival game why not?
You won't find public servers that somehow only have non-KOS players! Anyone can join, meaning any kind of playing style goes.
I enjoy PvP and will continue to shoot on sight anyone who appears to have gear I need, or is a potential threat. Bigger back pack? They're gone. Moisin? They're especially gone (unless they see me first, in which case I pretty much always lose).
But this latest update means you don't actually need to go into towns; you can now survive without going into highly populated areas. But you'll need gear first, and for that why not get someone else to loot for you? Then you take it upon yourself to remove their need for gear.
Sort of miss worded that meant it asin is there anyone on here who hasnt got the KOS mentality who would be willing to join up.
Fixed:
Actions: Added conditions to crafting recipes
Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
Actions: Catching some rain action, doesn't add water to a stomach
Actions: Removed 'isUsingSomething' variable from player's stored variables
Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
Actions: Fireplace sound effects fixed
Actions: Fixed addressee of the messages in ignite fireplace action
Action: Changed frying time to 30s
Action: Higher probability to light fire in the wind
Actions: Splitting ruined ammo won't create a pristine stack
Actions: Bow loading action fixed
Actions: Firewood splitting action fixed
Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
Animations: Eating, drinking, crafting animations states are now correctly connected to death states
Animations: More animations are now able to be cancelled(crafting, pills, injection)
Animations: Some basic movement with binoculars is now possible in raised pose
Config: Binoculars ability to be placed into holster
Crafting: Splint recipe fix
Gear: Changed firewood model
Gear: Road flares to last 15 minutes
Gear: Adding parameter to geometry lod to resolve alpha sorting
Gear: Road flare cannot be lit after it's has already been used
Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
Gear: Added cooking subclass to other meat configs
Gear: Model filename changed for burned fillet
Items: Shoes become damaged after falling from height
Item : Long ashwood stick inventory size increased, can be placed on back
Item: Improvised short bow inventory size
Item: Binocular inventory size changed
Item: Closed tuna can, lack of inventory image fixed
Item: Closed sardines can, lack of inventory image fixed
SFX: Fixed configuration for fireplace flame sound effect
Spawns : Bugged crossbow bolt
VFX: Helicopter crash site smoke particle effect initialization
Has the patch actually fixed anything?